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[[File:Minthal Valley - General 01.jpg|center|frameless]]
Size:
Width (east-west): ~60–100 miles Length (north-south): ~300–400 miles
Location:
Realm:
Terasil
Borders On:
Settlements:
Introduction:
Minthal Valley is a vast, uninhabited arid expanse stretching between the [[Minthal Range]] and the [[Astrathal Range]]. Once part of a continuous mountain massif, the valley was carved out over millennia by erosion, tectonic shifts, and ancient rivers that have long since dried up. Today, it stands as a desolate, wind-scoured rift, its cracked earth and jagged rock formations marking the divide between two of the most isolated mountain ranges in [[Adaris]]. Though devoid of permanent settlements, Minthal Valley serves as a natural barrier, making travel between the Minthal Range and Astrathal Range treacherous. Those who dare cross it face blistering heat, unpredictable winds, and an unforgiving landscape, with few sources of water or shelter.
Access:
Despite its harsh conditions, Minthal Valley remains the only land route between the Mionthal and Astrathal Ranges, forcing the rare traveler or merchant caravan to risk the crossing when absolutely necessary.
Historical Significance:
Cultural Significance:
Climate:
* Extreme Heat in the Day – Temperatures soar, baking the valley floor and making daytime travel dangerous. * Freezing Cold at Night – With no cloud cover or insulation, temperatures plummet once the sun sets. * Sudden Sandstorms & High Winds – Strong gusts race through the valley, kicking up blinding sandstorms that can strip flesh from bone. * Unstable Ground – Certain areas of the valley, especially near the Sunken Expanse, are prone to unexpected collapses and hidden crevices.
Flora and Fauna:
Notable features:
* The Cracked Flats – A vast, sunbaked plain of fractured stone and hardened clay, where deep fissures split the earth into uneven, unstable terrain. * The Wind-Torn Spires – Jagged rock formations that rise like broken teeth from the valley floor, sculpted over centuries by relentless winds. * The Ghost Channels – Dry riverbeds that once carried meltwater from the Minthal Range, now reduced to dust-filled ravines and occasional flash flood paths during rare storms. * The Sunken Expanse – A depression in the valley floor, rumored to have once been a great underground reservoir before it collapsed, leaving behind an unstable, crumbling sinkhole.
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