Korrash: Difference between revisions
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{{Inhabitants Section}} | {{Inhabitants Section | ||
|Introduction= | |||
The '''Korrash''' are the **ash-dwellers of [[Tahr’Zul]]**, a people hardened by fire and born in ruin. They do not build great cities, nor do they conquer the land—they endure it. To the Korrash, survival is a trial by flame, and only those who withstand the relentless heat, the choking ash, and the trembling earth are worthy of existence. | |||
Their dwellings are **carved into the hardened lava flows** of **Tahrnath’s Crown**, hidden among the volcanic wastelands and obsidian fields. They move **with the land rather than against it**, adapting as eruptions reshape the world around them. **Outsiders rarely encounter them**, for they thrive where others would perish. | |||
The Korrash do not worship **Tahrnath**, but they respect his power—fire is both a destroyer and a purifier, and to live in its shadow is to be reforged with every passing day. | |||
|Physical Characteristics= | |||
The Korrash have evolved to withstand the brutal conditions of Tahr’Zul, their bodies shaped by generations of survival in fire and ash. | |||
*'''Ash-Hardened Skin''' – Their **thick, stone-like skin** resists burns, allowing them to endure the scalding heat of lava plains and sulfuric steam vents. | |||
*'''Ember-Flecked Eyes''' – Their **deep-set eyes glow faintly**, adapted to see through the perpetual twilight of ashen skies and navigate the shifting volcanic terrain. | |||
*'''Sulfur-Tolerant Lungs''' – Having adapted to **inhale superheated, toxin-laced air**, they can survive in conditions that would suffocate most beings. | |||
*'''Magma-Blooded Resilience''' – While not immune to fire, their bodies **heal faster from burns**, and they feel less pain from intense heat. | |||
|Culture and Society= | |||
The Korrash do not **build**, they **adapt**. Their culture is centered on **resilience, endurance, and survival**—not through conquest, but through unyielding **persistence** in the face of an ever-changing land. | |||
===Life in the Lava Wastes=== | |||
* The Korrash live in **hardened lava tunnels, crater sanctuaries, and steam-heated caverns**, moving as eruptions and quakes reshape their home. | |||
* They do not farm in the traditional sense but **harvest volcanic fungi, ash-resistant plants, and heat-tolerant beasts** from the wastes. | |||
* Water is scarce—many rely on **condensed steam from volcanic vents** to survive. | |||
===Philosophy of Fire=== | |||
* The Korrash believe that **destruction is not an end but a transformation**—fire does not erase, it **creates anew**. | |||
* Their trials of adulthood require walking **barefoot across cooling lava** or **standing in sulfur storms** to prove their endurance. | |||
* They do not mourn the **collapse of their dwellings**—"What is lost in fire is never truly lost. It is only changed." | |||
|History and Legends= | |||
=== 1. The Trial of Embers === | |||
* When a Korrash comes of age, they must **walk the ember path**, crossing a field of **cooling lava** while carrying a burden of **obsidian shards**—a test of both endurance and control. | |||
=== 2. The Shrouded Ones === | |||
* Some Korrash embrace the **deepest flames**, vanishing into the **lava tunnels** beneath Tahr’Zul. Legends say they **never return unchanged**, becoming something **more than mortal**. | |||
=== 3. The Burning March === | |||
* In times of great upheaval, the Korrash **walk into the heart of the volcano**, offering themselves to the fire as a final test. Some claim to have seen them emerge **untouched**. | |||
|Settlements= | |||
Though the Korrash have **no great cities**, they dwell in volcanic sanctuaries hidden within the **fire-scarred landscape**. | |||
*'''Zul’Akarr''' – A settlement **built within a vast lava tube**, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. | |||
*'''The Charred Hollows''' – A network of **obsidian caves** where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. | |||
*'''The Ember Vaults''' – An abandoned **lava-forged stronghold**, rumored to contain **forgotten relics** of those who sought to harness Tahr’Zul’s power. Few who seek it ever return. | |||
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