Telenkar Hold: Difference between revisions
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{{ | {{Outposts in the Sanctuary Vale Infobox | ||
|Name=Telenkar Hold | |Name=Telenkar Hold | ||
|Image=[[File: | |Image=[[File:Telenkar Hold.jpg|center|frameless]] | ||
|Type=Mountain Customs Outpost | |Type=Mountain Customs Outpost in the [[Sanctuary Vale]] | ||
|Location=Central Murazkar Range | |Location=Central Murazkar Range | ||
|Realm=[[Terasil]] | |Realm=[[Terasil]] | ||
|Inhabitants= | |Region=Sanctuary Vale | ||
|Controlled by=[[Council of | |Subregion=Murzakar Range | ||
|Significance=Primary junction on the Deep Road and site of the [[Vaelthar]] | |Inhabitants=[[Duranthi]] | ||
|Controlled by=[[Council of Kar-Thal]] | |||
|Significance=Primary junction on the Kar-Dul Deep Road and site of the Skybreak Road to [[Vaelthar]] | |||
}} | }} | ||
{{ | {{Outposts in the Sanctuary Vale Sections | ||
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the | |Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar. | ||
|Geography=Built atop a stone shelf | |Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths. | ||
|History=Telenkar Hold was | |History=Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. . | ||
| | |Defenses and Watch=As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent [[Stonewarden]] garrison is posted here. | ||
|Culture and Protocol=Telenkar is defined by neutrality, efficiency, and documentation. Governance is rotational, and permanent residents are few. Clear conduct is expected from visitors. Local code mandates identification and registration at all entry points. The hold is considered a place of passage, not belonging. | |||
|Districts=Telenkar’s layout reflects its dual purpose as trade hub and control point. Key districts include: | |||
* The Junction Ring – Central plaza where Deep Road caravans are processed. | |||
* Surward Reach – Elevated platforms surrounding the Vaelthar approach, including freight lifts. | |||
* Deepwatch Bastion – Headquarters for the local enforcement compact and road coordination. | |||
* Red Vault Market – Iron-rich trade gallery known for ore exchange and shardcraft. | |||
* Lantern Wall – Tiered residential chambers lit by soft bioluminescent lamps. | |||
|Culture and Society=Telenkar’s society is practical and diverse, shaped by influence from Kar-Thal, Vaelthar, and other Deep Road cultures. Procedural conduct and mutual respect guide most interactions. Trade arbitration and border mediation are handled by registered officials trained in inter-settlement codes. | |||
|Economy=Telenkar’s economy is based on trade tariffs, ore processing, and regulated shard exchange. The Red Vault Market serves as a neutral zone where multiple regional powers interact with minimal oversight. | |||
|Defense and Watch=Telenkar maintains its own [[warden]] contingent under the Deepwatch Compact. Its defensible layout and natural chokepoints allow for rapid lockdown. All highland and tunnel approaches are monitored continuously. | |||
|Culture and | |Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard. | ||
|Districts= | |||
* The Junction Ring – | |||
* Surward Reach – | |||
* Deepwatch Bastion – | |||
* Red Vault Market – | |||
* Lantern Wall – | |||
|Culture and Society= | |||
|Economy= | |||
|Defense and Watch=Telenkar | |||
|Dangers and Threats= | |||
}} | }} | ||
[[ | [[Category:Council of Kar-Thal Holdings]] | ||
[[category: | [[category: Murazkar Range]] |
Latest revision as of 15:33, 17 April 2025
Telenkar Hold | |
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Type | Mountain Customs Outpost in the Sanctuary Vale |
Location | Central Murazkar Range |
Realm | Terasil |
Region | Sanctuary Vale |
Subregion | Murzakar Range |
Inhabitants | Duranthi |
Controlled by | Council of Kar-Thal |
Significance | Primary junction on the Kar-Dul Deep Road and site of the Skybreak Road to Vaelthar |
Telenkar Hold is a fortified above-ground outpost situated in the central heights of the Murazkar Range. Positioned at the midpoint of the Deep Road between Kar-Thal and Dul-Val, it also marks the terminus of the high-altitude Skybroken Trail from Vaelthar. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.
Geography
Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths.
History
Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. .
Defenses and Watch
As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent Stonewarden garrison is posted here.