Dralvir: Difference between revisions
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{{ | {{Races Infobox | ||
|Name=Dralvir | |Name=Dralvir | ||
|Civilized=Yes | |||
|Image=[[File:Dralvir - General 01.jpg|center|frameless]] | |||
|Plural=Dralvir | |||
|Homeland=[[Celyndor]] | |||
|Average Height=2.3 - 2.8 meters | |||
|Distinction=Antlered humanoids with bark-like skin, immense strength, and an innate connection to the land | |||
|Language=Dral'kaan | |||
|Average Lifespan=300 - 500 years | |||
}} | |||
{{Races Sections | |||
|Introduction=The Dralvir are an ancient race of towering, antlered beings who serve as the enduring guardians of [[Celyndor]]. Their bark-textured skin marks of centuries of life. | |||
Most Dralvir live in solitude or small enclaves. | |||
|Origin and Nature=The Dralvir are believed to have been shaped by [[Alesa]], the Spirit of the Woods, at the dawn of Celyndor’s formation. According to legend, they emerged from the roots of the oldest trees. | |||
Unlike many other beings of [[Adaris]], the Dralvir do not expand their numbers through conventional means. It is said that when an elder Dralvir passes, their essence seeps back into the land, and in time, a new Dralvir rises where they once stood. This cycle has kept their numbers few but eternal, ensuring that they remain as much a part of the forest as the trees themselves. | |||
|Culture and Society=Dralvir society is slow-moving, deliberate, and deeply ritualistic. | |||
|Abilities and [[Osia]]=Dralvir possess an inherent connection to the Osia of Growth and Stone, allowing them to interact with the land in ways few others can. | |||
* Earthen Resonance – By placing a hand upon the ground, a Dralvir can sense disturbances within the forest, detecting intruders or unnatural forces. | |||
* Unyielding Form – Their bodies can harden like stonewood, making them impervious to most conventional weapons. | |||
* Call of the Deepwood – Some elder Dralvir can awaken dormant seeds, causing roots and vines to overtake structures or paths. | |||
* Echo of the Fallen – It is said that in times of great need, the spirits of long-passed Dralvir can whisper warnings to their kin. | |||
}} | }} | ||