Climate of Zanarak: Difference between revisions
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- As soon as the sun sets, the heat rapidly escapes, and the temperature can plummet below freezing in some regions. - Cold-resistant plants and creatures have adapted to the extreme shift, while desert dwellers rely on layered clothing and heat-retaining structures to endure the cold. | - As soon as the sun sets, the heat rapidly escapes, and the temperature can plummet below freezing in some regions. - Cold-resistant plants and creatures have adapted to the extreme shift, while desert dwellers rely on layered clothing and heat-retaining structures to endure the cold. | ||
|Weather and Atmospheric Conditions=Zanarak’s storms are as deadly as its heat, bringing blinding winds, razor-sharp glass, and sudden burial beneath the dunes. | |Weather and Atmospheric Conditions=[[File:Zanarak Rain 1.jpg|thumb|Rain is rare, but when it comes it often causes flooding.]] | ||
Zanarak’s storms are as deadly as its heat, bringing blinding winds, razor-sharp glass, and sudden burial beneath the dunes. | |||
=== Sandstorms === | === Sandstorms === | ||
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=== Lightning Dunes === | === Lightning Dunes === | ||
- During certain charged sandstorms, the friction of the winds generates static discharges. - This causes blue-white arcs of lightning to dance across the dunes, creating an eerie and beautifully dangerous sight. - Some Sunshifters believe these storms charge mirage glass with latent power, making these storms highly sought after by desert alchemists | - During certain charged sandstorms, the friction of the winds generates static discharges. - This causes blue-white arcs of lightning to dance across the dunes, creating an eerie and beautifully dangerous sight. - Some Sunshifters believe these storms charge mirage glass with latent power, making these storms highly sought after by desert alchemists | ||
|Impact on Settlements and Survival=To endure Zanarak’s climate, settlements and travelers must adapt in clever and resourceful ways. | |||
=== Architecture & Shelter === | |||
- Buildings are often half-buried in the sand to retain cool air and provide insulation against freezing nights. - Glass and obsidian reinforcements protect structures from sandstorms and glassstorms. - Mirrored rooftops and white stone walls help deflect heat away from dwellings. | |||
=== Travel & Survival Strategies === | |||
- Movement is timed—caravans travel only at dawn or dusk to avoid heatstroke. - Water is life—traders value fresh water above gold, and settlements closely guard their wells. - Protective clothing—travelers wear loose, layered fabrics to trap cool air and block the sun. | |||
|mpact on Settlements and Survival=To endure Zanarak’s climate, settlements and travelers must adapt in clever and resourceful ways. | |mpact on Settlements and Survival=To endure Zanarak’s climate, settlements and travelers must adapt in clever and resourceful ways. | ||