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== Geography == {{See also|Geography of Terasil}} '''Terasil''' is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements. === Mountain Ranges === *'''[[Citadel Mountains]]''': The Citadel Mountains form the heart of Terasil and are considered the last bastion of the original primordial realm. These ancient, towering mountains are sacred to the [[Orasians]], who believe them to be the birthplace of their kind. The Citadels create a natural barrier, shielding the inner realms from external influences and contributing to the rain shadow effect that defines the [[Zanarak Desert]]. *'''[[Anvil Range]]''': Located to the east of the Citadel Mountains, the Anvil Range is rich in minerals and metals. These mountains are heavily mined by the '''[[Minthari]]''', who have carved extensive tunnel networks over millennia, creating a labyrinthine underworld of trade routes and hidden communities. The Anvil Range is known for its connection to craftsmanship and ancient metalworking traditions, embodying the forging spirit of Terasil. *'''[[Terraces of Mist]]''': Situated to the west of the Citadel Mountains, this range is known for its perpetual mist and lush, verdant landscapes. The mists are said to be a result of ancient elemental forces still at play, creating a unique ecosystem that thrives on the border between earth and water. ===Valleys and Plains=== *'''Emerald Valley''': Once a barren stretch of rock, Emerald Valley has become fertile over time, shaped by slow geological processes and the careful cultivation of the Orasians. It represents the gradual but inevitable change that even Terasil experiences, a reminder of the resilience and adaptability of the land. *'''Yalta Expanse''': An arid expanse on the edge of Terasil, the Yalta Expanse is a direct result of the rain shadow effect caused by the Citadel Mountains. Despite its harsh conditions, some Orasian communities thrive here, drawing strength from the earth itself. ===Underground Networks === *'''The Deep Roads''': An ancient system of tunnels carved by the Minthari, the Deep Roads serve as transportation routes and places of trade and cultural exchange. These tunnels are also home to many Earthbound Spirits, who guard them jealously and are believed to be manifestations of the earth’s deepest energies. *'''The Caverns of Echoes''': Known for their unique acoustics, these caverns are used for meditation and rituals by the Orasians. The echoes are believed to be the voices of the earth, communicating with those who listen and serving as a source of spiritual guidance and wisdom. === Climate === {{See also|Climate of Terasil}} === Flora and fauna === {{See also|Flora and Fauna of Terasil}} TBD === Cities and Towns === {{See also|Cities and Towns of Terasil}} [[File:Karnak-Thal.jpg|thumb|The ancient city of Kar-Thal.]] *'''Kar-Thal''': The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasians|Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock. **'''Notable Features''': The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity. *'''Minthal''': A hidden [[Minthari]] city within the Anvil Range. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts. **'''Notable Features''': The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people. *'''Seh-Kal''': A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable. **'''Notable Features''': The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
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