Climate of Zanarak: Difference between revisions

Created page with "{{Climate Infobox |Climate Classification=Extreme Desert Climate |Average Daytime Temperature=50°C (122°F) |Average Nighttime Temperature=-5°C (23°F) }} {{Climate Sections |Temperature=Zanarak’s vast dunes and glass-laden landscapes absorb heat rapidly during the day, but with no moisture to trap warmth, the desert becomes bitterly cold at night. Daytime Heat - The average midday temperature in the heart of Zanarak exceeds survivable levels, forcing most creatu..."
 
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{{Climate Infobox
{{Climate Infobox
|Image=[[File:Zanarak - Rain 03.jpg|center|frameless]]
|Climate Classification=Extreme Desert Climate
|Climate Classification=Extreme Desert Climate
|Average Daytime Temperature=50°C (122°F)
|Average Daytime Temperature=50°C (122°F)
|Average Nighttime Temperature=-5°C (23°F)
|Average Nighttime Temperature=-5°C (23°F)
|Realm Name=[[Zanarak]]
}}
}}
{{Climate Sections
{{Climate Sections
|Temperature=Zanarak’s vast dunes and glass-laden landscapes absorb heat rapidly during the day, but with no moisture to trap warmth, the desert becomes bitterly cold at night.
|Introduction=The '''Climate of [[Zanarak]]''' is one of unforgiving extremes, where scorching days, freezing nights, and violent desert storms shape the lives of those who call the desert home
Daytime Heat
|Temperature=Zanarak’s vast dunes and glass-laden landscapes absorb heat rapidly during the day, but with no moisture to trap warmth, the desert becomes bitterly cold at night. The average midday temperature in the heart of Zanarak exceeds survivable levels, forcing most creatures to seek shelter underground or within shaded structures. The Glass Mountains are even hotter, where exposed metal or stone can burn flesh within seconds.


- The average midday temperature in the heart of Zanarak exceeds survivable levels, forcing most creatures to seek shelter underground or within shaded structures. - The Glass Fields and Borderlands of Ash are even hotter, where exposed metal or stone can burn flesh within seconds. - Travelers move only at dawn or dusk, and settlements rely on thick walls, subterranean dwellings, and heat-reflecting architecture to survive.
As soon as the sun sets, the heat rapidly escapes, and the temperature can plummet below freezing in some regions. Plants and creatures have adapted to the extreme shift, while desert dwellers rely on layered clothing and heat-retaining structures to endure.
Freezing Nights
|Weather and Atmospheric Conditions=Sandstorms are a regular occurance. While some storms last only minutes, others can rage for days.


- As soon as the sun sets, the heat rapidly escapes, and the temperature can plummet below freezing in some regions. - Cold-resistant plants and creatures have adapted to the extreme shift, while desert dwellers rely on layered clothing and heat-retaining structures to endure the cold.
Rain is extremely rare in Zanarak, often not falling for years at a time. When rain does come, it is often violent and brief, forming temporary oases and causing flooding. Some settlements, like [[Mirajhar]], are rumored to have hidden wells or knowledge of underground water sources.
|Impact on Settlements and Survival=To endure Zanarak’s climate, settlements and travelers must adapt in clever and resourceful ways.
 
Buildings are often half-buried in the sand to retain cool air and provide insulation against freezing nights. Glass and obsidian reinforcements protect structures from sandstorms. Mirrored rooftops and white stone walls help deflect heat away from dwellings.
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[[Category:Zanarak]]