Korrash: Difference between revisions
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{{ | {{Races Infobox | ||
|Name=Korrash | |||
|Civilized=Yes | |||
|Image=[[File:Korrash - General 02.jpg|center|frameless]] | |||
|Plural=Korrash | |||
|Inhabitants Name=Korrash | |Inhabitants Name=Korrash | ||
|Primary Realm=[[Tahr’Zul]] | |Primary Realm=[[Tahr’Zul]] | ||
}} | }} | ||
{{ | {{Races Sections | ||
|Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain. | |Introduction=The '''Korrash''' are heat-dwelling extremophiles, thriving where few others can—within the lava-scarred wastelands of Tahr’Zul. They are neither conquerors nor builders, but survivors, shaped by a world of fire, ash, and ceaseless upheaval. Rather than fight the land, they have become one with it, adapting to its extreme heat, toxic air, and unstable terrain. | ||
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* "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms. | * "To endure is to be worthy." Their trials of adulthood involve walking barefoot across molten rock or standing within sulfur storms. | ||
* They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle. | * They do not fear death—when their bodies fail, they are returned to the flames, allowing them to become part of the cycle. | ||
|Notable Settlements=Though the Korrash have no great cities, they carve out dwellings within volcanic sanctuaries, hidden from outsiders. | |||
*'''Zul’Akarr''' – A settlement built within a vast lava tube, where steam vents provide warmth, and the walls glow with ancient, crystallized magma. | |||
*'''The Charred Hollows''' – A network of obsidian caves where the Korrash retreat when the land grows too violent, their tunnels shifting as eruptions shape them. | |||
*'''The Ember Vaults''' – An abandoned lava-forged stronghold, rumored to contain forgotten relics of those who sought to harness Tahr’Zul’s power. Few who seek it ever return. | |||
|History and Legends==== 1. The Trial of Embers === | |History and Legends==== 1. The Trial of Embers === | ||
* When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control. | * When a Korrash comes of age, they must walk the ember path, crossing a field of cooling lava while carrying a burden of obsidian shards—a test of both endurance and control. | ||
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=== 3. The Burning March === | === 3. The Burning March === | ||
* In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned. | * In times of great upheaval, the Korrash walk into the heart of the volcano, offering themselves to the fire as a final test. Some claim to have seen them emerge untouched, their bodies blackened but unburned. | ||
}} | }} |