Terasil: Difference between revisions

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|Spirit=Oras
|Spirit=Oras
|Inhabitants=Orasians, Minthari
|Inhabitants=Orasians, Minthari
|Notable Settlements=Kar-Thal, [[Minthal]]
|Notable Settlements=Kar-Thal
|Significance=The oldest physical realm, home to ancient societies and powerful spirits.
|Significance=The oldest physical realm, home to ancient societies and powerful spirits.
}}
}}
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=== Arrival of the Other Elements ===
=== Arrival of the Other Elements ===
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage.
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage.
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Terasil}}</noautolinks>
[[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]]
* Kar-Thal: The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock.
** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity.
* Minthal: A hidden [[Minthari]] city within the [[Anvil Range]]. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts.
** Notable Features: The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people.
* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable.
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>


Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements.
Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements.
[[File:Citadel Mountains - General 02.jpg|link=Special:FormEdit/Realms/File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]


=== Mountain Ranges ===
=== Mountain Ranges ===
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* Culture: Minthari society revolves around exploration, mining, and craftsmanship. They are cautious of the deeper parts of Terasil, wary of the powerful Earthbound Spirits and the immense Orasians. Their settlements are often temporary, designed to move as needed for new mining opportunities. The Minthari have a complex relationship with the Orasians, often seeking permission to mine and trading resources in exchange.
* Culture: Minthari society revolves around exploration, mining, and craftsmanship. They are cautious of the deeper parts of Terasil, wary of the powerful Earthbound Spirits and the immense Orasians. Their settlements are often temporary, designed to move as needed for new mining opportunities. The Minthari have a complex relationship with the Orasians, often seeking permission to mine and trading resources in exchange.
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Terasil}}</noautolinks>
[[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]]
* Kar-Thal: The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock.
** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity.
* [[Minthal]]: A hidden [[Minthari]] city within the [[Anvil Range]]. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts.
** Notable Features: The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people.
* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable.
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
}}
}}