Jump to content

Vosoli: Difference between revisions

From Adaris
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Factions Infobox
{{Races Infobox
|Faction name=Burnt Creed
|Name=Vosoli
|Image=[[File:Burnt Creed - General 02.jpg|center|frameless]]
|Civilized=Yes
|Type=Anarchist Stronghold, Fire-Worshiping Theocracy
|Image=[[File:Vosoli AS 01.jpg|center|frameless]]
|Realm=Tar'Zuhl
|Plural=Vosoli
|Capital=Drak's Citadel
|Classification=Human
|Leader(s)=None
|Homeland=[[Tahrzul]]
}}
}}
{{Factions Sections
{{Races Sections
|Introduction='''Tar’Zuhl''' is the blazing heart of The Burnt Creed, a city of ash, ruin, and rebirth. Unlike the stone-bound cities of the outside world, Tar’Zuhl is a living furnace, shifting and reshaping with the land itself. It is a place where laws hold no power, where only the strong endure, and where fire decides fate.  
|Introduction=The '''Vosoli''' are a people native to the volcanic wastes of Tahrzul.
|Origins and Nature=The Vey'Lora emerged from the living breath of Vaelthar—the wind and the endless grass. They are not merely travelers upon the plains; they are the the grasslands themselves made flesh, the embodiment of Vaelora’s restless spirit. Their existence is a testament to the fleeting, ever-moving nature of the world, embracing transience rather than resisting it.


To the Creed, Tar’Zuhl is holy ground, a place where the weak are burned away, and only the worthy rise from the cinders. Here, warriors, zealots, and exiles carve out lives in the shadow of roaring volcanoes, rivers of fire, and endless choking ash. Some come to prove their strength, others to escape the chains of the outside world, and some simply to watch the world burn. 
=== Formation of the Vey'Lora ===
|History=Once, Tar’Zuhl was nothing more than a blasted wasteland—a land where even the [[Korrash]] dared not build. But the Creed saw its potential, its purity. They came as raiders, wanderers, and believers, shaping the land into a crucible of flame and freedom.  
The Vey'Lora first emerged in the earliest days of [[Vaelthar]], when the winds and fields whispered together, awakening to their own existence. Their bodies were woven from the currents of the sky, their first steps leaving no trace upon the land.


Legend speaks of The First Burning, when the founders of the Creed walked into the lava fields and returned scarred but unbroken, proving themselves worthy of the land. Over time, shelters became strongholds, forges became altars, and Tar’Zuhl became the home of those who chose fire over chains.  
=== Connection to the Wind ===
|Structure and leadership=[[File:Burnt Creed - General 03.jpg|thumb|Burn Creed warriors test themselves]]
To the Vey’Lora, the wind is not just air—it is the voice of the world, a force that shapes fate, guides the lost, and binds all things together. They do not command it, as one might wield fire or stone; instead, they listen, aligning their movements and choices with the unseen currents that flow through Vaelthar.
Tar’Zuhl is not a city—it is a proving ground. There are no kings, no lords, no masters. Only fire and will decide who leads, who follows, and who perishes.


* Anarchist Rule by Strength – There is no government, no codified law. The strong lead, the cunning survive, and the weak become fuel for the flames.
Wind is also a sacred judge—it grants favor to those who respect its flow and abandons those who seek to control or resist it. The Vey'Lora believe that when one strays from the path of movement, the wind will cease to carry their name, and they will fade from existence, erased like footprints in shifting sand.
* Fire-Worshiping Theocracy – Many in the Creed believe fire is the only truth, purging weakness and revealing what is real. Priests known as The Ashwalkers guide rituals, offering flesh, steel, and entire buildings to the flames.
* The Trials of Tar’Zuhl – Those who come to Tar’Zuhl must prove themselves. Walk the burning stones, endure the ember tides, or be cast into the ash.
* A Haven for Outlaws, Pirates, and Fanatics – Wanted men, runaway slaves, war criminals, and madmen all vanish into the ashen streets, remaking themselves in the fire.
|Major settlements and strongholds=Though chaotic and ever-shifting, Tar’Zuhl is held together by a few key strongholds, each serving a purpose in the Creed’s endless war against the world.


* Drak's Citadel – The black heart of Tar’Zuhl, where the strongest warriors and prophets gather. It is a half-ruined fortress, its towers melted by past eruptions, now held together with chains and sheer willpower.
=== The Breath of Vaelora ===
* Varkath Port – A pirate stronghold, where soot-blackened ships bring plunder from around the world. It is a haven of salt, blood, and fire, where trade is done in stolen goods and unholy deals.
The Vey’Lora view themselves as extensions of Vaelora’s breath, living emissaries of the ever-moving spirit of the grasslands. This belief shapes every aspect of their culture, from their nomadic way of life to their philosophy of impermanence.
* Red Hollow – A lawless war-camp, home to mercenaries, cultists, and outcasts. It is built atop cooling lava fields, where those who fail the Creed’s trials rot in the heat.
* Sulfur’s Cradle – A place of mad prophets and fire-priests, where the most fanatical among the Creed study the will of the flames. Those who hear the whispers of fire come here to seek revelation… or be consumed by it.
* The Black Bastion – A defensive stronghold, standing as the first line of resistance against the Korrash, who see Tar’Zuhl as an abomination. Its warriors fight with flame-lances, ember-hounds, and molten tar pits, ensuring the Creed does not burn alone.
|Relations with other factions=To the Korrash, Tar’Zuhl is a wound upon the land, an offense to the natural order. The Korrash believe fire is to be respected, not enslaved, and they see the Burnt Creed as heretics who have turned fire into a mockery of itself.  


*Raids and Retribution – The Korrash strike from the volcanic tunnels, sabotaging the Creed’s strongholds. In return, the Creed burns Korrash sanctuaries, proving that no place is sacred to flame.  
* To stop moving is to die. The wind must always carry them forward, and to linger too long in one place is seen as a betrayal of their nature.
* Names are sacred. A Vey’Lora’s name is whispered into the wind at birth, and it carries their identity through the world. To lose one’s name to silence is the greatest fear of their people.
* Life is a journey, not a destination. No Vey’Lora seeks to settle, conquer, or claim—they exist to move, to learn, and to follow the paths unseen.


*A War of Philosophy – The Korrash believe in living with fire; the Creed believes in becoming fire. There is no peace between these beliefs—only ashes.  
Their legends speak of a time when the wind will cease, when Vaelora’s breath will falter, and the grasslands will turn to dust. To prevent this fate, the Vey’Lora believe they must keep the wind alive by never stopping, never clinging, and never turning back.
 
*The Ember Warbands – The Creed’s warbands use flame-lances, burning tar traps, and alchemical firebombs to combat the Korrash’s natural resistance to heat.  
}}
}}
[[Category:Tar'Zuhl]]

Latest revision as of 04:51, 22 January 2026

Vosoli
Image
PluralVosoli
ClassificationHuman
HomelandTahrzul


Introduction

The Vosoli are a people native to the volcanic wastes of Tahrzul.