Inhabitants of Adaris: Difference between revisions
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''' | The '''inhabitants of [[Adaris]]''' encompass a vast spectrum of sentient beings, each shaped by the spiritual, elemental, and geographic forces of their realm. From the stoneborn of Terasil to the wind-carried wanderers of Vaelthar, every sophant reflects a different balance of survival, culture, and spiritual resonance. | ||
== Classification == | == Classification == | ||
The peoples of Adaris fall broadly into two categories: | |||
=== Sophants === | === Sophants === | ||
Sophants are sentient | Sophants are corporeal, sentient beings who have developed language, culture, and societal structures. Many are descendants of the [[Primordial Spirits]] or were formed through the merging of elemental and conscious forces. | ||
=== Spiritual Beings === | === Spiritual Beings === | ||
Entities that exist between the material and metaphysical realms. Some serve as guides, guardians, or manifestations of deeper forces and may interact with or inhabit the same realms as sophants. | |||
== | == Sophants of Adaris == | ||
=== Orasians === | |||
[[File:Orasian - General 01.jpg|center|thumb|250x250px|An Orasian Elder.]] | |||
''Main article: [[Orasians]]'' | |||
'''Realm''': [[Terasil]] | |||
'''Traits''': Stone-like bodies, immense endurance, geomantic resonance | |||
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'''Culture''': Clan-based society built into mountains, governed by the Council of Stone | |||
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=== Sunshifters === | === Sunshifters === | ||
''Main article: [[Sunshifters]]'' | [[File:Sunshifter - Female Shaman 01.jpg|center|thumb|A Sunshifter shaman.]] | ||
''Main article: [[Sunshifters]]'' | |||
'''Realm''': [[Zanarak]] | |||
'''Traits''': Mirage illusionists, skin treated for heat, spiritual alchemists | |||
'''Culture''': Traveling caravans guided by Luminaries and desert spirits | |||
=== Gilaari === | === Gilaari === | ||
''Main article: [[Gilaari]]'' | [[File:Gilaari - Artisan 01.jpg|center|thumb|250x250px|A Gilaari artisan.]] | ||
''Main article: [[Gilaari]]'' | |||
'''Realm''': [[Zanarak]] | |||
'''Traits''': Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement | |||
'''Culture''': Keepers of [[Mirajhar]], ruled by the Council of the Shifting Sands | |||
=== Minthari === | |||
[[File:Minthari - Art 01.jpg|center|thumb|A Minthari artisan in the Deep Roads.]] | |||
''Main article: [[Minthari]]'' | |||
'''Realm''': The Deep Roads beneath Terasil | |||
'''raits''': Small, dexterous, subterranean builders | |||
'''Culture''': Highly mobile guilds of miners, smiths, and geomancers | |||
=== Drahar === | |||
[[File:Drahar - General 01.jpg|center|thumb|A Drahar standing against the canyon walls.]] | |||
''Main article: [[Drahar]]'' | |||
'''Realm''': [[Orrakar]] | |||
'''Traits''': Stony-skinned scavengers, seismic perception, cliff-dwelling engineers | |||
'''Culture''': Salvage-driven, philosophical society built around erosion and reclamation | |||
=== Dralvir === | |||
[[File:Dralvir - General 01.jpg|center|thumb|A Dralvir watching over a sacred grove.]] | |||
''Main article: [[Dralvir]]'' | |||
'''Realm''': [[Celyndor]] | |||
'''Traits''': Antlered giants with bark-like skin, deeply tied to nature | |||
'''Culture''': Guardians of sacred forests, living embodiments of Kaelthorin’s will | |||
=== Korrash === | |||
[[File:Korrash - General 02.jpg|center|thumb|A Korrash in Tahr’Zul.]] | |||
''Main article: [[Korrash]]'' | |||
'''Realm''': [[Tahr’Zul]] | |||
'''Traits''': Heat-resistant extremophiles, sulfur-breathing, volcanic survivors | |||
'''Culture''': Clan-based survivalists, some aligned with the [[Burnt Creed]] | |||
=== Kuthar === | |||
[[File:Kuthar - General 01.jpg|center|thumb|A Kuthar perched above the canyon.]] | |||
''Main article: [[Kuthar]]'' | |||
'''Realm''': [[Orrakar]] | |||
'''Traits''': Nocturnal gliders, dust-repellent fur, canyon-adapted | |||
'''Culture''': Mesa-farmers and insect-keepers living in wind-suspended cities | |||
=== Nahari === | |||
[[File:Nahari - General 02.jpg|center|thumb|A Nahari preparing to dive.]] | |||
''Main article: [[Nahari]]'' | |||
'''Realm''': [[Fendralis]] | |||
'''Traits''': Amphibious, bioluminescent, deep-sea adapted | |||
'''Culture''': Federation of island-clans, masters of underwater survival and abyssal rituals | |||
=== Torinok === | |||
[[File:Torinok - Male 01.jpg|center|thumb|A Torinok tending to the land.]] | |||
''Main article: [[Torinok]]'' | |||
'''Realm''': [[Vaelthar]] | |||
'''Traits''': Yak-like humanoids, patient and powerful | |||
'''Culture''': Builders of enduring meadows and monoliths, valuing rooted permanence | |||
=== Vey'Lora === | |||
[[File:Vey'Lora - General 02.jpg|center|thumb|A Vey'Lora among the grasslands.]] | |||
''Main article: [[Vey'Lora]]'' | |||
'''Realm''': [[Vaelthar]] | |||
'''Traits''': Light-footed nomads, skin and hair marked by the wind | |||
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'''Culture''': Perpetual wanderers, guided by wind and Vaelora’s breath | |||
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[[Category:Inhabitants]] [[Category:Sophants]] | |||