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|Type=Subterranean Junction Hold
|Type=Subterranean Junction Hold
|Location=[[Murazkar Range]], Deep Road midpoint
|Location=[[Murazkar Range]], Deep Road midpoint
|Realm=Independent (under watch of Kar-Thal and [[Vaelthar]])
|Realm=[[Terasil]]
|Inhabitants=Orasians
|Inhabitants=Orasians
|Significance=Primary junction on the Deep Road and site of the Vaelthar Sur
|Controlled by=[[Council of Stone]]
|Controlled by=[[Council of Stone]]
|Significance=Primary junction on the Deep Road and site of the [[Vaelthar]] Sur
}}
}}
{{Outpost Sections
{{Outpost Sections
|Introduction=Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]]. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the [[Vaelthar Sur]]. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.
|Introduction=Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]]. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the [[Vaelthar Sur]]. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.
|Geography=Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.
|Geography=Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.
|History=Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the [[Deepwatch Compact]], a neutral warding guild made up of deep-trained envoys, traders, and engineers.
|History=Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the [[Deepwatch Compact]], a neutral warding guild made up of deep-trained envoys, traders, and engineers.
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include:
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include:


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* Red Vault Market – A semi-permanent trade concourse carved from iron-rich stone, known for rare ore and shard-trade.
* Red Vault Market – A semi-permanent trade concourse carved from iron-rich stone, known for rare ore and shard-trade.
* Lantern Wall – Residential chambers arrayed along the southern slope, named for their soft bioluminescent lamplight.
* Lantern Wall – Residential chambers arrayed along the southern slope, named for their soft bioluminescent lamplight.
|Culture and Society=Telenkar Hold is multilingual and adaptive, known for its blend of Kar-Thali formality, Vaelthari openness, and deep-dwelling traditions. Silence and tonal etiquette are respected, but ritual flexibility is greater than in surface-bound settlements. Inter-faction arbitration, trade oaths, and passage rituals are overseen by neutral tonekeepers.
|Culture and Society=Telenkar Hold is multilingual and adaptive, known for its blend of Kar-Thali formality, Vaelthari openness, and deep-dwelling traditions. Silence and tonal etiquette are respected, but ritual flexibility is greater than in surface-bound settlements. Inter-faction arbitration, trade oaths, and passage rituals are overseen by neutral tonekeepers.
|Economy=Telenkar thrives on trade tariffs, deep ore refinement, shardcraft, and surface-linked exports. The Red Vault Market is one of the few places where goods from Kar-Thal, Vaelthar, and Dul-Val intersect without direct political oversight.
|Economy=Telenkar thrives on trade tariffs, deep ore refinement, shardcraft, and surface-linked exports. The Red Vault Market is one of the few places where goods from Kar-Thal, Vaelthar, and Dul-Val intersect without direct political oversight.
|Defense and Watch=Telenkar Hold maintains its own internal warden force under the Deepwatch Compact. Though not as heavily militarized as Kar-Thal or Dul-Val, its compact structure and multiple chokepoints make it easily defensible. All approaches—especially the Vaelthar Sur—are under continuous surveillance.
|Defense and Watch=Telenkar Hold maintains its own internal warden force under the Deepwatch Compact. Though not as heavily militarized as Kar-Thal or Dul-Val, its compact structure and multiple chokepoints make it easily defensible. All approaches—especially the Vaelthar Sur—are under continuous surveillance.
|Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat.
|Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat.
}}
}}
[[category:Murazkar Range]]
[[category:Murazkar Range]]
[[category:Deep Road Settlements]]
[[category:Deep Road Settlements]]
[[category:Independent Holds]]
[[category:Independent Holds]]

Revision as of 04:18, 29 March 2025

Telenkar Hold
TypeSubterranean Junction Hold
LocationMurazkar Range, Deep Road midpoint
RealmTerasil
InhabitantsOrasians
Controlled byCouncil of Stone
SignificancePrimary junction on the Deep Road and site of the Vaelthar Sur

Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between Kar-Thal and Dul-Val. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the Vaelthar Sur. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.

Geography

Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.

History

Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the Deepwatch Compact, a neutral warding guild made up of deep-trained envoys, traders, and engineers.