Kar-Thal: Difference between revisions
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=== Surn's Refuge === | === Surn's Refuge === | ||
[[File:Kar-Thal_Grand_Hall.jpg|thumb|The Grand Hall of Oras]] | [[File:Kar-Thal_Grand_Hall.jpg|thumb|The Grand Hall of Oras]] | ||
[[Surn's Refuge]] is a district focused on | [[Surn's Refuge]] is a district focused on public ceremony. A cavernous sanctuary filled with chimes made of minerals and natural spires. The city's public rituals and events take place here. | ||
=== The Stonesteps === | === The Stonesteps === | ||
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=== Tarsu-un === | === Tarsu-un === | ||
[[Tarsu-un]] is the district with quarry access and miner guilds. This district lies closest to the city’s outer quarry networks and is inhabited by stonecutters and Minthari tunnelers. The dwellings here are more utilitarian | [[Tarsu-un]] is the district with quarry access and miner guilds. This district lies closest to the city’s outer quarry networks and is inhabited by stonecutters and Minthari tunnelers. The dwellings here are more utilitarian. | ||
=== Stone's Hold === | === Stone's Hold === | ||
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=== '''Tarrakul Arhun''' ("The Rooted Temple") === | === '''Tarrakul Arhun''' ("The Rooted Temple") === | ||
[[Tarrakul Arhun]] is a sanctuary built around a massive column of uncarved stone, considered a | [[Tarrakul Arhun]] is a sanctuary built around a massive column of uncarved stone, considered a conduit of Oras’s essence. | ||
=== '''The Ashlar Vaults''' === | === '''The Ashlar Vaults''' === | ||
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=== '''The Lithic Gate''' === | === '''The Lithic Gate''' === | ||
The [[Lithic Gate]] is a fortified threshold into Kar-Thal, constructed from interlocking slabs without mortar. The gate’s architecture is designed to shift subtly with seismic vibrations, rendering it unbreachable. Guarded by Earthbound Sentinels | The [[Lithic Gate]] is a fortified threshold into Kar-Thal, constructed from interlocking slabs without mortar. The gate’s architecture is designed to shift subtly with seismic vibrations, rendering it unbreachable. Guarded by Earthbound Sentinels | ||
|Culture and Society=Life in Kar-Thal is | |Culture and Society=Life in Kar-Thal is slow and deliberate. As the seat of the [[Council of Kar-Thal]], and ruled by the council itself, the city embodies the most formal and conservative expression of Duranthi values. Every civic process, from decision-making to public labor is guided by ancestral precedent. | ||
Ceremonial roles in Kar-Thal are deeply institutionalized. Stonewardens and Lorewardens maintain the city’s sacred routines. | |||
Kar-Thal | Citizens of Kar-Thal observe [[Veshariin]] (''Harmonic Days''), when public life slows to a standstill and many citizens descend into meditation chambers commune with the subterranean vibrations of the earth itself. These moments of stillness are said to maintain spiritual balance and civic unity. | ||
Artisans in the Kar-Thal tradition craft for the longetivity of the art itself. | |||
|Spiritual Significance=The city is situated on the border of the Domain of Oras and as such Earth Spirits are frequently encountered within its caverns and halls. Duranthi believe Kar-Thal to be one of the few remaining places where the voice of Oras can be heard directly through the stone. Though Oras remains the core presence of the city, the [[Ascendant Spirit]] [[Varunel]] is also invoked in archival and legislative rites, representing continuity and recorded truth. | |||
|Economy=Kar-Thal’s economy centers on stonecraft, mineral trade, and earth-imbued artifacts. While not aggressively expansionist, it maintains deep trade ties with [[Minthari]] Settlements. | |||
|Defense and Military=Kar-Thal is naturally fortified by the Citadel Mountains. In addition, the Stonewardens are warriors capable of reshaping terrain during battle. The city’s layered structure and deep caverns make it nearly impregnable to direct assault. | |||
|Dangers and Threats=While isolated and well-protected, Kar-Thal faces threats from deep-earth disturbances. Seismic tremors, though rare, are sometimes seen as warnings from Oras. | |||
|Spiritual Significance=The city is situated | |||
|Economy=Kar-Thal’s economy centers on stonecraft, mineral trade, and earth-imbued artifacts. While not aggressively expansionist, it maintains deep trade ties with [[Minthari]] Settlements | |||
|Defense and Military=Kar-Thal is naturally fortified by the Citadel Mountains. In addition, | |||
|Dangers and Threats=While isolated and well-protected, Kar-Thal faces threats from deep-earth disturbances. Seismic tremors, though rare, are sometimes seen as warnings from Oras | |||
|Representation in Media==== '''Art and Visual Depictions''' === | |Representation in Media==== '''Art and Visual Depictions''' === | ||
Kar-Thal is frequently portrayed in Duranthi art, though rarely in full or literal form. Instead, artists emphasize the city’s underlying geometry, mass, and silence. Resonance painters, stone-dust muralists, and sculptors often represent Kar-Thal through abstract forms—layered arches, weight-bearing columns, and partial echoes of walls and halls. | Kar-Thal is frequently portrayed in Duranthi art, though rarely in full or literal form. Instead, artists emphasize the city’s underlying geometry, mass, and silence. Resonance painters, stone-dust muralists, and sculptors often represent Kar-Thal through abstract forms—layered arches, weight-bearing columns, and partial echoes of walls and halls. | ||