Tahr’Zul: Difference between revisions

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|Geography=<noautolinks>{{See also|Geography of Tahr’Zul}}</noautolinks>   
|Geography=<noautolinks>{{See also|Geography of Tahr’Zul}}</noautolinks>   


Tahr’Zul is a peninsula southeast of [[Zanarak]], separated from the mainland by a stretch of dry, cracked earth. Its defining feature is a vast ring of volcanoes, forming a natural fortress around the central valley where lava rivers flow continuously. The land is a shifting battlefield of fire and stone, sculpted by eruptions, quakes, and time.   
Tahr’Zul is a peninsula southeast of [[Zanarak]], separated from the mainland by a stretch of dry, cracked earth known as the Ashen Scar. Its defining feature is a vast ring of volcanoes, forming a natural fortress around the central valley where lava rivers flow continuously. The land is a shifting battlefield of fire and stone, sculpted by eruptions, quakes, and time.   


===Notable Features===   
===Notable Features===   
*'''The Ashen Ring''' – A massive circle of towering volcanoes, enclosing the heart of Tahr’Zul. Their eruptions form an ever-changing skyline, while rivers of molten rock cascade down their slopes, feeding the valley below.   
*'''The Ashen Scar''' – A stretch of dry, cracked earth that seperates Tahr'Zul from the mainland. Deep crevices dot the landscape, where nothing grows.
*'''Tahrnath's Crown''' – A massive circle of towering volcanoes, enclosing the heart of Tahr’Zul. Their eruptions form an ever-changing skyline, while rivers of molten rock cascade down their slopes, feeding the valley below.   
*'''The Obsidian Rivers''' – Once-molten lava flows that have cooled into jagged black rivers of obsidian, forming deadly, glass-like terrain. Some portions remain unstable, cracking underfoot or concealing hidden pockets of searing heat.   
*'''The Obsidian Rivers''' – Once-molten lava flows that have cooled into jagged black rivers of obsidian, forming deadly, glass-like terrain. Some portions remain unstable, cracking underfoot or concealing hidden pockets of searing heat.   
*'''The Smoldering Wastes''' – A vast plain of scorched rock and sulfur-laced fissures, where superheated geysers erupt unpredictably. The ground shifts frequently, making it one of the most dangerous areas to traverse.   
*'''The Smoldering Wastes''' – A vast plain of scorched rock and sulfur-laced fissures, where superheated geysers erupt unpredictably. The ground shifts frequently, making it one of the most dangerous areas to traverse.   
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Few beings can endure the relentless heat and instability of Tahr’Zul, but some have learned to live with the realm’s fury rather than against it.   
Few beings can endure the relentless heat and instability of Tahr’Zul, but some have learned to live with the realm’s fury rather than against it.   


* The Pyrak – A mysterious, fire-adapted people who build heat-resistant dwellings within volcanic caves, using the land’s natural heat to forge tools and weapons.
* The Pyrak – A mysterious, fire-adapted people who build heat-resistant dwellings within volcanic caves, using the land’s natural heat to forge tools and weapons.
* The Exiled – Criminals, outcasts, and seekers of punishment who choose to live in Tahr’Zul’s merciless landscape, proving their strength against the ever-burning land.
* The Exiled – Criminals, outcasts, and seekers of punishment who choose to live in Tahr’Zul’s merciless landscape, proving their strength against the ever-burning land.
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Tahr’Zul}}</noautolinks>   
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Tahr’Zul}}</noautolinks>