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{{Realm Infobox
{{Realms of Orethil Infobox
|Realm Name=Fendralis
|Realm Name=Fendralis
|Image=[[File:Fendralis - General 02.jpg|center|frameless]]
|Spirit=Faydris
|Spirit=Faydris
|Significance=A realm of balance and life, where the ocean’s smallest creatures shape grand, thriving structures.
|Significance=A realm of balance and life, where the ocean’s smallest creatures shape grand, thriving structures.
}}
}}
{{Realm Sections
|Introduction=The Realm of '''Fendralis''' is a vast tropical archipelago, once part of [[Orrakar]], but now claimed by the sea. Towering plateaus rise from turquoise waters, their sheer cliffs remnants of a world before the flood. Coral reefs, submerged ruins, and tangled kelp forests hide the remnants of a lost age, while monsoons and rogue waves shape the ever-changing landscape.  


Despite its beauty, Fendralis is not a land of peace—storms rage unpredictably, the depths hold forgotten secrets, and the Nahari who call this place home guard it fiercely.  
{{Realms of Orethil Sections
|Geography=Fendralis is a fragmented world, where land and sea intertwine in a way unlike any other realm.
|Introduction=The Realm of '''Fendralis''' is a vast tropical archipelago, once part of [[Orrakar]], but now claimed by the sea. Towering plateaus rise from turquoise waters, their sheer cliffs remnants of a world before the flood. Coral reefs, submerged ruins, and tangled kelp forests hide the remnants of a lost age, while monsoons and rogue waves shape the ever-changing landscape.


===Landforms=== 
Fendralis is made up of '''seven main islands''', each an autonomous member of the Fendralis Federation. These islands, though diverse in landscape and culture, are united by a shared heritage and a deep connection to the sea. Despite its beauty, Fendralis is not a land of peace—storms rage unpredictably, the depths hold forgotten secrets, and the Nahari who call this place home guard it fiercely.
- The Mesa-Isles – Towering rock formations, the last remnants of ancient Orrakari canyonlands, now standing as islands covered in lush jungle and waterfalls. 
 
- The Coral Wastes – Vast, treacherous reef fields, riddled with shipwrecks and submerged ruins, where only Nahari navigators can sail safely.
|Geography=Fendralis is a fragmented world, where land and sea intertwine in a way unlike any other realm.
- The Drowned Steps – The remnants of an ancient canyon road, now half-sunken, forming a maze of tidal channels and deep sinkholes. 
- The Abyssal Trenches – Deep ocean chasms, where the sun never reaches, rumored to be home to ancient beings and forgotten Nahari secrets.
- The Stormbreak Coast – A region constantly ravaged by typhoons, where wave-carved cliffs and hidden grottoes serve as fortresses for Nahari warriors and pirate fleets.


===Notable Locations===
===The Seven Islands of the Fendralis Federation===
Though ever-changing, certain places hold legendary significance in Fendralis.
Each island of the federation has its own unique landscape, culture, and role within the archipelago.


- Va’karis – The floating capital of the Nahari Federation, built upon the highest mesa still above water, with structures both above and beneath the waves.
* '''Va’karis''' – The floating capital of the federation, built upon the highest remaining mesa. This island is the political and cultural heart of the Nahari people, featuring both above-water and underwater structures.
- The Sunken Spires The half-drowned ruins of a forgotten civilization, some still visible just beneath the water, others lost forever.
* '''Azura’Shel''' Known for its vast coral labyrinths and phosphorescent tidal caves, this island is home to the Nahari’s greatest navigators and deep-sea dwellers.
- The Maw of the Abyss – A massive trench, so deep that even the Nahari fear to dive too far. Some say it whispers to those who get too close.
* '''Stormhaven''' – A rugged island constantly battered by typhoons, its towering cliffs and hidden grottoes serve as fortresses for warriors and pirate fleets.
- The Broken Chain – A series of shattered land-bridges, once connecting Fendralis to Orrakar, now standing as isolated cliffs and hidden coves.
* '''Mirak’Tol''' – A sprawling island with dense jungle-covered ruins from an age before the flood, filled with ancient Nahari relics and mysterious overgrown temples.
- The Black Shoals – A region where the water turns dark, and even the bravest sailors refuse to venture. It is said that those who enter never return the same.
* '''Driftspire''' – A chain of floating reef-islands, constantly shifting due to unpredictable tides. The Nahari here have adapted to a nomadic, seafaring way of life.
|Climate=Fendralis is a tropical realm, shaped by unpredictable weather patterns and a delicate balance between calm beauty and violent chaos.  
* '''Oshen’Kai''' – Known for its tranquil mangrove forests and bioluminescent flora, this island is the center of spiritual and ecological preservation.
* '''Black Shoal''' – A foreboding island where the waters turn dark, rumored to be cursed. Few return unchanged after venturing into its depths.


