Korrash: Difference between revisions

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{{Sophants Infobox
{{Races Infobox
|Name=Korrash
|Civilized=Yes
|Image=[[File:Korrash - General 02.jpg|center|frameless]]
|Plural=Korrash
|Inhabitants Name=Korrash
|Inhabitants Name=Korrash
|Plural=Korrash
|Image=[[File:Korrash 2.jpg|center|frameless]]
|Primary Realm=[[Tahr’Zul]]
|Primary Realm=[[Tahr’Zul]]
}}
}}
{{Sophants Sections
{{Races Sections
|Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain.   
|Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain.   


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* "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms.   
* "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms.   
* They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle.
* They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle.
|Notable Settlements=Though the Korrash have no great cities, they carve out dwellings within volcanic sanctuaries, hidden from outsiders. 
*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. 
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. 
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return.
|History and Legends==== 1. The Trial of Embers ===   
|History and Legends==== 1. The Trial of Embers ===   
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control.   
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control.   
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=== 3. The Burning March ===   
=== 3. The Burning March ===   
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned.
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned.
|Notable Settlements=Though the Korrash have no great cities, they carve out dwellings within volcanic sanctuaries, hidden from outsiders. 
*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. 
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. 
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return.
}}
}}