Tahr’Zul: Difference between revisions
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|Geography=<noautolinks>{{See also|Geography of Tahr’Zul}}</noautolinks> | |Geography=<noautolinks>{{See also|Geography of Tahr’Zul}}</noautolinks> | ||
Tahr’Zul is a peninsula southeast of [[Zanarak]], separated from the mainland by a stretch of dry, cracked earth. Its defining feature is a vast ring of volcanoes, forming a natural fortress around the central valley where lava rivers flow continuously. The land is a shifting battlefield of fire and stone, sculpted by eruptions, quakes, and time. | Tahr’Zul is a peninsula southeast of [[Zanarak]], separated from the mainland by a stretch of dry, cracked earth known as the Ashen Scar. Its defining feature is a vast ring of volcanoes, forming a natural fortress around the central valley where lava rivers flow continuously. The land is a shifting battlefield of fire and stone, sculpted by eruptions, quakes, and time. | ||
===Notable Features=== | ===Notable Features=== | ||
*'''The Ashen | *'''The Ashen Scar''' – A stretch of dry, cracked earth that seperates Tahr'Zul from the mainland. Deep crevices dot the landscape, where nothing grows. | ||
*'''Tahrnath's Crown''' – A massive circle of towering volcanoes, enclosing the heart of Tahr’Zul. Their eruptions form an ever-changing skyline, while rivers of molten rock cascade down their slopes, feeding the valley below. | |||
*'''The Obsidian Rivers''' – Once-molten lava flows that have cooled into jagged black rivers of obsidian, forming deadly, glass-like terrain. Some portions remain unstable, cracking underfoot or concealing hidden pockets of searing heat. | *'''The Obsidian Rivers''' – Once-molten lava flows that have cooled into jagged black rivers of obsidian, forming deadly, glass-like terrain. Some portions remain unstable, cracking underfoot or concealing hidden pockets of searing heat. | ||
*'''The Smoldering Wastes''' – A vast plain of scorched rock and sulfur-laced fissures, where superheated geysers erupt unpredictably. The ground shifts frequently, making it one of the most dangerous areas to traverse. | *'''The Smoldering Wastes''' – A vast plain of scorched rock and sulfur-laced fissures, where superheated geysers erupt unpredictably. The ground shifts frequently, making it one of the most dangerous areas to traverse. | ||
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Few beings can endure the relentless heat and instability of Tahr’Zul, but some have learned to live with the realm’s fury rather than against it. | Few beings can endure the relentless heat and instability of Tahr’Zul, but some have learned to live with the realm’s fury rather than against it. | ||
* The Pyrak – A mysterious, fire-adapted people who build heat-resistant dwellings within volcanic caves, using the land’s natural heat to forge tools and weapons. | * The Pyrak – A mysterious, fire-adapted people who build heat-resistant dwellings within volcanic caves, using the land’s natural heat to forge tools and weapons. | ||
* The Exiled – Criminals, outcasts, and seekers of punishment who choose to live in Tahr’Zul’s merciless landscape, proving their strength against the ever-burning land. | * The Exiled – Criminals, outcasts, and seekers of punishment who choose to live in Tahr’Zul’s merciless landscape, proving their strength against the ever-burning land. | ||
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Tahr’Zul}}</noautolinks> | |Notable Settlements=<noautolinks>{{See also|Cities and towns of Tahr’Zul}}</noautolinks> |