Jump to content

Telenkar Hold: Difference between revisions

From Adaris
No edit summary
m Text replacement - "Council of Stone" to "Council of Kar-Thal"
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Outpost Infobox
{{Outposts in the Sanctuary Vale Infobox
|Name=Telenkar Hold
|Name=Telenkar Hold
|Type=Mountain Customs Outpost
|Image=[[File:Telenkar Hold.jpg|center|frameless]]
|Location=Central [[Murazkar Range]]
|Type=Mountain Customs Outpost in the [[Sanctuary Vale]]
|Location=Central Murazkar Range
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Inhabitants=[[Orasian]]
|Region=Sanctuary Vale
|Controlled by=[[Council of Stone]]
|Subregion=Murzakar Range
|Significance=Primary junction on the Kar-DuL Deep Road and site of the Skybreak Road to [[Vaelthar]]
|Inhabitants=[[Duranthi]]
|Controlled by=[[Council of Kar-Thal]]
|Significance=Primary junction on the Kar-Dul Deep Road and site of the Skybreak Road to [[Vaelthar]]
}}
}}
{{Outpost Sections
{{Outposts in the Sanctuary Vale Sections
|Districts=Telenkar Hold’s layout reflects its logistical and cultural hybridity. Key districts include:
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.
 
|Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths.
* The Junction Ring – The central plaza where Deep Road caravans arrive and depart.
|History=Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. .
* Surward Reach – The vertical chambers surrounding the Vaelthar Sur, including landing docks and freight lifts.
|Defenses and Watch=As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent [[Stonewarden]] garrison is posted here.
* Deepwatch Bastion – Fortified guild halls used by the Compact to maintain order, coordinate patrols, and regulate passage.
|Culture and Protocol=Telenkar is defined by neutrality, efficiency, and documentation. Governance is rotational, and permanent residents are few. Clear conduct is expected from visitors. Local code mandates identification and registration at all entry points. The hold is considered a place of passage, not belonging.
* Red Vault Market – A semi-permanent trade concourse carved from iron-rich stone, known for rare ore and shard-trade.
|Districts=Telenkar’s layout reflects its dual purpose as trade hub and control point. Key districts include:
* Lantern Wall – Residential chambers arrayed along the southern slope, named for their soft bioluminescent lamplight.
* The Junction Ring – Central plaza where Deep Road caravans are processed.
|Culture and Society=Telenkar Hold is multilingual and adaptive, known for its blend of Kar-Thali formality, Vaelthari openness, and deep-dwelling traditions. Silence and tonal etiquette are respected, but ritual flexibility is greater than in surface-bound settlements. Inter-faction arbitration, trade oaths, and passage rituals are overseen by neutral tonekeepers.
* Surward Reach – Elevated platforms surrounding the Vaelthar approach, including freight lifts.
|Economy=Telenkar thrives on trade tariffs, deep ore refinement, shardcraft, and surface-linked exports. The Red Vault Market is one of the few places where goods from [[Kar-Thal]], Vaelthar, and [[Dul-Val]] intersect without direct political oversight.
* Deepwatch Bastion – Headquarters for the local enforcement compact and road coordination.
|Defense and Watch=Telenkar Hold maintains its own internal warden force under the Deepwatch Compact. Though not as heavily militarized as Kar-Thal or Dul-Val, its compact structure and multiple chokepoints make it easily defensible. All approaches—especially the Vaelthar Sur—are under continuous surveillance.
* Red Vault Market – Iron-rich trade gallery known for ore exchange and shardcraft.
|Dangers and Threats=Occasional deep tunnel collapses, minor resonance surges, and illicit crossings from lower spurs remain risks. Long-term spiritual drift or echo saturation has been recorded in deeper chambers. The ruins of nearby abandoned town [[Kharum-Zhal]] are sealed but monitored, and any activity along its collapsed spur is considered a Class II threat.
* Lantern Wall – Tiered residential chambers lit by soft bioluminescent lamps.
|Culture and Society=Telenkar’s society is practical and diverse, shaped by influence from Kar-Thal, Vaelthar, and other Deep Road cultures. Procedural conduct and mutual respect guide most interactions. Trade arbitration and border mediation are handled by registered officials trained in inter-settlement codes.
|Economy=Telenkar’s economy is based on trade tariffs, ore processing, and regulated shard exchange. The Red Vault Market serves as a neutral zone where multiple regional powers interact with minimal oversight.
|Defense and Watch=Telenkar maintains its own [[warden]] contingent under the Deepwatch Compact. Its defensible layout and natural chokepoints allow for rapid lockdown. All highland and tunnel approaches are monitored continuously.
|Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard.
}}
}}
[[category:Sanctuary Vale]]
[[Category:Council of Kar-Thal Holdings]]
[[category:Orasian Settlements]]
[[category: Murazkar Range]]

Latest revision as of 15:33, 17 April 2025

Telenkar Hold
TypeMountain Customs Outpost in the Sanctuary Vale
LocationCentral Murazkar Range
RealmTerasil
RegionSanctuary Vale
SubregionMurzakar Range
InhabitantsDuranthi
Controlled byCouncil of Kar-Thal
SignificancePrimary junction on the Kar-Dul Deep Road and site of the Skybreak Road to Vaelthar

Telenkar Hold is a fortified above-ground outpost situated in the central heights of the Murazkar Range. Positioned at the midpoint of the Deep Road between Kar-Thal and Dul-Val, it also marks the terminus of the high-altitude Skybroken Trail from Vaelthar. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.

Geography

Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths.

History

Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. .

Defenses and Watch

As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent Stonewarden garrison is posted here.