Cities and Towns of Hibailur: Difference between revisions

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On the northernmost shore of the Great Lake, Rethar’s Wake is a frigid harbor wrapped in fog and glacial spray. Part fishing port, part lore-keeper enclave, it serves as the last major waystation before reaching the mountain-fed rivers beyond. Its cold-resistant docks and frozen-light towers are icons of stoic resilience.
On the northernmost shore of the Great Lake, Rethar’s Wake is a frigid harbor wrapped in fog and glacial spray. Part fishing port, part lore-keeper enclave, it serves as the last major waystation before reaching the mountain-fed rivers beyond. Its cold-resistant docks and frozen-light towers are icons of stoic resilience.


=== Velkharn Pass ''(northern pass city into Terasil)'' ===
=== Velkharn Pass ''(northern pass city into Khamria)'' ===
Situated where the river narrows into the highland cleft leading into [[Terasil]], Velkharn Pass is a frost-hardened city built into canyon walls. Its stone and timber architecture blends Delmoran hydraulics with Terasili geomancy. It houses customs courts, reservoir sanctuaries, and a defensive keep known as the Iron Spillway.
Situated where the river narrows into the highland cleft leading into [[Khamria]], Velkharn Pass is a frost-hardened city built into canyon walls. Its stone and timber architecture blends Delmoran hydraulics with Khamriai geomancy. It houses customs courts, reservoir sanctuaries, and a defensive keep known as the Iron Spillway.


=== Dornavar ''(now classified as a city)'' ===
=== Dornavar ''(now classified as a city)'' ===