Jump to content

List of Ascendant Spirits: Difference between revisions

From Adaris
Created page with "Kairos – The Spirit of Time, governing the flow of past, present, and future. Veyatha – The Spirit of Illusion, weaving perception, deception, and hidden truths. Sethis – The Spirit of Mirages, a fusion of Veyatha (Illusion) and Arenam (Sand and Glass), blending reality and deception. Zerathis – The Spirit of Paradox, existing within contradictions and impossibilities. Eryon – The Spirit of Knowledge, embodying understanding, memory, and discovery. Vel..."
 
m Text replacement - "Sunshifters" to "Galihi"
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Kairos]] – The Spirit of Time, governing the flow of past, present, and future.
Human Races
{| class="wikitable sortable"
! Spirit
! Primary domain(s)
! Concise description
! Realm
! Race
|-
|-
| Evrelth
| Emotions
| Influences positive and negative emotions
| [[Sirel Coastlands]]
| [[Thavarin]]
|-
| Ilvaren
| Culture
| Influences the bounds of culture and isolation
| [[Harani]]
| [[Isari]]
|-
| Soravet
| Knowledge
| Influences the knowledge and wisdom
| [[Celyndor]]
| [[Selathi]]
|-
| [[Desame]]
| Desire
| Embodies desire and greed
| Eastern [[Terasil]] ([[Minthal]])
| [[Minthari]]
|-
| Esmora
| Innovation
| Embodies Engineering and invention
| Artic North
| Humans
|-
| Neyara
| Inspiration
| Embodies artists and visonaries
| [[Zanarak]] Desert
| [[Galihi]]
|-
| TBD
| Reflection
| Embodies meditation and self-reflection
| River Delta
| TBD
|-
| TBD
| Myth and Folklore
| Embodies stories and legends
| Marshland
| TBD
|-
| TBD
| Shadows and Illusions
| Embodies secrets and the unrevealed
| Underbelly of a City
| TBD
|-
| TBD
| Paradox
| Embodies contradiction
| TBD
| TBD
|}


Veyatha – The Spirit of Illusion, weaving perception, deception, and hidden truths.
Non-Human Races
Sethis – The Spirit of Mirages, a fusion of Veyatha (Illusion) and [[Arenam]] (Sand and Glass), blending reality and deception.
{| class="wikitable sortable"
Zerathis – The Spirit of Paradox, existing within contradictions and impossibilities.
! Spirit
Eryon – The Spirit of Knowledge, embodying understanding, memory, and discovery.
! Primary domain(s)
Velthara – The Spirit of Fate, overseeing destiny, choice, and inevitability.
! Concise description
Esmora – The Spirit of Emotion, shaping feelings, passion, and connection.
! Realm
Thanis – The Spirit of Death, embodying the end of cycles, transformation, and rebirth.
! Race
Neyara – The Spirit of Will, governing determination, ambition, and perseverance.
|-
Xilthar – The Spirit of Perception, shaping how beings interpret reality.
|-
| Thanis
| Death & Rebirth
| Embodies the end of cycles, transformation, and renewal
| [[Nykrathi]]
| Non Human
|-
|}


[[Category:Ascendant Spirits]]
== The Ascendant Elements ==
As the original Primordial Elements began to interact, new forces emerged, blending the essence of multiple elements into unique, transitional powers. These Ascendant Elements arose from the natural fusion of their predecessors, forming distinct realms and governing key aspects of the world of [[Adaris]].
 
Unlike their predecessors, these spirits did not emerge directly from the [[Astram]], but instead, coalesced over time as the primary elements interacted, forging new domains and concepts within existence.
 
{| class="wikitable"
!Name
!Description
!Realm
|-
|'''Tahrnath'''
|The Spirit of Magma, Vulkanis embodies both destruction and creation, shaping the land through volcanic upheaval and molten renewal.
|-
|'''Aetheris'''
|The Spirit of the Tempest, Aetheris governs storms, lightning, celestial winds, and the ever-changing force of the sky.
|-
|'''Orvahn'''
|The Spirit of the Canyon, Aetheris governs storms, lightning, celestial winds, and the ever-changing force of the sky.
|[[Orrakar]]
|-
|'''Glacian'''
|The Spirit of Frost, ruling over glaciers, snow, and the slow, preserved passage of time within frozen landscapes.
|-
|'''Thalassor'''
|The Spirit of the Deep, governing the vast, hidden power of the ocean, tides, and abyssal mysteries.
|-
|'''[[Arenam]]'''
|The Spirit of Sand and Glass, representing shifting dunes, erosion, and the transient, ever-changing nature of the desert.
|[[Zanarak Desert]]
|-
|'''Vaelora'''
|The Spirit of Endless Fields, embodying the rolling meadows, vast open plains, and the dance of wind across golden grasslands.
|[[Vaelthar]]
|-
|'''Umbrasil'''
|The Spirit of Twilight, existing between radiance and shadow, governing transitions, dusk, and the equilibrium between opposites.
|-
|'''Sylvaris'''
|The Spirit of Growth, embodying forests, fertile lands, and the wild, untamed expansion of nature.
|
|-
|'''Fulminas'''
|The Spirit of Steam and Alchemy, ruling over transformation, distillation, and the fusion of opposites through heat and vapor.
|}
 
