Page values for "Azirith"
"_pageData" values
1 row is stored for this pageField | Field type | Value |
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_pageID | Integer | 256 |
_pageName | Page | Azirith |
_pageTitle | String | Azirith |
_pageNamespace | Integer | 0 |
"Settlement_Infobox" values
1 row is stored for this pageField | Field type | Value |
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Image | Wikitext | ![]() |
Name | String | Azirith |
Type | Text | Port City |
Location | String | Southeastern edge of the [[Zanarak]] Desert, bordering the Ashlands and the Sea of Embers |
Realm | Page | Zanarak |
Inhabitants | List of Page, delimiter: , | Gilaari |
Significance | Text | The only major port city of Zanarak, known for its glass trade and connection to the Sea of Embers |
"Settlement_Sections" values
1 row is stored for this pageField | Field type | Value |
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Introduction | Wikitext | Azirith is the sole port city of Zanarak, standing at the confluence of sand, fire, and sea. Nestled between the Sea of Ember and the Glass Fields of Zanarak, its skyline is a jagged array of crystalline towers, formed from the fusion of scorching winds and alchemical sandstorms. Azirith is more than a trade hub—it is a city of mirages and molten beauty, where illusion is as valuable as gold. Sunshifters weave shimmering mirages through its winding streets, while Gilaari artisans sculpt desert glass into relics of light and shadow. The city’s economy thrives on the mirage glass trade, a substance so rare and sought-after that it is said to hold whispers of the past and echoes of the unseen. |
Geography | Wikitext | Azirith is built amidst the Glass Fields of Zanarak, a landscape where dunes give way to fields of jagged obsidian, fused crystal ridges, and veins of molten rock that shimmer beneath the relentless sun. To the west, the glass plains fade into the shifting dunes of Zanarak, an ever-changing desert where the horizon distorts reality. To the south, the Sea of Embers churns—a vast, dark expanse of superheated water, flickering with alchemical phosphorescence. Its waves do not reflect light; instead, they seem to consume it, absorbing color into their endless depths. Some sailors claim the sea is alive, its tides whispering secrets to those who dare to listen. |
History | Wikitext | The origins of Azirith date back to the early Sunshifter nomads, who first discovered the unique glass formations in the region and used them for illusion crafting and alchemy. Over time, as demand for mirage glass and other desert-crafted goods grew, a permanent settlement formed. Legends say the city's earliest foundation stones melted into the sands when the Ashlands surged with fire, fusing stone and glass into a near-indestructible base. The Gilaari later arrived, bringing their mastery of stonecraft and desert navigation, solidifying Azirith’s role as the jewel of Zanarak’s southeastern frontier. |
Districts | Wikitext | |
Notable_Locations | Wikitext | Districts & Landmarks of Azirith === Azirith is divided into five main districts, each shaped by the city’s ties to glasscraft, illusion, and trade:
The Mirage Vaults[edit source]Beneath Azirith lies the Mirage Vaults, an underground labyrinth of shifting tunnels made from fused glass and sandstone. No map stays accurate for long, as the paths seem to move, reshaping themselves like liquid under unseen forces. Some vaults contain priceless mirage glass artifacts, while others lead to dead ends filled with whispers and shadowed figures that should not exist. The Shardspire Docks[edit source]A vast harbor built atop cooled obsidian flows, where ships, sand-runners, and desert caravans converge. The docks shimmer under the sun, reflecting the towering glass formations that surround the city. The Prism Market[edit source]A sprawling open-air bazaar, where merchants sell: - Mirage glass, infused with desert magic - Obsidian-forged tools and jewelry - Rare desert minerals and Ashland relics - Spell-infused lenses and illusion charms The market's pathways seem to shift daily, adding to the illusionary nature of Azirith. The Emberhalls[edit source]The heart of glassworking and craftsmanship, where master artisans shape desert glass into legendary weapons, enchanted artifacts, and intricate sculptures. Some believe that certain pieces retain the energy of the Ashlands, making them prized across Adaris. The Smoldering Gates[edit source]A massive archway of molten and fused glass, serving as the final threshold between Azirith and the Zanarak Desert. The gates pulse with trapped heat, rumored to be enchanted to withstand even the fiercest sandstorms. The Sunshifter’s Arch[edit source]A mysterious glass formation that distorts reality, creating mirage-like visions at dawn and dusk. Some say that those who stare into its surface may see glimpses of lost futures or forgotten pasts. |
Culture_and_Society | Wikitext | Azirith is a city where perception is power and where mirages hold as much value as gold. Customs & Traditions[edit source]
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Spiritual_Significance | Wikitext | |
Economy | Wikitext | Azirith’s wealth flows through glass, alchemy, and illusion, with exports that rival the finest riches of Adaris:
The city’s markets attract merchants, scholars, and seekers of the unknown, all hoping to claim a fragment of Azirith’s hidden truths. |
Defense_and_Military | Wikitext | |
Dangers_and_Threats | Wikitext | Though Azirith is a city of beauty, it is also one of peril. Natural Hazards[edit source]
Unseen Perils[edit source]
Beyond the Smoldering Gates, the Sea of Dunes begins, a place where even the most seasoned desert travelers may find themselves wandering paths that never existed. |