Climate of Zanarak: Difference between revisions
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{{Climate Sections | {{Climate Sections | ||
|Introduction=The '''Climate of [ | |Introduction=The '''Climate of [[Zanarak]]''' is one of unforgiving extremes, where scorching days, freezing nights, and violent storms shape the lives of those who call the desert home. Unlike many realms of [[Adaris]], Zanarak does not experience traditional seasons—instead, it endures cycles of drought, shifting sands, and unpredictable mirages. | ||
|Temperature=Zanarak’s vast dunes and glass-laden landscapes absorb heat rapidly during the day, but with no moisture to trap warmth, the desert becomes bitterly cold at night. | |Temperature=Zanarak’s vast dunes and glass-laden landscapes absorb heat rapidly during the day, but with no moisture to trap warmth, the desert becomes bitterly cold at night. | ||
Daytime Heat | Daytime Heat | ||
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- As soon as the sun sets, the heat rapidly escapes, and the temperature can plummet below freezing in some regions. - Cold-resistant plants and creatures have adapted to the extreme shift, while desert dwellers rely on layered clothing and heat-retaining structures to endure the cold. | - As soon as the sun sets, the heat rapidly escapes, and the temperature can plummet below freezing in some regions. - Cold-resistant plants and creatures have adapted to the extreme shift, while desert dwellers rely on layered clothing and heat-retaining structures to endure the cold. | ||
|Weather and Atmospheric Conditions=[[File: | |Weather and Atmospheric Conditions=[[File:Zanarak_Rain_1.jpg|thumb|Rain is rare, but when it comes it often causes flooding.]] | ||
Zanarak’s storms are as deadly as its heat, bringing blinding winds, razor-sharp glass, and sudden burial beneath the dunes. | Zanarak’s storms are as deadly as its heat, bringing blinding winds, razor-sharp glass, and sudden burial beneath the dunes. | ||
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=== Glassstorms === | === Glassstorms === | ||
- A rare but lethal phenomenon unique to the Glass Fields of Zanarak. - Wind carries fragments of razor-sharp glass, turning the air into a whirling deathtrap. - Even seasoned [ | - A rare but lethal phenomenon unique to the Glass Fields of Zanarak. - Wind carries fragments of razor-sharp glass, turning the air into a whirling deathtrap. - Even seasoned [[Gilaari]] miners refuse to work during a glassstorm, retreating into shelters carved into stone or sand dunes. | ||
=== Drought Cycles === | === Drought Cycles === | ||
- Rain is extremely rare in Zanarak, often not falling for years at a time. - When rain does come, it is often violent and brief, forming temporary oases that quickly vanish. - Some settlements, like [ | - Rain is extremely rare in Zanarak, often not falling for years at a time. - When rain does come, it is often violent and brief, forming temporary oases that quickly vanish. - Some settlements, like [[Mirajhar]], are rumored to have hidden wells or knowledge of underground water sources. | ||
|Unique Weather Phenomena=Beyond its deadly heat and storms, Zanarak experiences rare, mysterious atmospheric events, shaping both myth and survival strategies among its inhabitants. | |Unique Weather Phenomena=Beyond its deadly heat and storms, Zanarak experiences rare, mysterious atmospheric events, shaping both myth and survival strategies among its inhabitants. | ||
=== Mirage Season === | === Mirage Season === | ||
- Occurring at the peak of Zanarak’s heat cycle, when air distortions become strongest. - Entire phantom cities, illusory lakes, and shifting landmarks appear, luring travelers to their doom or to hidden truths. - Some | - Occurring at the peak of Zanarak’s heat cycle, when air distortions become strongest. - Entire phantom cities, illusory lakes, and shifting landmarks appear, luring travelers to their doom or to hidden truths. - Some Sunshifters claim that during this season, one can see visions of the past and future in the shimmering dunes. | ||
=== The Sunveil Effect === | === The Sunveil Effect === | ||
- A phenomenon near the Glass Fields, occurring when the sun strikes the translucent spires at the perfect angle. - The desert glows like liquid gold, turning the entire region into a blinding, dreamlike expanse of endless light. - Travelers caught in this suffer extreme disorientation, and some believe it to be a divine test from [ | - A phenomenon near the Glass Fields, occurring when the sun strikes the translucent spires at the perfect angle. - The desert glows like liquid gold, turning the entire region into a blinding, dreamlike expanse of endless light. - Travelers caught in this suffer extreme disorientation, and some believe it to be a divine test from [[Arenam]]. | ||
=== Fire Rains (Rare Ashfall) === | === Fire Rains (Rare Ashfall) === | ||
- When the volcanoes of [ | - When the volcanoes of [[Tahr’Zul]] erupt, fine volcanic ash drifts over Zanarak, coating the dunes in a thin layer of black dust. - This chokes the air, making breathing difficult, but also fertilizes rare desert plant life that blooms briefly before dying. | ||
=== Lightning Dunes === | === Lightning Dunes === | ||