Baelmarsh: Difference between revisions

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{{Realm Infobox
{{Realms of Orethil Infobox
|Realm Name=Baelmarsh
|Realm Name=Baelmarsh
|Image=[[File:Baelmarsh - General 02.jpg|center|frameless]]
|Spirit=Baelon
|Spirit=Baelon
|Significance=A land that remembers; what is lost is never truly gone.
|Significance=A land that remembers; what is lost is never truly gone.
}}
}}
{{Realm Sections
{{Realms of Orethil Sections
|Introduction=Baelmarsh is not a land of conquest or wealth. It is a land of remnants—a place where nothing is truly lost, only waiting beneath the water, buried beneath the roots.     
|Introduction=Baelmarsh is not a land of conquest or wealth. It is a land of remnants—a place where nothing is truly lost, only waiting beneath the water, buried beneath the roots.     


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=== The Lurathi – Keepers of the Unforgotten ===   
=== The Lurathi – Keepers of the Unforgotten ===   
The Lurathi are a strange and solemn people, their forms reminiscent of great, tusked beasts, their faces long and narrow, their curved tusks arching toward their foreheads like spirals of polished ivory.   
The [[Lurathi]] are a strange and solemn people, their forms reminiscent of great, tusked beasts, their faces long and narrow, their curved tusks arching toward their foreheads like spirals of polished ivory.   


They do not build cities, nor do they carve their names into stone. Instead, they carry history **within themselves**, their memories passed down through word and ritual. Scholars and treasure-seekers often seek the Lurathi for guidance, hoping they will lead them to lost places.   
They do not build cities, nor do they carve their names into stone. Instead, they carry history **within themselves**, their memories passed down through word and ritual. Scholars and treasure-seekers often seek the Lurathi for guidance, hoping they will lead them to lost places.   
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=== The Siltborn – Those Who Linger ===   
=== The Siltborn – Those Who Linger ===   
The Siltborn are not a people. They are a fate.   
The [[Siltborn]] are not a people. They are a fate.   


There are stories of **seekers who entered Baelmarsh searching for answers but never returned**. Sometimes, years later, their forms appear again—silent, cold, wandering the mire.   
There are stories of **seekers who entered Baelmarsh searching for answers but never returned**. Sometimes, years later, their forms appear again—silent, cold, wandering the mire.