- Monsoon Seasons – The islands experience intense seasonal storms, flooding lowlands and reshaping coastlines.  
===Landforms===
* The Mesa-Isles – Towering rock formations, the last remnants of ancient Orrakari canyonlands, now standing as islands covered in lush jungle and waterfalls. 
* The Coral Wastes – Vast, treacherous reef fields, riddled with shipwrecks and submerged ruins, where only Nahari navigators can sail safely. 
* The Drowned Steps – The remnants of an ancient canyon road, now half-sunken, forming a maze of tidal channels and deep sinkholes. 
* The Abyssal Trenches – Deep ocean chasms, where the sun never reaches, rumored to be home to ancient beings and forgotten Nahari secrets. 
* The Stormbreak Coast – A region constantly ravaged by typhoons, where wave-carved cliffs and hidden grottoes serve as fortresses for Nahari warriors and pirate fleets.


- The Ever-Tides – The tides in Fendralis are strangely erratic, sometimes changing without the influence of the moon, a phenomenon still unexplained.  
|Climate=Fendralis is a tropical realm, shaped by unpredictable weather patterns and a delicate balance between calm beauty and violent chaos.


- Humid, Rain-Drenched Jungles – The islands are covered in thick tropical forests, rich with exotic plants, towering mangroves, and phosphorescent fungi.  
* '''Monsoon Seasons''' – The islands experience intense seasonal storms, flooding lowlands and reshaping coastlines. 
|Flora and Fauna=Despite its harsh and shifting nature, Fendralis is teeming with life, much of it dangerous, predatory, or deeply tied to the sea.   
* '''The Ever-Tides''' – The tides in Fendralis are strangely erratic, sometimes changing without the influence of the moon, a phenomenon still unexplained. 
* '''Humid, Rain-Drenched Jungles''' – The islands are covered in thick tropical forests, rich with exotic plants, towering mangroves, and phosphorescent fungi.   


===Flora===
|Flora and Fauna=Despite its harsh and shifting nature, Fendralis is teeming with life, much of it dangerous, predatory, or deeply tied to the sea.
- Tidebloom Vines – Hardy plants that grow half-submerged, their roots adapting to both salt and fresh water.   
 
- Glowkelp – A luminescent underwater plant, lighting the depths like an eerie submerged forest.   
===Flora===
- Stormfruit Trees – Enormous, weather-resistant trees, their thick roots clinging to the edges of cliffs and plateaus.   
* '''Tidebloom Vines''' – Hardy plants that grow half-submerged, their roots adapting to both salt and fresh water.   
- Daggerleaf Reeds – Sharp, spear-like plants found in the Coral Wastes, capable of piercing soft flesh if stepped on.   
* '''Glowkelp''' – A luminescent underwater plant, lighting the depths like an eerie submerged forest.   
* '''Stormfruit Trees''' – Enormous, weather-resistant trees, their thick roots clinging to the edges of cliffs and plateaus.   
* '''Daggerleaf Reeds''' – Sharp, spear-like plants found in the Coral Wastes, capable of piercing soft flesh if stepped on
 
===Fauna===
* '''Reefstalkers''' – Fast, intelligent hunters, blending into coral and rock, striking from the shadows. 
* '''Tide Serpents''' – Massive aquatic snakes, capable of disappearing into the depths and striking from beneath. 
* '''Leviathan Rays''' – Enormous manta-like creatures, some large enough to serve as living transport for Nahari deep-sea dwellers. 
* '''The Drowned Ones (Rumored)''' – Said to be ancient Nahari, transformed by the abyss, appearing only in the darkest waters.   


===Fauna=== 
- Reefstalkers – Fast, intelligent hunters, blending into coral and rock, striking from the shadows. 
- Tide Serpents – Massive aquatic snakes, capable of disappearing into the depths and striking from beneath. 
- Leviathan Rays – Enormous manta-like creatures, some large enough to serve as living transport for Nahari deep-sea dwellers. 
- The Drowned Ones (Rumored) – Said to be ancient Nahari, transformed by the abyss, appearing only in the darkest waters.
|Cultural Significance=Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.
|Cultural Significance=Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.
|Mythology and Legends=The ocean remembers what the land forgets, and the people of Fendralis do not trust the deep lightly.  
- The Drowned Gods – Some Nahari believe that ancient deities still sleep beneath the waves, waiting for the right call to rise again.  


- The Vanished Isles – Legends speak of islands that once existed, now completely gone, swallowed without a trace. Some say they move, appearing only in times of great change.  
|Mythology and Legends=The ocean remembers what the land forgets, and the people of Fendralis do not trust the deep lightly.


- The Leviathan War – An old Nahari tale speaks of a time when great sea-beasts ruled, and their remains still sleep beneath the reefs, waiting to be woken.  
* '''The Drowned Gods''' – Some Nahari believe that ancient deities still sleep beneath the waves, waiting for the right call to rise again. 
* '''The Vanished Isles''' – Legends speak of islands that once existed, now completely gone, swallowed without a trace. Some say they move, appearing only in times of great change. 
* '''The Leviathan War''' – An old Nahari tale speaks of a time when great sea-beasts ruled, and their remains still sleep beneath the reefs, waiting to be woken.
}}
}}