Terasil: Difference between revisions
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[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]] | [[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]] | ||
The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the | The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects not only geological time but cultural stillness. Its surface is inscribed by ancient movement, collapse, and ritual intervention, while its subterranean spaces carry the weight of passage and preservation. | ||
Its features hold both practical and spiritual significance. [[Duranthi]] communities treat the land as a medium for ancestral record, while the [[Minthari]] continue to navigate and reshape its lower strata through excavation and trade. | Its features hold both practical and spiritual significance. [[Duranthi]] communities treat the land as a medium for ancestral record, while the [[Minthari]] continue to navigate and reshape its lower strata through excavation and trade. | ||
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=== Mountain Ranges === | === Mountain Ranges === | ||
* Citadel Mountains: The central range and the heart of the Domain of Oras, these mountains are the most ancient and spiritually inert landforms in Terasil. Largely untouched since the Great Erosion, they house the last of the [[Orasians]] and remain inaccessible to most. Their imposing elevation casts a literal and metaphysical shadow over the realm, generating the rain shadow that created the [[Zanarak Desert]] to the east. | |||
* [[Anvil Range]]: A mineral-rich range located east of the Citadels. Over generations, Minthari mining has transformed these mountains into a web of extraction tunnels and processing chambers. The range’s surfaces are scarred with abandoned shafts and smelter ruins—some now regarded as haunted by forgotten contracts or dishonored spirits. | |||
* [[Murazkar Range]]: Situated along the western border, this mist-wreathed range is shaped by residual elemental influence. Though less rigid in spiritual structure, it supports hybrid ecosystems and outpost settlements that rely on intermittent trade and cautious ritual neutrality. | |||
=== Valleys and Plains === | === Valleys and Plains === | ||
* [[Sanctuary Vale]]: A semi-arid expanse and spiritual basin located between the Murazkar and Khargaath Ranges. It serves as the heartland of surface-dwelling Orasians and Duranthi, marked by ceremonial routes, agricultural stoneworks, and boundary observances. The landscape itself is treated as a memory vessel, with cairns, marker stones, and echo sites used to document both civic and personal events. | |||
* Emerald Valley: Once desolate, this valley was gradually restructured through layered stonework and water channeling. It is now cultivated with care by Duranthi lineages seeking to demonstrate controlled adaptation. The land is considered a “memory in transformation” and is heavily recorded across seasonal cycles. | |||
* Yalta Expanse: A dry, wind-scoured plain that bears the imprint of both tectonic and spiritual recession. Though inhospitable, it is home to enduring Duranthi enclaves that maintain oaths tied to ancient migration lines. Its stone ridges often feature inscribed paths visible only in angled light—used for ancestral navigation rather than direction. | |||
=== Underground Networks === | === Underground Networks === | ||
* The Deep Roads: A network of subterranean routes carved primarily by Minthari labor during the Age of Deep Roads. Initially commercial in purpose, these tunnels gradually absorbed Duranthi influence, becoming sites of ritual marking, passage rites, and lineage recording. Some passages are now closed by ancestral decree, considered “sealed threads” of unrepeatable history. | |||
* Caverns of Echoes: Natural acoustic chambers where sound repeats and degrades over time. Duranthi use these spaces for memory rites, judicial recitation, and spiritual calibration. The echoes are believed to reveal inconsistencies in recollection or emotion, and access is often restricted to trained Keepers of Record. | |||
* Strata Vaults (optional addition): Deep-tiered crypt structures where historical objects, stone tablets, or spiritual fragments are sealed. These are rarely accessed, except during generational transitions or moments of civic uncertainty. Many are buried intentionally to preserve knowledge from misuse. | |||
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round. | |Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round. | ||
|Flora and Fauna=[[File:Graniteback Behemoth - General 02.jpg|thumb|Graniteback Behemoth]] | |Flora and Fauna=[[File:Graniteback Behemoth - General 02.jpg|thumb|Graniteback Behemoth]] | ||
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* Minthari: A younger population descended from spirits of greed. Though originally driven by acquisitiveness, their culture evolved to prioritize craftsmanship and community. | * Minthari: A younger population descended from spirits of greed. Though originally driven by acquisitiveness, their culture evolved to prioritize craftsmanship and community. | ||
Culture: Minthari life revolves around mobility, mining, and artisan traditions. While cautious of the deeper realm, they maintain a working relationship with the Orasians through trade and negotiation. | |||
|Native Spirits=Spiritual life in Terasil is shaped by a complex hierarchy of native spirits, each reflecting the elemental nature of the realm and its enduring connection to the [[primordial spirit]] Oras. These spirits range from minor, recently-formed presences to ancient entities embedded in the cultural memory of its inhabitants. | |Native Spirits=Spiritual life in Terasil is shaped by a complex hierarchy of native spirits, each reflecting the elemental nature of the realm and its enduring connection to the [[primordial spirit]] Oras. These spirits range from minor, recently-formed presences to ancient entities embedded in the cultural memory of its inhabitants. | ||
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* [[Kar-Thal]]: An ancient Orasian city carved into a mountain. It houses governing elders and sacred spaces. | * [[Kar-Thal]]: An ancient Orasian city carved into a mountain. It houses governing elders and sacred spaces. | ||
Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance. | |||
* [[Minthal]]: A concealed Minthari city within the Anvil Range, renowned for its luminous crystals and artisanal output. | * [[Minthal]]: A concealed Minthari city within the Anvil Range, renowned for its luminous crystals and artisanal output. | ||
Notable Features: The Crystal Market and the Hall of Ages, centers for commerce and cultural education. | |||
|Cultural Significance=Terasil is regarded as the foundational material realm within the cosmology of [[Adaris]]. Its creation marked the transition from formless potential to structured existence. The presence of [[Oras]] imparts continuity and stability not only within Terasil but across Adaris. | |Cultural Significance=Terasil is regarded as the foundational material realm within the cosmology of [[Adaris]]. Its creation marked the transition from formless potential to structured existence. The presence of [[Oras]] imparts continuity and stability not only within Terasil but across Adaris. | ||