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Realm Name:
Image:
[[File:Homhuen.jpg|center|frameless]]
Size:
Spirit:
Pavkanai
Native Sophants:
Saevien
Factions:
Notable Settlements:
Significance:
The Realm of Imagination
Introduction:
'''Homhuen''' is the realm of [[Pavkanai]], the [[Primordial Spirit]] of imagination. It is an intangible realm and lies outside time, beyond [[Q'ommer]].
Etymology:
''Homhuen'' is the [[Saevien]] word for "imagining", literally "heart-thought", shortened from ''homhuengj''.
History:
Homhuen came into being with Pavkanai in the [[Napadéh]] and is the oldest of the realms. Pavkanai formed the first humans there and, after the realms had stabilized following the [[Great Erosion]], placed them on [[Haberria]]. After the Great Erosion, once the [[Dawn Wars]] had begun, she formed the Saevien to protect it. Because Homhuen lies outside time, these events are ordered only as they appear from the other realms.
Geography:
Homhuen has no physical extent. It is described as a shifting continuum of memory, emotion and potential, shaped by the dreams, fears and desires of sentient beings, and sometimes as "a sea of unshaped thought".
Climate:
Flora and fauna:
Native Sophants:
The [[Saevien]], the warden race of Pavkanai, are the protectors of Homhuen. Dreamers who reach it report meeting them there.
Native Spirits:
Pavkanai dwells in Homhuen, which is often regarded as the medium through which she acts on the other realms.
Factions:
Notable settlements:
Cultural significance:
Homhuen cannot be entered physically, but it can be reached in dreams. Disciples of the [[Path of Pavkanai]] practice dreamwalking, entering Homhuen to study the forms that thought takes there; some who enter do not return. Cultures across [[Adaris]] interpret Homhuen in different ways. Some regard it as the realm the soul comes from and returns to; others regard it as a source of prophecy and art.
Mythology and legends:
See also:
* [[The realms of Adaris]] * [[Pavkanai]] * [[Saevien]] * [[Haberria]]
Bibliography:
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