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Edit the Realm: Fendralis
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Realm Name:
Image:
[[File:Fendralis 2.jpg|center|frameless]]
Spirit:
Faydris
Inhabitants:
Notable Settlements:
Significance:
A realm of balance and life, where the ocean’s smallest creatures shape grand, thriving structures.
Introduction:
The Realm of '''Fendralis''' is a vast tropical archipelago, once part of [[Orrakar]], but now claimed by the sea. Towering plateaus rise from turquoise waters, their sheer cliffs remnants of a world before the flood. Coral reefs, submerged ruins, and tangled kelp forests hide the remnants of a lost age, while monsoons and rogue waves shape the ever-changing landscape. Fendralis is made up of '''seven main islands''', each an autonomous member of the Fendralis Federation. These islands, though diverse in landscape and culture, are united by a shared heritage and a deep connection to the sea. Despite its beauty, Fendralis is not a land of peace—storms rage unpredictably, the depths hold forgotten secrets, and the Nahari who call this place home guard it fiercely.
History:
Geography:
Fendralis is a fragmented world, where land and sea intertwine in a way unlike any other realm. ===The Seven Islands of the Fendralis Federation=== Each island of the federation has its own unique landscape, culture, and role within the archipelago. * '''Va’karis''' – The floating capital of the federation, built upon the highest remaining mesa. This island is the political and cultural heart of the Nahari people, featuring both above-water and underwater structures. * '''Azura’Shel''' – Known for its vast coral labyrinths and phosphorescent tidal caves, this island is home to the Nahari’s greatest navigators and deep-sea dwellers. * '''Stormhaven''' – A rugged island constantly battered by typhoons, its towering cliffs and hidden grottoes serve as fortresses for warriors and pirate fleets. * '''Mirak’Tol''' – A sprawling island with dense jungle-covered ruins from an age before the flood, filled with ancient Nahari relics and mysterious overgrown temples. * '''Driftspire''' – A chain of floating reef-islands, constantly shifting due to unpredictable tides. The Nahari here have adapted to a nomadic, seafaring way of life. * '''Oshen’Kai''' – Known for its tranquil mangrove forests and bioluminescent flora, this island is the center of spiritual and ecological preservation. * '''Black Shoal''' – A foreboding island where the waters turn dark, rumored to be cursed. Few return unchanged after venturing into its depths. ===Landforms=== * The Mesa-Isles – Towering rock formations, the last remnants of ancient Orrakari canyonlands, now standing as islands covered in lush jungle and waterfalls. * The Coral Wastes – Vast, treacherous reef fields, riddled with shipwrecks and submerged ruins, where only Nahari navigators can sail safely. * The Drowned Steps – The remnants of an ancient canyon road, now half-sunken, forming a maze of tidal channels and deep sinkholes. * The Abyssal Trenches – Deep ocean chasms, where the sun never reaches, rumored to be home to ancient beings and forgotten Nahari secrets. * The Stormbreak Coast – A region constantly ravaged by typhoons, where wave-carved cliffs and hidden grottoes serve as fortresses for Nahari warriors and pirate fleets.
Climate:
Fendralis is a tropical realm, shaped by unpredictable weather patterns and a delicate balance between calm beauty and violent chaos. * '''Monsoon Seasons''' – The islands experience intense seasonal storms, flooding lowlands and reshaping coastlines. * '''The Ever-Tides''' – The tides in Fendralis are strangely erratic, sometimes changing without the influence of the moon, a phenomenon still unexplained. * '''Humid, Rain-Drenched Jungles''' – The islands are covered in thick tropical forests, rich with exotic plants, towering mangroves, and phosphorescent fungi.
Flora and fauna:
Despite its harsh and shifting nature, Fendralis is teeming with life, much of it dangerous, predatory, or deeply tied to the sea. ===Flora=== * '''Tidebloom Vines''' – Hardy plants that grow half-submerged, their roots adapting to both salt and fresh water. * '''Glowkelp''' – A luminescent underwater plant, lighting the depths like an eerie submerged forest. * '''Stormfruit Trees''' – Enormous, weather-resistant trees, their thick roots clinging to the edges of cliffs and plateaus. * '''Daggerleaf Reeds''' – Sharp, spear-like plants found in the Coral Wastes, capable of piercing soft flesh if stepped on. ===Fauna=== * '''Reefstalkers''' – Fast, intelligent hunters, blending into coral and rock, striking from the shadows. * '''Tide Serpents''' – Massive aquatic snakes, capable of disappearing into the depths and striking from beneath. * '''Leviathan Rays''' – Enormous manta-like creatures, some large enough to serve as living transport for Nahari deep-sea dwellers. * '''The Drowned Ones (Rumored)''' – Said to be ancient Nahari, transformed by the abyss, appearing only in the darkest waters.
Inhabitants:
Notable settlements:
Cultural significance:
Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.
Mythology and legends:
The ocean remembers what the land forgets, and the people of Fendralis do not trust the deep lightly. * '''The Drowned Gods''' – Some Nahari believe that ancient deities still sleep beneath the waves, waiting for the right call to rise again. * '''The Vanished Isles''' – Legends speak of islands that once existed, now completely gone, swallowed without a trace. Some say they move, appearing only in times of great change. * '''The Leviathan War''' – An old Nahari tale speaks of a time when great sea-beasts ruled, and their remains still sleep beneath the reefs, waiting to be woken.
See also:
Bibliography:
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