Telenkar Hold: Difference between revisions
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{{Outpost Infobox | {{Outpost Infobox | ||
|Name=Telenkar Hold | |Name=Telenkar Hold | ||
|Image=[[File:Terasil - Telenkar Hold 01.jpg|center|frameless]] | |||
|Type=Mountain Customs Outpost | |Type=Mountain Customs Outpost | ||
|Location=Central Murazkar Range | |Location=Central Murazkar Range | ||
|Realm=[[Terasil]] | |Realm=[[Terasil]] | ||
|Inhabitants= | |Inhabitants=Orasian | ||
|Controlled by=[[Council of Stone]] | |Controlled by=[[Council of Stone]] | ||
|Significance=Primary junction on the Deep Road and site of the [[Vaelthar]] | |Significance=Primary junction on the Kar-DuL Deep Road and site of the Skybreak Road to [[Vaelthar]] | ||
}} | }} | ||
{{Outpost Sections | {{Outpost Sections | ||
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the | |Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the deeproad route between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude path from [[Vaelthar]], known as the Skybroken Trail. The hold functions as a customs checkpoint, supply depot, and neutral meeting ground for surface travelers crossing in from Vaelthar. | ||
|Geography=Built atop a stone shelf overlooking deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-wreathed escarpments. The Skybroken Trail from Vaelthar approaches from the | |Geography=Built atop a stone shelf overlooking deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-wreathed escarpments. The Skybroken Trail from Vaelthar approaches from the south via a narrow series of weather-scoured ridges and stone bridges, considered passable only by trained caravanners or with escort. The hold itself is ringed by a double curtain wall of obsidian-flecked stone and supported by cistern-fed terraces and elevated storage vaults. | ||
|History=Telenkar Hold was originally a | |History=Telenkar Hold was originally a [[Orasian]] border bastion repurposed and expanded under treaty with the [[Torinok]] of Vaelthar, following the stabilization of the Skybroken Trail. Its customs function emerged from the need to control trade, refugees, and illicit items traveling across the range. | ||
|Culture and Ritual=Telenkar is highly pragmatic and law-bound, with a culture of enforced neutrality and rotational governance. Speech here is deliberate and records are meticulously kept. Most residents are not permanent, and the hold is considered a place of passage and protocol, not belonging. Travelers are expected to observe local | |Functions and Features=* Customs Gatehouse – The heart of Telenkar’s administrative role. Travelers are processed through this reinforced stone chamber, where registrars record entries, inspect goods, and enforce passage codes. | ||
|Defenses and Watch=As a keystone checkpoint, Telenkar is heavily | |||
* Ledger Hall – A vault-like archive where harmonic resonance signatures and traveler tones are stored. | |||
* Watch Spires – Twin observation towers built into the cliff above the Skybroken Trail. Used for early detection of weather shifts, signal fires, and potential contraband movements. | |||
* Neutral Stone Altar – A flat, unmarked stone in the center of the outpost where diplomatic meetings, caravan oaths, and compact renewals are ritually observed. | |||
|Culture and Ritual=Telenkar is highly pragmatic and law-bound, with a culture of enforced neutrality and rotational governance. Speech here is deliberate and records are meticulously kept. Most residents are not permanent, and the hold is considered a place of passage and protocol, not belonging. Travelers are expected to observe local code.. | |||
|Defenses and Watch=As a keystone checkpoint, Telenkar is heavily fortified and militarily efficient. The Stonewardens maintain a permanent garrison, and Torinok observers and registry liaisons also keep a watch on things. In the event of breach, the hold can be sealed on three sides within moments. | |||
|Threats and Dangers=Primary dangers are environmental: rockslides, icefall, sudden fog veils, and vertical tremors from the Murazkar spine. The Skybroken Trail is prone to disorientation and collapse in storm seasons. Smuggling, resonance leakage, and tone drift from unregistered passers remain monitored risks. | |Threats and Dangers=Primary dangers are environmental: rockslides, icefall, sudden fog veils, and vertical tremors from the Murazkar spine. The Skybroken Trail is prone to disorientation and collapse in storm seasons. Smuggling, resonance leakage, and tone drift from unregistered passers remain monitored risks. | ||
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include: | |Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include: | ||
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|Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat. | |Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat. | ||
}} | }} | ||
[[category: | [[category:Sanctuary Vale]] | ||
[[category: | [[category:Council of Stone Holdings]] |