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|Realms of Orethil Name=Terasil
|Realms of Orethil Name=Terasil
|Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]]
|Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]]
|Regions=Sanctuary Vale, Yalta Expanse, Fractured Wedge, Citadel Mountains, Murzakar Range, Boundary Mountains, Khargaath Range
|Regions=Sanctuary Vale, Yalta Expanse, Fractured Wedge, Citadel Mountains, Murazkar Range, Boundary Mountains, Khargaath Range
|Spirit=[[Varunel]], [[Tehrum]]
|Spirit=[[Varunel]], [[Tehrum]]
|Inhabitants=Duranthi, [[Capamnos]]
|Inhabitants=Duranthi, [[Capamnos]]
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|Introduction=Terasil is a realm of mountains and memory situated within the wider material plane of [[Orethil]]. At the core of Terasil stands the [[Citadel Mountains]], an unyielding range that forms the boundary of the Domain of [[Oras]], the last untouched expression of Oras’s intent. Surrounding this sanctuary, the realm of Terasil unfolds in dry valleys, weathered hills, massive mountains and savannah expanses.
|Introduction=Terasil is a realm of mountains and memory situated within the wider material plane of [[Orethil]]. At the core of Terasil stands the [[Citadel Mountains]], an unyielding range that forms the boundary of the Domain of [[Oras]], the last untouched expression of Oras’s intent. Surrounding this sanctuary, the realm of Terasil unfolds in dry valleys, weathered hills, massive mountains and savannah expanses.


During the age of ascendance, Tehrum, the spirit of mountains and stone and Varunel the spirit of memory made Terasil their home and shaped the realm we know today. To live in Terasil is to walk upon a living record. The stones carry not only names and moments, but also the burden of unalterable memory. While the realm provides stability and clarity, it also resists transformation. Innovation is viewed with suspicion, and even necessary change is often filtered through layers of precedent, ritual, and ancestral permission.
During the [[age of ascendance]], Tehrum, the spirit of mountains and stone and Varunel the spirit of memory made Terasil their home and shaped the realm we know today. To live in Terasil is to walk upon a living record. The stones carry not only names and moments, but also the burden of unalterable memory. While the realm provides stability and clarity, it also resists transformation. Innovation is viewed with suspicion, and even necessary change is often filtered through layers of precedent, ritual, and ancestral permission.
|History==== The [[Age of Ascendance]] (c. BME 100,000-50,000) ===
|History==== The Age of Ascendance (c. BME 100,000-50,000) ===
After the realms stabilized, the ascendant spirits took over the primordial realms in pairs. Varunel and Tehrum settled in central Orethil but the domain of Oras. Tehrum, shaped the tangible aspects of the realms. The mountains and highlands, but also geographic instability. Varunel the intangible aspects. Imbuing the land with memory but also stagnation.  
After the realms stabilized, the ascendant spirits took over the primordial realms in pairs. Varunel and Tehrum settled in central Orethil but the domain of Oras. Tehrum, shaped the tangible aspects of the realms. The mountains and highlands, but also geographic instability. Varunel the intangible aspects. Imbuing the land with memory but also stagnation.  


=== The [[Great Migration]] (c. BME 50,000-20,000) ===
=== The Great Migration (c. BME 50,000-20,000) ===
[[Trueborn]] humans migrating from their ancestral home of [[Awenelir]], moved throughout the newly formed Orethil. In Terasil humans formed two distinct races over time. The keepers of Memory, the Stoneborn Duranthi and the followers of Greed and Desire, the Minthari.
[[Trueborn]] humans migrating from their ancestral home of [[Awenelir]] during the [[Great Migration]], moved throughout the newly formed Orethil. In Terasil humans became the Duranthi.


=== The Age of Deep Roads (c. BME 20,000-0) ===
=== The Age of Deep Roads (c. BME 20,000-0) ===
As surface erosion intensified, subterranean life expanded. The [[Minthari]] forged extensive tunnel networks. The development of the [[Deep Roads]] facilitated trade and cultural exchange between the Minthari and Duranthi.
As surface erosion intensified, subterranean life expanded from nearby [[Minthal]]. The [[Minthari]] forged extensive tunnel networks. The development of the [[Deep Roads]] facilitated trade and cultural exchange between the Minthari and Duranthi.


===Modern Terasil (0 ME-Present)===
===Modern Terasil (0 ME-Present)===
Terasil today endures as a realm defined by continuity and resilience. Its landscapes—mountains, valleys, and underground cities—bear the imprint of aeons of transformation. While the [[Duranthi]] maintain ancestral customs rooted in spiritual [[attunement]] with stone, the [[Minthari]] continue to expand and explore the depths of the subterranean world. The realm stands as a testament to endurance in the face of elemental change.
Terasil today endures as a realm defined by continuity and resilience. Its landscapes—mountains, valleys, and underground cities—bear the imprint of transformation. While the [[Duranthi]] maintain ancestral customs rooted in spiritual [[attunement]] with stone and memory, the [[Capamnos]] continue to maintain their isolation in the mountains of Terasil.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>




The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects not only geological time but cultural stillness.
The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects not only geological time but cultural stillness.
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] and the Fractured Wedge. These are nestled between the mountain regions of the Citadel Mountains, the [[Murazkar Range]], The [[Boundary Mountains]], and the [[Khargaath Range]].
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] and the Fractured Wedge. These are nestled between the mountain regions of the Citadel Mountains, the [[Murazkar Range]], the [[Boundary Mountains]], and the [[Khargaath Range]].
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
|Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]]
|Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]]