Baelmarsh: Difference between revisions
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{{ | {{Realms of Orethil Infobox | ||
|Realm Name=Baelmarsh | |Realm Name=Baelmarsh | ||
|Image=[[File:Baelmarsh - General 02.jpg|center|frameless]] | |||
|Spirit=Baelon | |Spirit=Baelon | ||
|Significance=A land that remembers; what is lost is never truly gone. | |Significance=A land that remembers; what is lost is never truly gone. | ||
}} | }} | ||
{{ | {{Realms of Orethil Sections | ||
|Introduction=Baelmarsh is not a land of conquest or wealth. It is a land of remnants—a place where nothing is truly lost, only waiting beneath the water, buried beneath the roots. | |Introduction=Baelmarsh is not a land of conquest or wealth. It is a land of remnants—a place where nothing is truly lost, only waiting beneath the water, buried beneath the roots. | ||
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=== The Lurathi – Keepers of the Unforgotten === | === The Lurathi – Keepers of the Unforgotten === | ||
The Lurathi are a strange and solemn people, their forms reminiscent of great, tusked beasts, their faces long and narrow, their curved tusks arching toward their foreheads like spirals of polished ivory. | The [[Lurathi]] are a strange and solemn people, their forms reminiscent of great, tusked beasts, their faces long and narrow, their curved tusks arching toward their foreheads like spirals of polished ivory. | ||
They do not build cities, nor do they carve their names into stone. Instead, they carry history **within themselves**, their memories passed down through word and ritual. Scholars and treasure-seekers often seek the Lurathi for guidance, hoping they will lead them to lost places. | They do not build cities, nor do they carve their names into stone. Instead, they carry history **within themselves**, their memories passed down through word and ritual. Scholars and treasure-seekers often seek the Lurathi for guidance, hoping they will lead them to lost places. | ||
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=== The Siltborn – Those Who Linger === | === The Siltborn – Those Who Linger === | ||
The Siltborn are not a people. They are a fate. | The [[Siltborn]] are not a people. They are a fate. | ||
There are stories of **seekers who entered Baelmarsh searching for answers but never returned**. Sometimes, years later, their forms appear again—silent, cold, wandering the mire. | There are stories of **seekers who entered Baelmarsh searching for answers but never returned**. Sometimes, years later, their forms appear again—silent, cold, wandering the mire. | ||