Celyndor: Difference between revisions
No edit summary |
No edit summary |
||
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Realms of Orethil Infobox | ||
|Realms of [[Orethil]] Name=Celyndor | |||
|Image=[[File:Celyndor.jpg|center|frameless]] | |||
|Spirit=[[Soravet]] | |||
|Inhabitants=[[Selathi]] | |||
|Significance=A vast, unbroken realm of deep woods and endless growth, where life thrives in the balance of nature. | |||
|Realm Name=Celyndor | |Realm Name=Celyndor | ||
}} | }} | ||
{{ | {{Realms of Orethil Sections | ||
|Introduction='''Celyndor''' is a vast, unbroken expanse of deep forests, where life exists in a delicate balance shaped by time and nature. Towering trees stretch beyond the horizon, their roots weaving through the land, while canopies form an endless green expanse that shelters the world below. Every leaf, vine, and creature is part of a vast, interconnected web, where survival depends on harmony rather than dominion. | |Introduction='''Celyndor''' is a vast, unbroken expanse of deep forests, where life exists in a delicate balance shaped by time and nature. Towering trees stretch beyond the horizon, their roots weaving through the land, while canopies form an endless green expanse that shelters the world below. Every leaf, vine, and creature is part of a vast, interconnected web, where survival depends on harmony rather than dominion. | ||
Line 115: | Line 117: | ||
The north is the least touched by civilization, where the forests stand tall and ancient. Though it remains largely untamed, rivalries and alliances still shape the land. | The north is the least touched by civilization, where the forests stand tall and ancient. Though it remains largely untamed, rivalries and alliances still shape the land. | ||
* The Wardens of the Root – A loose coalition of Dralvir elders and Velkyn sages who act as protectors of Celyndor’s deepest groves. They do not claim authority, but they intervene when the forest is threatened, using their influence to prevent settlements from expanding too far. While many respect their wisdom, others see them as stubborn traditionalists unwilling to accept change. | * The Wardens of the Root – A loose coalition of Dralvir elders and Velkyn sages who act as protectors of Celyndor’s deepest groves. They do not claim authority, but they intervene when the forest is threatened, using their influence to prevent settlements from expanding too far. While many respect their wisdom, others see them as stubborn traditionalists unwilling to accept change. | ||
* The Skybound Pact – An alliance of Thryssin clans who control the high canopy of the northern forests. Their treetop settlements are hidden, linked by woven bridges and pathways known only to them. The Pact ensures that no outsider enters their lands unnoticed. Some wish to remain isolated, but others believe they must act to defend the northern wilds before it is too late. | * The Skybound Pact – An alliance of Thryssin clans who control the high canopy of the northern forests. Their treetop settlements are hidden, linked by woven bridges and pathways known only to them. The Pact ensures that no outsider enters their lands unnoticed. Some wish to remain isolated, but others believe they must act to defend the northern wilds before it is too late. | ||
=== Southern Celyndor: Civilization at the Forest’s Edge === | === Southern Celyndor: Civilization at the Forest’s Edge === | ||
The south is more open and temperate, where settlements exist among the trees and factions compete for influence over the land. | The south is more open and temperate, where settlements exist among the trees and factions compete for influence over the land. | ||
* The Greenwood Assembly – A council of settlements, nomadic bands, and Velkyn groves that mediate disputes and oversee trade. They do not seek to rule Celyndor, only to ensure that no single power grows too dominant. Some factions see them as necessary mediators, while others believe they are an attempt to impose order on a land that should remain wild. | * The Greenwood Assembly – A council of settlements, nomadic bands, and Velkyn groves that mediate disputes and oversee trade. They do not seek to rule Celyndor, only to ensure that no single power grows too dominant. Some factions see them as necessary mediators, while others believe they are an attempt to impose order on a land that should remain wild. | ||
* The Moonwake Clans – A collection of nomadic Kaethari kinships, each with its own traditions and way of life. Some clans ally with the Greenwood Assembly, while others reject all forms of structured rule. Their unpredictable nature makes them both respected and feared, as their movements often signal change in the balance of the land. | * The Moonwake Clans – A collection of nomadic Kaethari kinships, each with its own traditions and way of life. Some clans ally with the Greenwood Assembly, while others reject all forms of structured rule. Their unpredictable nature makes them both respected and feared, as their movements often signal change in the balance of the land. | ||
* The Hollow Concord – A secretive gathering of wanderers, seekers, and outcasts who dwell in the shadowed depths of the Veilwood. Some believe they guard ancient knowledge lost to time, while others claim they have strayed too far from Kaelthorin’s will. Their motives remain unclear, but their presence is enough to unnerve those who fear what lies in the heart of the wild. | * The Hollow Concord – A secretive gathering of wanderers, seekers, and outcasts who dwell in the shadowed depths of the Veilwood. Some believe they guard ancient knowledge lost to time, while others claim they have strayed too far from Kaelthorin’s will. Their motives remain unclear, but their presence is enough to unnerve those who fear what lies in the heart of the wild. | ||
=== Conflicts and Power Struggles === | === Conflicts and Power Struggles === | ||
Though Celyndor is a land of balance and patience, its factions do not always agree. | Though Celyndor is a land of balance and patience, its factions do not always agree. | ||
* The Wardens of the Root and the Greenwood Assembly remain uneasy allies, with the Wardens fearing that the Assembly’s mediation will lead to unwanted expansion. | * The Wardens of the Root and the Greenwood Assembly remain uneasy allies, with the Wardens fearing that the Assembly’s mediation will lead to unwanted expansion. | ||
* The Skybound Pact is divided—some wish to remain unseen, while others argue that action is needed to protect the northern wilds from outside influence. | * The Skybound Pact is divided—some wish to remain unseen, while others argue that action is needed to protect the northern wilds from outside influence. | ||
* The Moonwake Clans are unpredictable, shifting between cooperation and defiance. Some join the Assembly, while others seek to tear down any attempt to govern the wilds. | * The Moonwake Clans are unpredictable, shifting between cooperation and defiance. Some join the Assembly, while others seek to tear down any attempt to govern the wilds. | ||
* The Hollow Concord’s true purpose remains unknown, but whispers of their influence spread through the land. | * The Hollow Concord’s true purpose remains unknown, but whispers of their influence spread through the land. | ||
Celyndor’s balance is ever-changing. Though no single force rules the land, each faction leaves its mark, shaping the future of the endless forest. | Celyndor’s balance is ever-changing. Though no single force rules the land, each faction leaves its mark, shaping the future of the endless forest. |