Telenkar Hold: Difference between revisions
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|Type=Subterranean Junction Hold | |Type=Subterranean Junction Hold | ||
|Location=[[Murazkar Range]], Deep Road midpoint | |Location=[[Murazkar Range]], Deep Road midpoint | ||
|Realm= | |Realm=[[Terasil]] | ||
|Inhabitants=Orasians | |Inhabitants=Orasians | ||
|Controlled by=[[Council of Stone]] | |Controlled by=[[Council of Stone]] | ||
|Significance=Primary junction on the Deep Road and site of the [[Vaelthar]] Sur | |||
}} | }} | ||
{{Outpost Sections | {{Outpost Sections | ||
|Introduction=Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]]. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the [[Vaelthar Sur]]. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range. | |Introduction=Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]]. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the [[Vaelthar Sur]]. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range. | ||
|Geography=Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza. | |Geography=Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza. | ||
|History=Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the [[Deepwatch Compact]], a neutral warding guild made up of deep-trained envoys, traders, and engineers. | |History=Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the [[Deepwatch Compact]], a neutral warding guild made up of deep-trained envoys, traders, and engineers. | ||
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include: | |Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include: | ||
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* Red Vault Market – A semi-permanent trade concourse carved from iron-rich stone, known for rare ore and shard-trade. | * Red Vault Market – A semi-permanent trade concourse carved from iron-rich stone, known for rare ore and shard-trade. | ||
* Lantern Wall – Residential chambers arrayed along the southern slope, named for their soft bioluminescent lamplight. | * Lantern Wall – Residential chambers arrayed along the southern slope, named for their soft bioluminescent lamplight. | ||
|Culture and Society=Telenkar Hold is multilingual and adaptive, known for its blend of Kar-Thali formality, Vaelthari openness, and deep-dwelling traditions. Silence and tonal etiquette are respected, but ritual flexibility is greater than in surface-bound settlements. Inter-faction arbitration, trade oaths, and passage rituals are overseen by neutral tonekeepers. | |Culture and Society=Telenkar Hold is multilingual and adaptive, known for its blend of Kar-Thali formality, Vaelthari openness, and deep-dwelling traditions. Silence and tonal etiquette are respected, but ritual flexibility is greater than in surface-bound settlements. Inter-faction arbitration, trade oaths, and passage rituals are overseen by neutral tonekeepers. | ||
|Economy=Telenkar thrives on trade tariffs, deep ore refinement, shardcraft, and surface-linked exports. The Red Vault Market is one of the few places where goods from Kar-Thal, Vaelthar, and Dul-Val intersect without direct political oversight. | |Economy=Telenkar thrives on trade tariffs, deep ore refinement, shardcraft, and surface-linked exports. The Red Vault Market is one of the few places where goods from Kar-Thal, Vaelthar, and Dul-Val intersect without direct political oversight. | ||
|Defense and Watch=Telenkar Hold maintains its own internal warden force under the Deepwatch Compact. Though not as heavily militarized as Kar-Thal or Dul-Val, its compact structure and multiple chokepoints make it easily defensible. All approaches—especially the Vaelthar Sur—are under continuous surveillance. | |Defense and Watch=Telenkar Hold maintains its own internal warden force under the Deepwatch Compact. Though not as heavily militarized as Kar-Thal or Dul-Val, its compact structure and multiple chokepoints make it easily defensible. All approaches—especially the Vaelthar Sur—are under continuous surveillance. | ||
|Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat. | |Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat. | ||
}} | }} | ||
[[category:Murazkar Range]] | [[category:Murazkar Range]] | ||
[[category:Deep Road Settlements]] | [[category:Deep Road Settlements]] | ||
[[category:Independent Holds]] | [[category:Independent Holds]] |
Revision as of 04:18, 29 March 2025
Telenkar Hold | |
---|---|
Type | Subterranean Junction Hold |
Location | Murazkar Range, Deep Road midpoint |
Realm | Terasil |
Inhabitants | Orasians |
Controlled by | Council of Stone |
Significance | Primary junction on the Deep Road and site of the Vaelthar Sur |
Telenkar Hold is a fortified underground settlement located at the 100-mile midpoint of the Deep Road between Kar-Thal and Dul-Val. Built around a vast chamber of carved basalt, it serves as the only known junction point between the Deep Road and the surface via the Vaelthar Sur. It is a critical waystation for traders, wardens, and deepfolk traveling across the Murazkar Range.
Geography
Telenkar Hold occupies a broad, multi-tiered cavern at the confluence of three ancient tunnelworks. A shaft of diffused surface light descends through the Vaelthar Sur—a steep, switchbacked spiral cut into a cleft in the rock, fortified from above and below. The settlement is ringed by stone platforms, vertical elevators, resonance lift-points, and an inner bailey surrounding the central junction plaza.
History
Originally established as a maintenance station for the Deep Road, Telenkar Hold grew in prominence when the Vaelthar Sur was rediscovered and stabilized. Its independence was formalized by treaty between Kar-Thal and Vaelthar, granting shared stewardship under the Deepwatch Compact, a neutral warding guild made up of deep-trained envoys, traders, and engineers.