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| {{Outposts in the Sanctuary Vale Infobox | | {{Outposts in the Sanctuary Vale Infobox |
| |Name=Vul Thak's Gate | | |Name=Vul Thak's Gate |
| |Image=[[File:Terasil - Vul Thak 01.jpg|center|frameless]] | | |Image=[[File:Vul-Thak_Gate.jpg|center|frameless]] |
| |Type=Mountain Outposts in the [[Sanctuary Vale]] | | |Type=Mountain Outposts in the [[Sanctuary Vale]] |
| |Location=Eastern [[Murazkar Range]] | | |Location=Eastern [[Murazkar Range]] |
| |Realm=[[Kar-Thal]] | | |Realm=[[Kar-Thal]] |
| |Controlled by=[[Council of Stone]] | | |Region=Sanctuary Vale |
| | |Subregion=Murazkar Range |
| | |Controlled by=[[Council of Kar-Thal]] |
| |Significance=Primary surface checkpoint between Kar-Thal and the Deep Road | | |Significance=Primary surface checkpoint between Kar-Thal and the Deep Road |
| }} | | }} |
| {{Outposts in the Sanctuary Vale Sections | | {{Outposts in the Sanctuary Vale Sections |
| |Introduction=Vul Thak’s Gate is a fortified Kar-Thali Outposts in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys. | | |Introduction=Vul Thak’s Gate is a fortified [[Duranthi]] outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe wind it serves as a watch-post and entrance to the Deep Road. |
| |Geography=The Outposts in the Sanctuary Vale is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers. | | |Geography=The outpost is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers. |
| |History=Established during the stabilization campaigns after the [[Great Erosion]], Vul Thak’s Gate originally served as a warden Outposts in the Sanctuary Vale for surface patrols. Its role shifted over time into a ceremonial and logistical threshold for Deep Road entry. Named for an oath-bound warden who died sealing a breach in the eastern tunnels, Vul Thak’s name is intoned by all who pass through. | | |History=Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as an outpost for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an [[stonewarden]] who died sealing a breach in the eastern tunnels. |
| |Functions and Features=The Outposts in the Sanctuary Vale includes the following key structures:
| | |Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely. |
| | | |Threats=Seasonal avalanches, cliff shifts, and high-winds are constant hazards. |
| * Wind Shrine – A circular sky-facing chamber used for transition chants and threshold alignment.
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| * Gatehall – The fortified hall where tone clearances and journey permissions are issued.
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| * Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal.
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| * Subduct Hatch – A massive stone hatch that seals the Deep Road entry, engraved with harmonic lock-runes.
| |
| |Culture and Ritual=Travelers bound for the Deep Road are required to observe a period of tonal stillness within the Gatehall before departure. Food, speech, and personal resonance items are restricted during this period. Departure is marked by a low chime struck on the outer rim of the Wind Shrine. Returnees must submit to spiritual scrutiny before reentry to Kar-Thal territory.
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| |Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by Deeproad Wardens and tonal surveyors. Its wind-exposed location makes siege unlikely, and its harmonic wards are calibrated to detect both physical and resonance anomalies. | |
| |Threats=Seasonal avalanches, cliff shifts, and high-wind tone distortion are constant hazards. Rarely, resonance flares or deep-tunnel breaches force full seal protocols. Travelers unprepared for the Deep Road’s psychological weight are sometimes detained for grounding. | |
| }} | | }} |
| [[category:Council of Stone Holdings]] | | [[Category:Council of Kar-Thal Holdings]] |
| | [[category: Murazkar Range]] |