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The '''Sentient Beings of [[Adaris]]''' encompass a vast spectrum of sentient beings, each shaped by the spiritual, elemental, and geographic forces of their realm. From the stoneborn of Terasil to the wind-carried wanderers of Vaelthar, every sophant reflects a different balance of survival, culture, and spiritual resonance. == Classification == The peoples of Adaris fall broadly into two categories: === Sophants === Sophants are corporeal, sentient beings who have developed language, culture, and societal structures. Many are descendants of the [[Primordial Spirits]] or were formed through the merging of elemental and conscious forces. === Spiritual Beings === Entities that exist between the material and metaphysical realms. Some serve as guides, guardians, or manifestations of deeper forces and may interact with or inhabit the same realms as sophants. == Sophants of Adaris == === Orasians === [[File:Orasian - General 01.jpg|center|thumb|250x250px|An Orasian Elder.]] ''Main article: [[Orasians]]'' '''Realm''': [[Terasil]] '''Traits''': Stone-like bodies, immense endurance, geomantic resonance '''Culture''': Clan-based society built into mountains, governed by the [[Council of Stone]] === Sunshifters === [[File:Sunshifter - Female Shaman 01.jpg|center|thumb|A Sunshifter shaman.]] ''Main article: [[Sunshifters]]'' '''Realm''': [[Zanarak]] '''Traits''': Mirage illusionists, skin treated for heat, spiritual alchemists '''Culture''': Traveling caravans guided by Luminaries and desert spirits === Gilaari === [[File:Gilaari - Artisan 01.jpg|center|thumb|250x250px|A Gilaari artisan.]] ''Main article: [[Gilaari]]'' '''Realm''': [[Zanarak]] '''Traits''': Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement '''Culture''': Keepers of [[Mirajhar]], ruled by the Council of the Shifting Sands === Minthari === [[File:Minthari - Art 01.jpg|center|thumb|A Minthari artisan in the Deep Roads.]] ''Main article: [[Minthari]]'' '''Realm''': The [[Deep Roads]] beneath Terasil '''raits''': Small, dexterous, subterranean builders '''Culture''': Highly mobile guilds of miners, smiths, and geomancers === Drahar === [[File:Drahar - General 01.jpg|center|thumb|A Drahar standing against the canyon walls.]] ''Main article: [[Drahar]]'' '''Realm''': [[Orrakar]] '''Traits''': Stony-skinned scavengers, seismic perception, cliff-dwelling engineers '''Culture''': Salvage-driven, philosophical society built around erosion and reclamation === Dralvir === [[File:Dralvir - General 01.jpg|center|thumb|A Dralvir watching over a sacred grove.]] ''Main article: [[Dralvir]]'' '''Realm''': [[Celyndor]] '''Traits''': Antlered giants with bark-like skin, deeply tied to nature '''Culture''': Guardians of sacred forests, living embodiments of Kaelthorin’s will === Korrash === [[File:Korrash - General 02.jpg|center|thumb|A Korrash in Tahr’Zul.]] ''Main article: [[Korrash]]'' '''Realm''': [[Tahr’Zul]] '''Traits''': Heat-resistant extremophiles, sulfur-breathing, volcanic survivors '''Culture''': Clan-based survivalists, some aligned with the [[Burnt Creed]] === Kuthar === [[File:Kuthar - General 01.jpg|center|thumb|A Kuthar perched above the canyon.]] ''Main article: [[Kuthar]]'' '''Realm''': [[Orrakar]] '''Traits''': Nocturnal gliders, dust-repellent fur, canyon-adapted '''Culture''': Mesa-farmers and insect-keepers living in wind-suspended cities === Nahari === [[File:Nahari - General 02.jpg|center|thumb|A Nahari preparing to dive.]] ''Main article: [[Nahari]]'' '''Realm''': [[Fendralis]] '''Traits''': Amphibious, bioluminescent, deep-sea adapted '''Culture''': Federation of island-clans, masters of underwater survival and abyssal rituals === Torinok === [[File:Torinok - Male 01.jpg|center|thumb|A Torinok tending to the land.]] ''Main article: [[Torinok]]'' '''Realm''': [[Vaelthar]] '''Traits''': Yak-like humanoids, patient and powerful '''Culture''': Builders of enduring meadows and monoliths, valuing rooted permanence === Vey'Lora === [[File:Vey'Lora - General 02.jpg|center|thumb|A Vey'Lora among the grasslands.]] ''Main article: [[Vey'Lora]]'' '''Realm''': [[Vaelthar]] '''Traits''': Light-footed nomads, skin and hair marked by the wind '''Culture''': Perpetual wanderers, guided by wind and Vaelora’s breath [[Category:Races]]