The realms of Adaris: Difference between revisions

m Text replacement - "Tahrzul" to "Jesselsom"
Rewrite to current canon: nine realms, tangible and intangible, layout, formation by separation from Dalel, table
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The '''realms of [[Adaris]]''' are the fundamental forces that shape existence, divided into two primary categories: the '''Intangible Realms''', which govern metaphysical concepts, and the '''Tangible Realms''', which form the physical world itself. Together, these realms define the balance between thought and matter, [[spirit]] and substance, structure and transformation.
The '''realms of [[Adaris]]''' are the planes of existence that make up the cosmos. Each is the domain of a [[Primordial Spirit]]. Adaris itself, the whole of existence, is regarded as the realm of [[Umalyu]], since consciousness is present in all things. The realms lie within the [[Napadéh]], the expanse of [[Ákyar]] from which Adaris arose.


== The Intangible Realms ==
Realms are tangible or intangible. Tangible realms are physical: they are made of earth, water, air, fire, light or darkness, and can be entered and inhabited. Intangible realms are conceptual, such as time and imagination. Only the Primordial Spirits have realms; [[Ascendant Spirit|Ascendant Spirits]] and lesser spirits live within them, most of them in Dalel.
The Intangible Realms govern the abstract and metaphysical aspects of existence, influencing [[consciousness]], perception, time, and the unseen forces that shape reality.


'''Core Intangible Realms''' – The five fundamental forces that influence existence:
{| class="wikitable"
! Realm !! Spirit !! Type !! Position
|-
| [[Adaris]] || [[Umalyu]] (consciousness) || — || All of existence
|-
| [[Dalel]] || [[Yairan]] (earth) || Tangible || A flat plane at the centre of the tangible realms
|-
| [[Aasila]] || [[Aahi]] (water) || Tangible || Surrounds Dalel
|-
| [[Zayam]] || [[Yavi]] (air) || Tangible || Above Dalel
|-
| [[Píñáku]] || [[Metihi]] (fire) || Tangible || Below Dalel
|-
| [[Qaaniguaq]] || [[Tñarilu]] (light) || Tangible || Beside Dalel, opposite Woncu
|-
| [[Woncu]] || [[Náiluv]] (darkness) || Tangible || Beside Dalel, opposite Qaaniguaq
|-
| [[Q'ommer]] || [[Konmai]] (time) || Intangible || Encompasses all realms except Gueroeq
|-
| [[Gueroeq]] || [[Pavkanai]] (imagination) || Intangible || Outside time
|}


The Realm of Consciousness – Awareness, thought, and sentience.
== Tangible realms ==
[[Dalel]], the realm of earth, is a flat plane comprising all land: the continents, islands and subterranean spaces inhabited by mortal peoples. [[Aasila]], the realm of water, surrounds it. [[Zayam]], the realm of air, lies above it, and [[Píñáku]], the realm of fire, below it.


The Realm of Creativity – Imagination, inspiration, and limitless potential.
[[Qaaniguaq]] and [[Woncu]], the realms of light and darkness, lie on either side of Dalel. Their alternation gives Dalel day and night.


The Realm of Time – The flow of existence, change, and destiny.
== Intangible realms ==
[[Q'ommer]], the realm of time, encompasses all the other realms except Gueroeq. Through it, events in the other realms occur in sequence.


The Realm of Light – Illumination, truth, and clarity.
[[Gueroeq]], the realm of imagination, lies outside time. [[Pavkanai]] created the first humans there before placing them on [[Haberria]].


The Realm of Darkness – Mystery, the unknown, and the hidden.
== Formation ==
[[Gueroeq]], an intangible realm, came into being with [[Pavkanai]] and is the oldest of the realms.


'''Secondary Intangible Realms''' – Realms born from the interplay of the core forces:
[[Dalel]] was the first tangible realm. During the [[Era of Isolation]] it was all of physical existence, an unbroken expanse of stone in which light and darkness were not yet set apart. Tangible realms formed as Primordial Spirits separated their elements from Dalel. Light and darkness drew apart first, forming Qaaniguaq and Woncu on either side of Dalel and bringing the Era of Isolation to an end. [[Píñáku]] and [[Zayam]] separated just before the [[Great Erosion]]. Aahi had no realm and forced her way into Dalel, and [[Aasila]] formed during the fighting. [[Q'ommer]] formed with the emergence of [[Konmai]] near the end of the Great Erosion.


The Realm of Knowledge – Wisdom, learning, and understanding.
The collapse of the boundaries between the realms during the Great Erosion began the [[Dawn Wars]], the conflict between Tñarilu and Náiluv. They are not fought in Dalel.


The Realm of Dreams – The space of limitless possibility and vision.
== See also ==
 
{{See also|Cosmology of Adaris|Primordial Spirit|Primordial Element}}
The Realm of Fate – The weaving of potential paths and destinies.
 
The Realm of Shadows – Secrets, forgotten truths, and the unseen.
 
The Realm of Innovation – Change, invention, and progress.
 
The Realm of Paradox – The coexistence of contradictions and bending of reality.
 
The Realm of Emotion – Passion, feeling, and the forces that drive existence.
 
The Realm of Death & Rebirth – The passage between life and the unknown.
 
The Realm of Will – Determination, ambition, and the power of choice.
 
The Realm of Perception – Awareness and the shaping of reality by those who observe it.
 
The Realm of Illusion – Deception, falsehoods, and the distortion of truth.
 
== The Tangible Realms ==
The Tangible Realms govern the physical world, forming the foundation of material existence. These realms are home to civilizations, [[spirits]], and natural forces, each governing distinct aspects of the world's structure.
 
'''Core Tangible Realms''' – The four fundamental physical regions that anchor the world:
 
[[Yairan]] ([[Khamria]]) – The Realm of Earth: The heart of the continent, where stability and endurance rule.
 
The Realm of Fire – Beneath the surface, a molten landscape of destruction and renewal.
 
The Realm of Air – The vast sky-realm of winds, storms, and ever-shifting currents.
 
The Realm of Water – The surrounding oceans, tides, and aquatic expanses.
 
'''Combination Tangible Realms''' – Realms created from the merging of core elements:
 
The Realm of Growth (Earth + Water) – Forests, jungles, and fertile lands.
 
The Realm of Storms (Air + Water) – Tempests, oceans, and riverlands.
 
The Realm of Frost (Water + Air) – Glaciers, tundras, and frozen landscapes.
 
The Realm of Metal (Earth + Fire) – Ore-rich mountains and deep caverns.
 
[[Jesselsom]] -The Realm of Ash (Fire + Earth) – Volcanic wastelands and lava fields.
 
The Realm of Desolation (Fire + Air) – Deserts, salt flats, and barren lands.
 
The Realm of Mist (Water + Earth) – Swamps, marshes, and hidden grottoes.
 
The Realm of Sand (Earth + Air) – Dunes, badlands, and wind-carved landscapes.
 
Each of these realms plays a crucial role in shaping Adaris, with civilizations, spirits, and powerful forces inhabiting them. The Realms of Adaris are interconnected, each influencing the flow of existence in ways both seen and unseen.


[[Category:Realms]]
[[Category:Realms]]