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Realm Name:
Image:
Spirit:
Arafia
Baelon
Dharas
Draevathis
Faydris
Glacian
Jendralis
Kaelthorin
Naithis
Oras
Seltharun
Shasae
Skaldrith
Tahrnath
Vaelora
Varethor
×
Arafia
Inhabitants:
Sussurii
Vailun
Atryn
Caelites
Dawnforged
Eldorin
Gilaari
Korrash
Kuthar
Lightweavers
Lumenaries
Marethis
Minthari
Orasians
Radiant Spirits
Solar Guardians
Ulshari
[[Ruvin]]
[[Torinok]]
[[Vey'Lora]]
×
Sussurii
×
Vailun
×
Atryn
Notable Settlements:
Vaerithis
Nyvoss
Elessath
Drak's Citadel
Kar-Thal
Kazvarak
Minthal
Mirajhar
Varkath
Vurthan Shaft
×
Vaerithis
×
Nyvoss
×
Elessath
Significance:
Introduction:
'''Noirra''' is the primordial realm of darkness, a vast and unknowable expanse that exists outside the physical world of [[Adaris]]. Unlike realms bound to the continent, Noirra is a self-contained world, a place where darkness is not mere absence but a tangible, living force. Within Noirra, light does not exist—there is no sun, no stars, only the eternal shifting of shadow, silence, and unseen movement. Despite its isolation beyond Adaris, Noirra is not empty. It is inhabited, structured, and alive, filled with beings that thrive within the dark, unseen landscapes that stretch endlessly, and cities that exist without illumination. It is a place of veiled power, forgotten knowledge, and eternal silence, where existence itself is defined not by what is visible, but by what is felt and sensed in the absence of sight.
History:
Noirra was formed when [[Arafia]], the [[primordial spirit]] of darkness, emerged from the [[Primordial Void]]. As the counterpart to [[Aurelion]], the realm of light, Noirra was shaped not as an opposite but as a balance, a space where the unseen could flourish. *The First Darkness – Noirra began as a realm of pure, undisturbed shadow, where form and thought blended together in an undifferentiated state. *The Shaping of the Unseen – Over time, the first inhabitants of Noirra came into being, sculpting the realm into vast, shadow-woven cities and landscapes of living darkness. *The Rift Between Worlds – When Adaris was formed, Noirra did not become a part of it, yet its presence was woven into existence, ensuring that the physical world would always have shadows, mysteries, and the unknown. Noirra remains a realm apart, yet its influence touches all things—it is the reason shadows stretch, why darkness brings dreams, and why the unknown will always exist beyond the limits of knowledge.
Geography:
Noirra is a world unlike any other—without light, its geography is known only through presence, form, and movement. Those who dwell here do not navigate by sight, but through a deep awareness of shifting shadows, distant reverberations, and the subtle stirrings of unseen forces. *The Hollow Span – Vast, open stretches of undisturbed shadow, where motion can be felt but never seen. *The Echoing Chasms – Endless fissures in the world, where sound travels in eerie, warping patterns, revealing the depths of Noirra to those who can listen. *The Veilwinds – Silent currents of unseen force that drift across Noirra, carrying the whispers of forgotten things. Noirra is not lifeless—it is shaped by those who live within it, but never fixed. Even mountains and rivers, if they exist, are fluid and shifting, as darkness itself never remains still.
Climate:
Noirra has no sun, moon, or weather in the traditional sense, but that does not mean it is without change. The realm has its own cycles, currents, and movements.Noirra moves in unseen cycles, where the density of shadows thickens and thins, creating waves of deeper blackness and open voids.
Flora and fauna:
Despite its alien nature, Noirra is not devoid of life. Its inhabitants do not rely on light, but instead exist in complete attunement to the unseen. Flora *Voidweave Vines – A creeping, sinuous plant that extends unseen tendrils through the darkness, sensed only through its gentle touch. *Umbral Lichen – A growth that absorbs and silences sound, allowing beings to move without leaving echoes. Fauna *Nytherin – Bat-like entities that see through sound alone, navigating the realm through pulses of vibration. *Vaelmur – Shadow-dwelling predators that move without a sound, striking before their prey can sense them. *Shroudborn – Entities of pure darkness, believed to be Noirra’s oldest inhabitants, existing in a form neither solid nor ephemeral.
Inhabitants:
Noirra is home to beings that exist beyond sight, their forms shaped by shadow rather than flesh. * [[The Sussurii]] – Ethereal beings that exist as breaths of air moving through the dark, their presence known only through soft murmurs. * [[The Vailun]]– Figures that appear humanoid but have featureless, empty faces, as if their identities were swallowed by the dark. * [[The Atryn]]- Towering figures wrapped in flowing, shadow-like cloaks, their forms impossible to define. Some say that Noirra’s oldest beings remember the time before light existed, carrying knowledge older than the stars themselves.
Notable settlements:
Though light does not exist in Noirra, civilization thrives without it. The beings of Noirra do not see in the way mortals do; instead, they perceive through vibration, sound, movement, and presence, making their cities and structures alien to those accustomed to sight. *[[Vaerithis]], the City Without Form – A metropolis of fluid architecture, where structures are shaped from living shadow and shift over time. *[[Nyvoss]], the Silent Citadel – A vast fortress built into the heart of Noirra’s deepest void, where the most ancient beings of darkness dwell in meditation. *[[Elessath]], the Veiled Crossing – A border-realm between Noirra and Adaris, believed to be a place where the barriers between worlds are thin. Some Arasiari claim to have stepped into Noirra through its unseen gates.
Cultural significance:
Across Adaris, Noirra is feared, respected, and revered in different ways. * To the followers of Arafia, Noirra is sacred, a place of wisdom, hidden truths, and eternal potential. Many of their rituals, meditations, and mystical practices involve attuning to its unseen nature. * To outsiders and surface dwellers, Noirra is often seen as dangerous and unknowable, a place where one’s own senses cannot be trusted and where things exist beyond understanding. * Arasiari, the practitioners of shadow attunement, believe that Noirra is a place of enlightenment, where those who embrace the unseen can gain wisdom beyond mortal perception. Some scholars believe that dreams, visions, and subconscious thought all stem from Noirra, flowing into Adaris through the veil between worlds.
Mythology and legends:
See also:
Bibliography:
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