Page values for "Terasil"
"_pageData" values
1 row is stored for this pageField | Field type | Value |
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_pageID | Integer | 340 |
_pageName | Page | Terasil |
_pageTitle | String | Terasil |
_pageNamespace | Integer | 0 |
"Realm_Infobox" values
1 row is stored for this pageField | Field type | Value |
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Realm_Name | String | Terasil |
Image | Wikitext | ![]() |
Spirit | List of Page, delimiter: , | Oras |
Inhabitants | List of Page, delimiter: , | Orasians • Minthari |
Notable_Settlements | List of Page, delimiter: , | Kar-Thal |
Significance | List of Text, delimiter: , | The oldest physical realm • home to ancient societies and powerful spirits. |
"History" values
1 row is stored for this pageField | Field type | Allowed values | Value |
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Introduction | Wikitext | Terasil is the realm of Oras, the primordial spirit of earth, and the oldest physical realm in Adaris. Created directly from the chaotic energies of Astram within the Primordial Void, Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the cosmology of Adaris, shaping not only the land itself but also influencing the surrounding regions, including the Zanarak Desert through its powerful rain shadow effect. | |
History | Wikitext | ?'"`UNIQ--noautolinks-00000001-QINU`"'? Formation of Terasil[edit source]Terasil was the first physical realm to form in Adaris, shaped by Oras from the chaotic energies of Astram. In its earliest state, Terasil was an infinite expanse of stark, primordial land where only shadow and light existed alongside the solid earth. This vast landscape was untouched by the other elements, creating a unique environment that would serve as the foundation for all subsequent realms. The Era of Isolation[edit source]During this time, Terasil existed in solitude, isolated from the influences of water, fire, and air. It was a land of contrasts, where light and shadow played across barren rock and soil. The Orasians emerged during this era, developing a society that reflected the eternal and unchanging nature of their environment. Their culture and civilization were built on the principles of endurance, stability, and harmony with the earth. The Great Erosion[edit source]The Great Erosion marked a pivotal event in Terasil’s history. With the advent of water, fire, and air in Adaris, Terasil began to undergo significant changes. Rivers carved through stone, winds wore down mountains, and fire reshaped the land, gradually reducing the once-infinite expanse of Terasil to what is now known as the continent of Elemara. The core of the original realm now lies within the heart of the continent, in the modern realm of Terasil, protected by the Citadel Mountains. Arrival of the Other Elements[edit source]As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage. | |
Cultural_Significance | Wikitext | ||
Notable_Settlments | Wikitext | ||
Geography | Wikitext | ?'"`UNIQ--noautolinks-00000004-QINU`"'? Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements. ![]() Mountain Ranges[edit source]
Valleys and Plains[edit source]
Underground Networks[edit source]
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Climate | Wikitext | editor=visualeditor | Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers. |
Flora_and_Fauna | Wikitext | ![]() ?'"`UNIQ--noautolinks-00000006-QINU`"'? The realm of Terasil, governed by Oras, the primordial spirit of Earth, is characterized by its rugged terrain, including towering mountains, fertile valleys, vast underground caverns, and arid plains. The flora and fauna of this ancient land have adapted to its unique geological and elemental influences, making it home to a wide variety of resilient species deeply connected to the land itself. | |
Inhabitants | Wikitext | Orasians: The Orasians are ancient beings formed from the energy of consciousness within the earth of Terasil. Over time, the grains of conscious earth began to coalesce, merging together to form beings with greater awareness and intelligence, the Orasians. Initially as tall as mountains, many Orasians have diminished in size over millennia due to natural erosion. However, legends speak of Orasians who have remained sheltered from the elements, preserving their immense size and power.
Minthari: The Minthari are relatively new inhabitants of Terasil, living on the outskirts of the realm. Birthed from spirits of greed, the Minthari are driven by a strong desire to mine the earth for its precious minerals and metals. Despite their origins, they are not inherently malicious, and their culture has evolved to value community and cooperation.
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See_Also | Wikitext | ||
Bibliography | Wikitext |