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{{Outpost Infobox
{{Outposts in the Sanctuary Vale Infobox
|Name=Ir-Tarin
|Name=Ir-Tarin
|Image=[[File:Terasil_-_Ir-Tarin_01.jpg|center|frameless]]
|Image=[[File:Terasil_-_Ir-Tarin_01.jpg|center|frameless]]
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|Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
|Location=Deep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Inhabitants=[[Orasian]]
|Inhabitants=[[Duranthi]]
|Controlled by=[[Council of Stone]]
|Controlled by=[[Council of Stone]]
|Significance=Rest point and water station for travelers on the path to Surnaketh
|Significance=Rest point and water station for travelers on the path to Surnaketh
}}
}}
{{Outpost Sections
 
|Introduction=Ir-Tarin is a small waystation along the Deep Road route connecting [[Zarik-Val]] and the monastic settlement of [[Surnaketh]]. It serves as a place of pause and ritual stillness for pilgrims making the descent, and is the only structured rest stop along the 55-mile stretch between the two settlements.
{{Outposts in the Sanctuary Vale Sections
|Geography=The outpost is carved into a gentle bend of the tunnel path, where the air cools and condensation forms along the stone walls. A shallow depression in the floor collects clean water, and soft mineral light from embedded stone gives the chamber a muted glow. Narrow shelves and recessed niches line the walls, offering space for quiet sitting and personal reflection.
|Introduction=Ir-Tarin is a small Deep Road waystation situated between [[Zarik-Val]] and the monastic settlement of [[Surnaketh]]. It serves as the sole structured pause point along the 55-mile route, offering rest and water for those traveling deeper into the range.
|History=Ir-Tarin was first shaped by stoneworkers in the early days of Deep Road expansion. It was not intended as a town, but as a gesture—a place to step away from one’s journey and prepare for what lies ahead. Over time, the chamber was expanded slightly to include a water basin and carved markers for shared silence.
|Geography=The outpost is carved into a bend of the tunnel where cooler air accumulates and condensation forms along the walls. A shallow basin naturally collects fresh water in the chamber’s center. The space is dimly lit by mineral [[veins]] embedded in the stone, and shelves carved into the walls provide seating or storage for passing travelers.
|Functions and Features=* Reflection Pool – A still water basin fed by condensation, used for washing, drinking, or quiet ritual.
|History=Originally shaped by early Deep Road crews, Ir-Tarin was conceived not as a dwelling but as a place to step away from one’s journey. Over time, minor additions were made—a water catchment, smoothed benches, and a few carved stones to mark common routes.
* Step Ledge – A flattened ring of stone where travelers may sit, rest, or leave offerings.
|Functions and Features=* Reflection Pool – A shallow basin fed by condensation, used for drinking, washing, or resting near.
* Entry Stones – Three low pillars near the tunnel exit marked with travel phrases, often touched in passing.
* Step Ledge – A ring of stone seating along the chamber walls, offering rest and quiet space.
|Culture and Ritual=Some leave behind water, worn items, or hand-scored lines in the dust as offerings. No permanent residents live at Ir-Tarin, but it is visited and cleaned regularly by stewards from Surnaketh.
* Entry Stones – Three low pillars at the exit path, commonly touched by travelers as they depart.
|Defenses and Watch=Ir-Tarin has no walls, guards, or gates. Its design assumes respect from those who visit. On rare occasions, a traveling warden or Surnaketh-bound initiate may remain there briefly to observe or reflect, but no watch is formally maintained.
|Culture and Use=While Ir-Tarin has no permanent population, stewards from [[Surnaketh]] visit periodically to clean and maintain the site. Some travelers leave water, worn items, or markings in the dust before continuing. Its purpose is practical, and it relies on mutual respect from those who stop.
|Threats and Dangers=Rare structural tremors have been reported, and occasional flickering lights have led some to believe Ir-Tarin sits near a faded tunnel branch. However, no formal breaches or attacks have been recorded.
|Defenses and Watch=The station is unguarded and unwalled. On rare occasions, a passing warden or initiate en route to Surnaketh may stay briefly, but there is no formal post assigned to the location.
|Threats and Dangers=The area is considered stable, though minor tremors and occasional light distortion have been noted. Some suspect the station lies near an unused spur, though no confirmed breach has occurred.
}}
}}
[[category:Sanctuary Vale]]
 
[[category:Orasian Settlements]]
[[Category:Council of Stone Holdings]]

Latest revision as of 18:58, 6 April 2025

Ir-Tarin
TypeWaystation
LocationDeep Road between Zarik-Val and Surnaketh, 30 miles from Zarik-Val
RealmTerasil
InhabitantsDuranthi
Controlled byCouncil of Stone
SignificanceRest point and water station for travelers on the path to Surnaketh


Ir-Tarin is a small Deep Road waystation situated between Zarik-Val and the monastic settlement of Surnaketh. It serves as the sole structured pause point along the 55-mile route, offering rest and water for those traveling deeper into the range.

Geography

The outpost is carved into a bend of the tunnel where cooler air accumulates and condensation forms along the walls. A shallow basin naturally collects fresh water in the chamber’s center. The space is dimly lit by mineral veins embedded in the stone, and shelves carved into the walls provide seating or storage for passing travelers.

History

Originally shaped by early Deep Road crews, Ir-Tarin was conceived not as a dwelling but as a place to step away from one’s journey. Over time, minor additions were made—a water catchment, smoothed benches, and a few carved stones to mark common routes.

Functions and Features

  • Reflection Pool – A shallow basin fed by condensation, used for drinking, washing, or resting near.
  • Step Ledge – A ring of stone seating along the chamber walls, offering rest and quiet space.
  • Entry Stones – Three low pillars at the exit path, commonly touched by travelers as they depart.

Defenses and Watch

The station is unguarded and unwalled. On rare occasions, a passing warden or initiate en route to Surnaketh may stay briefly, but there is no formal post assigned to the location.

Threats and Dangers

The area is considered stable, though minor tremors and occasional light distortion have been noted. Some suspect the station lies near an unused spur, though no confirmed breach has occurred.