Telenkar Hold
Telenkar Hold | |
---|---|
Type | Subterranean Junction Hold |
Location | Murazkar Range, Deep Road midpoint |
Realm | Terasil |
Inhabitants | Orasians |
Controlled by | Council of Stone |
Significance | Primary junction on the Deep Road and site of the Vaelthar Sur |
Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between Kar-Thal and Dul-Val. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the Vaelthar Sur. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.
Geography
Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.
History
Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the Deepwatch Compact, a neutral warding guild made up of deep-trained envoys, traders, and engineers.