Inhabitants of Adaris: Difference between revisions
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''Main article: [[Orasians]]'' | ''Main article: [[Orasians]]'' | ||
'''Realm''': [[Terasil]] | |||
'''Traits''': Stone-like bodies, immense endurance, geomantic resonance | |||
'''Culture''': Clan-based society built into mountains, governed by the Council of Stone | |||
=== Sunshifters === | === Sunshifters === | ||
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''Main article: [[Sunshifters]]'' | ''Main article: [[Sunshifters]]'' | ||
'''Realm''': [[Zanarak]] | |||
'''Traits''': Mirage illusionists, skin treated for heat, spiritual alchemists | |||
'''Culture''': Traveling caravans guided by Luminaries and desert spirits | |||
=== Gilaari === | === Gilaari === | ||
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''Main article: [[Gilaari]]'' | ''Main article: [[Gilaari]]'' | ||
'''Realm''': [[Zanarak]] | |||
'''Traits''': Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement | |||
'''Culture''': Keepers of [[Mirajhar]], ruled by the Council of the Shifting Sands | |||
=== Minthari === | === Minthari === | ||
[[File:Minthari.jpg|center|thumb|A Minthari artisan in the Deep Roads.]] | [[File:Minthari - Art 01.jpg|center|thumb|A Minthari artisan in the Deep Roads.]] | ||
''Main article: [[Minthari]]'' | ''Main article: [[Minthari]]'' | ||
'''Realm''': The Deep Roads beneath Terasil | |||
'''raits''': Small, dexterous, subterranean builders | |||
'''Culture''': Highly mobile guilds of miners, smiths, and geomancers | |||
=== Drahar === | === Drahar === | ||
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''Main article: [[Drahar]]'' | ''Main article: [[Drahar]]'' | ||
'''Realm''': [[Orrakar]] | |||
'''Traits''': Stony-skinned scavengers, seismic perception, cliff-dwelling engineers | |||
'''Culture''': Salvage-driven, philosophical society built around erosion and reclamation | |||
=== Dralvir === | === Dralvir === | ||
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''Main article: [[Dralvir]]'' | ''Main article: [[Dralvir]]'' | ||
'''Realm''': [[Celyndor]] | |||
'''Traits''': Antlered giants with bark-like skin, deeply tied to nature | |||
'''Culture''': Guardians of sacred forests, living embodiments of Kaelthorin’s will | |||
=== Korrash === | === Korrash === | ||
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''Main article: [[Korrash]]'' | ''Main article: [[Korrash]]'' | ||
'''Realm''': [[Tahr’Zul]] | |||
'''Traits''': Heat-resistant extremophiles, sulfur-breathing, volcanic survivors | |||
'''Culture''': Clan-based survivalists, some aligned with the [[Burnt Creed]] | |||
=== Kuthar === | === Kuthar === | ||
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''Main article: [[Kuthar]]'' | ''Main article: [[Kuthar]]'' | ||
'''Realm''': [[Orrakar]] | |||
'''Traits''': Nocturnal gliders, dust-repellent fur, canyon-adapted | |||
'''Culture''': Mesa-farmers and insect-keepers living in wind-suspended cities | |||
=== Nahari === | === Nahari === | ||
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''Main article: [[Nahari]]'' | ''Main article: [[Nahari]]'' | ||
'''Realm''': [[Fendralis]] | |||
'''Traits''': Amphibious, bioluminescent, deep-sea adapted | |||
'''Culture''': Federation of island-clans, masters of underwater survival and abyssal rituals | |||
=== Torinok === | === Torinok === | ||
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''Main article: [[Torinok]]'' | ''Main article: [[Torinok]]'' | ||
'''Realm''': [[Vaelthar]] | |||
'''Traits''': Yak-like humanoids, patient and powerful | |||
'''Culture''': Builders of enduring meadows and monoliths, valuing rooted permanence | |||
=== Vey'Lora === | === Vey'Lora === | ||
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''Main article: [[Vey'Lora]]'' | ''Main article: [[Vey'Lora]]'' | ||
'''Realm''': [[Vaelthar]] | |||
'''Traits''': Light-footed nomads, skin and hair marked by the wind | |||
'''Culture''': Perpetual wanderers, guided by wind and Vaelora’s breath | |||
[[Category:Inhabitants]] [[Category:Sophants]] | [[Category:Inhabitants]] [[Category:Sophants]] |