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== Cultural Beliefs and Society == Orasian culture is deeply intertwined with the concept of unity with the earth and the belief that they are part of a larger consciousness that flows through all things in Adaris. They see themselves as stewards of Terasil, tasked with maintaining the balance of the natural world and preserving the ancient traditions that connect them to their origins. === The Great Consciousness === Orasians believe in the "Great Consciousness," a vast, interconnected network of awareness that permeates all things in Adaris. They see themselves as individual nodes of consciousness contributing to the collective awareness of the earth. This belief fosters a strong sense of community and mutual responsibility among the Orasians, as they strive to maintain harmony within their society and with the land. === The Stone Cycle === Central to Orasian culture is the idea of the "Stone Cycle," a philosophy that emphasizes the slow, continuous process of change and renewal in the natural world. Just as stone is formed, eroded, and reformed over eons, the Orasians see their existence as part of a larger cycle of life, death, and rebirth. This belief instills in them a deep patience and a long-term perspective, guiding their actions and decisions with an eye toward the distant future. === Societal Structure === [[File:Orasian Council.jpg|thumb|An Orasian Council]]Orasian society is governed by the Council of Stone, a group of elder Orasians who have proven themselves deeply attuned to the Great Consciousness. These elders are chosen for their wisdom, experience, and ability to act as conduits for the will of the earth. * '''The Council of Stone''': The governing body of Orasian society, made up of elder Orasians who represent different regions of Terasil. The Council meets in the Great Hall of Oras, where they discuss matters of state and make decisions for the good of the realm. * '''Clans and Castes''': Orasian society is divided into clans, each associated with a particular type of stone or region of Terasil. Within each clan, there are various castes that reflect the different roles and responsibilities of its members, including the Guardians, Keepers, Shapers, and Wanderers.
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