== The Role of Ascendant Elements ==
The Ascendant Elements serve as bridges between fundamental forces, acting as transitional energies that influence the natural and metaphysical balance of Adaris. While the original Primordial Spirits|Primordial Spirits created the building blocks of existence, these spirits formed the intricate details, shaping the diverse landscapes, phenomena, and concepts that define the world.
 
Some of these spirits govern natural cycles, such as Arenam’s shifting sands or Thalassor’s control over tides, while others, like Umbrasil, mediate the boundaries between two opposing forces.
 
The emergence of the Ascendant Elements also led to the creation of unique realms, each blending aspects of their progenitor elements. These spirits continue to shape the land, influence mortal civilizations, and guide the balance between elemental forces.
[[category:Ascendant Spirits]]

Latest revision as of 18:25, 24 April 2025

Human Races

Spirit Primary domain(s) Concise description Realm Race
Evrelth Emotions Influences positive and negative emotions Sirel Coastlands Thavarin
Ilvaren Culture Influences the bounds of culture and isolation Harani Isari
Soravet Knowledge Influences the knowledge and wisdom Celyndor Selathi
Desame Desire Embodies desire and greed Eastern Terasil (Minthal) Minthari
Esmora Innovation Embodies Engineering and invention Artic North Humans
Neyara Inspiration Embodies artists and visonaries Zanarak Desert Galihi
TBD Reflection Embodies meditation and self-reflection River Delta TBD
TBD Myth and Folklore Embodies stories and legends Marshland TBD
TBD Shadows and Illusions Embodies secrets and the unrevealed Underbelly of a City TBD
TBD Paradox Embodies contradiction TBD TBD

Non-Human Races

Spirit Primary domain(s) Concise description Realm Race
Thanis Death & Rebirth Embodies the end of cycles, transformation, and renewal Nykrathi Non Human

The Ascendant Elements

As the original Primordial Elements began to interact, new forces emerged, blending the essence of multiple elements into unique, transitional powers. These Ascendant Elements arose from the natural fusion of their predecessors, forming distinct realms and governing key aspects of the world of Adaris.

Unlike their predecessors, these spirits did not emerge directly from the Astram, but instead, coalesced over time as the primary elements interacted, forging new domains and concepts within existence.

Name Description Realm
Tahrnath The Spirit of Magma, Vulkanis embodies both destruction and creation, shaping the land through volcanic upheaval and molten renewal.
Aetheris The Spirit of the Tempest, Aetheris governs storms, lightning, celestial winds, and the ever-changing force of the sky.
Orvahn The Spirit of the Canyon, Aetheris governs storms, lightning, celestial winds, and the ever-changing force of the sky. Orrakar
Glacian The Spirit of Frost, ruling over glaciers, snow, and the slow, preserved passage of time within frozen landscapes.
Thalassor The Spirit of the Deep, governing the vast, hidden power of the ocean, tides, and abyssal mysteries.
Arenam The Spirit of Sand and Glass, representing shifting dunes, erosion, and the transient, ever-changing nature of the desert. Zanarak Desert
Vaelora The Spirit of Endless Fields, embodying the rolling meadows, vast open plains, and the dance of wind across golden grasslands. Vaelthar
Umbrasil The Spirit of Twilight, existing between radiance and shadow, governing transitions, dusk, and the equilibrium between opposites.
Sylvaris The Spirit of Growth, embodying forests, fertile lands, and the wild, untamed expansion of nature.
Fulminas The Spirit of Steam and Alchemy, ruling over transformation, distillation, and the fusion of opposites through heat and vapor.

The Role of Ascendant Elements

The Ascendant Elements serve as bridges between fundamental forces, acting as transitional energies that influence the natural and metaphysical balance of Adaris. While the original Primordial Spirits|Primordial Spirits created the building blocks of existence, these spirits formed the intricate details, shaping the diverse landscapes, phenomena, and concepts that define the world.

Some of these spirits govern natural cycles, such as Arenam’s shifting sands or Thalassor’s control over tides, while others, like Umbrasil, mediate the boundaries between two opposing forces.

The emergence of the Ascendant Elements also led to the creation of unique realms, each blending aspects of their progenitor elements. These spirits continue to shape the land, influence mortal civilizations, and guide the balance between elemental forces.