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Ir-Tarin: Difference between revisions

From Adaris
Created page with "{{Outpost Infobox |Type=Waystation |Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val |Realm=Terasil |Inhabitants=Orasian |Controlled by=Council of Stone |Significance=Rest point and water station for travelers on the path to Surnaketh }} {{Outpost Sections |Introduction=Ir-Tarin is a small, silent waystation along the Deep Road route connecting Zarik-Val and the monastic settlement of Surnaketh. It serves as a place of pause and ritual..."
 
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{{Outpost Infobox
{{Outpost Infobox
|Name=Ir-Tarin
|Image=[[File:Terasil_-_Ir-Tarin_01.jpg|center|frameless]]
|Type=Waystation
|Type=Waystation
|Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
|Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
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}}
}}
{{Outpost Sections
{{Outpost Sections
|Introduction=Ir-Tarin is a small, silent waystation along the Deep Road route connecting [[Zarik-Val]] and the monastic settlement of [[Surnaketh]]. It serves as a place of pause and ritual stillness for pilgrims making the descent, and is the only structured rest stop along the 55-mile stretch between the two settlements.
|Introduction=Ir-Tarin is a small waystation along the Deep Road route connecting [[Zarik-Val]] and the monastic settlement of [[Surnaketh]]. It serves as a place of pause and ritual stillness for pilgrims making the descent, and is the only structured rest stop along the 55-mile stretch between the two settlements.
|Geography=The outpost is carved into a gentle bend of the tunnel path, where the air cools and condensation forms along the stone walls. A shallow depression in the floor collects clean water, and soft mineral light from embedded stone gives the chamber a muted glow. Narrow shelves and recessed niches line the walls, offering space for quiet sitting and personal reflection.
|Geography=The outpost is carved into a gentle bend of the tunnel path, where the air cools and condensation forms along the stone walls. A shallow depression in the floor collects clean water, and soft mineral light from embedded stone gives the chamber a muted glow. Narrow shelves and recessed niches line the walls, offering space for quiet sitting and personal reflection.
|History=Ir-Tarin was first shaped by stoneworkers following early pilgrimage movements to Surnaketh. It was not intended as a town, but as a gesture—a place to step away from one’s journey and prepare for what lies ahead. Over time, the chamber was expanded slightly to include a water basin and carved markers for shared silence. The name "Ir-Tarin" means *“held breath before the gate.”*
|History=Ir-Tarin was first shaped by stoneworkers in the early days of Deep Road expansion. It was not intended as a town, but as a gesture—a place to step away from one’s journey and prepare for what lies ahead. Over time, the chamber was expanded slightly to include a water basin and carved markers for shared silence.
|Functions and Features=* Reflection Pool – A still water basin fed by condensation, used for washing, drinking, or quiet ritual.
|Functions and Features=* Reflection Pool – A still water basin fed by condensation, used for washing, drinking, or quiet ritual.
* Step Ledge – A flattened ring of stone where travelers may sit, rest, or leave offerings.
* Step Ledge – A flattened ring of stone where travelers may sit, rest, or leave offerings.
* Breath Wall – A smooth, gently curved wall used for breath-writing, often inscribed with fading words, marks, or touch-glyphs.
* Entry Stones – Three low pillars near the tunnel exit marked with travel phrases, often touched in passing.
* Entry Stones – Three low pillars near the tunnel exit marked with travel phrases, often touched in passing.
|Culture and Ritual=Visitors to Ir-Tarin are expected to remain silent. Those approaching from Zarik-Val often remove signs of trade or identity—cloaks, tools, tokens—before resting. Short prayers, if spoken, are offered in whispers. Some leave behind water, worn items, or hand-scored lines in the dust as offerings. No permanent residents live at Ir-Tarin, but it is visited and cleaned regularly by stewards from Surnaketh.
|Culture and Ritual=Some leave behind water, worn items, or hand-scored lines in the dust as offerings. No permanent residents live at Ir-Tarin, but it is visited and cleaned regularly by stewards from Surnaketh.
|Defenses and Watch=Ir-Tarin has no walls, guards, or gates. Its design assumes respect from those who visit. On rare occasions, a traveling warden or Surnaketh-bound initiate may remain there briefly to observe or reflect, but no watch is formally maintained.
|Defenses and Watch=Ir-Tarin has no walls, guards, or gates. Its design assumes respect from those who visit. On rare occasions, a traveling warden or Surnaketh-bound initiate may remain there briefly to observe or reflect, but no watch is formally maintained.
|Threats and Dangers=The greatest danger is personal—**mental overextension**, **spiritual imbalance**, or **loss of direction** during long silences. Rare structural tremors have been reported, and occasional flickering lights have led some to believe Ir-Tarin sits near a faded tunnel branch. However, no formal breaches or attacks have been recorded.
|Threats and Dangers=Rare structural tremors have been reported, and occasional flickering lights have led some to believe Ir-Tarin sits near a faded tunnel branch. However, no formal breaches or attacks have been recorded.
}}
}}
[[category:Sanctuary Vale]]
[[category:Council of Stone Holdings]]

Revision as of 00:27, 31 March 2025