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{{Realm Infobox
{{Realms of Orethil Infobox
|Realm Name=Fendralis
|Realm Name=Fendralis
|Image=[[File:Fendralis - General 02.jpg|center|frameless]]
|Spirit=Faydris
|Spirit=Faydris
|Significance=A realm of balance and life, where the ocean’s smallest creatures shape grand, thriving structures.
|Significance=A realm of balance and life, where the ocean’s smallest creatures shape grand, thriving structures.
}}
}}
{{Realm Sections
|Introduction='''Fendralis''' is a realm of unparalleled beauty and harmony, where life flourishes in vast coral gardens, radiant shoals, and twisting kelp forests. Fendralis is a place of growth, shelter, and intricate ecosystems, where the smallest beings build landscapes greater than mountains.


It is a domain of interwoven existence, where the ocean itself weaves life into a grand tapestry, forever shifting yet always in harmony.
{{Realms of Orethil Sections
|Introduction=The Realm of '''Fendralis''' is a vast tropical archipelago, once part of [[Orrakar]], but now claimed by the sea. Towering plateaus rise from turquoise waters, their sheer cliffs remnants of a world before the flood. Coral reefs, submerged ruins, and tangled kelp forests hide the remnants of a lost age, while monsoons and rogue waves shape the ever-changing landscape.
 
Fendralis is made up of '''seven main islands''', each an autonomous member of the Fendralis Federation. These islands, though diverse in landscape and culture, are united by a shared heritage and a deep connection to the sea. Despite its beauty, Fendralis is not a land of peace—storms rage unpredictably, the depths hold forgotten secrets, and the Nahari who call this place home guard it fiercely.
 
|Geography=Fendralis is a fragmented world, where land and sea intertwine in a way unlike any other realm.
 
===The Seven Islands of the Fendralis Federation===
Each island of the federation has its own unique landscape, culture, and role within the archipelago.
 
* '''Va’karis''' – The floating capital of the federation, built upon the highest remaining mesa. This island is the political and cultural heart of the Nahari people, featuring both above-water and underwater structures.
* '''Azura’Shel''' – Known for its vast coral labyrinths and phosphorescent tidal caves, this island is home to the Nahari’s greatest navigators and deep-sea dwellers.
* '''Stormhaven''' – A rugged island constantly battered by typhoons, its towering cliffs and hidden grottoes serve as fortresses for warriors and pirate fleets.
* '''Mirak’Tol''' – A sprawling island with dense jungle-covered ruins from an age before the flood, filled with ancient Nahari relics and mysterious overgrown temples.
* '''Driftspire''' – A chain of floating reef-islands, constantly shifting due to unpredictable tides. The Nahari here have adapted to a nomadic, seafaring way of life.
* '''Oshen’Kai''' – Known for its tranquil mangrove forests and bioluminescent flora, this island is the center of spiritual and ecological preservation.
* '''Black Shoal''' – A foreboding island where the waters turn dark, rumored to be cursed. Few return unchanged after venturing into its depths.
 
===Landforms===
* The Mesa-Isles – Towering rock formations, the last remnants of ancient Orrakari canyonlands, now standing as islands covered in lush jungle and waterfalls. 
* The Coral Wastes – Vast, treacherous reef fields, riddled with shipwrecks and submerged ruins, where only Nahari navigators can sail safely. 
* The Drowned Steps – The remnants of an ancient canyon road, now half-sunken, forming a maze of tidal channels and deep sinkholes. 
* The Abyssal Trenches – Deep ocean chasms, where the sun never reaches, rumored to be home to ancient beings and forgotten Nahari secrets. 
* The Stormbreak Coast – A region constantly ravaged by typhoons, where wave-carved cliffs and hidden grottoes serve as fortresses for Nahari warriors and pirate fleets. 
 
|Climate=Fendralis is a tropical realm, shaped by unpredictable weather patterns and a delicate balance between calm beauty and violent chaos. 
 
* '''Monsoon Seasons''' – The islands experience intense seasonal storms, flooding lowlands and reshaping coastlines. 
* '''The Ever-Tides''' – The tides in Fendralis are strangely erratic, sometimes changing without the influence of the moon, a phenomenon still unexplained. 
* '''Humid, Rain-Drenched Jungles''' – The islands are covered in thick tropical forests, rich with exotic plants, towering mangroves, and phosphorescent fungi. 
 
|Flora and Fauna=Despite its harsh and shifting nature, Fendralis is teeming with life, much of it dangerous, predatory, or deeply tied to the sea.
 
===Flora===
* '''Tidebloom Vines''' – Hardy plants that grow half-submerged, their roots adapting to both salt and fresh water. 
* '''Glowkelp''' – A luminescent underwater plant, lighting the depths like an eerie submerged forest. 
* '''Stormfruit Trees''' – Enormous, weather-resistant trees, their thick roots clinging to the edges of cliffs and plateaus. 
* '''Daggerleaf Reeds''' – Sharp, spear-like plants found in the Coral Wastes, capable of piercing soft flesh if stepped on. 
 
===Fauna===
* '''Reefstalkers''' – Fast, intelligent hunters, blending into coral and rock, striking from the shadows. 
* '''Tide Serpents''' – Massive aquatic snakes, capable of disappearing into the depths and striking from beneath. 
* '''Leviathan Rays''' – Enormous manta-like creatures, some large enough to serve as living transport for Nahari deep-sea dwellers. 
* '''The Drowned Ones (Rumored)''' – Said to be ancient Nahari, transformed by the abyss, appearing only in the darkest waters.
 
|Cultural Significance=Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.
|Cultural Significance=Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.
|Geography=Fendralis is defined by its vast underwater structures, shaped not by rock, but by coral, algae, and the creatures that sustain them.
 
|Climate=Fendralis is a realm of light, warmth, and constant motion, where the water is clear and filled with the brilliance of life.
|Mythology and Legends=The ocean remembers what the land forgets, and the people of Fendralis do not trust the deep lightly. 
 
* '''The Drowned Gods''' – Some Nahari believe that ancient deities still sleep beneath the waves, waiting for the right call to rise again.
* '''The Vanished Isles''' – Legends speak of islands that once existed, now completely gone, swallowed without a trace. Some say they move, appearing only in times of great change. 
* '''The Leviathan War''' – An old Nahari tale speaks of a time when great sea-beasts ruled, and their remains still sleep beneath the reefs, waiting to be woken.
}}
}}

Latest revision as of 22:22, 3 April 2025

Fendralis
Image
SpiritFaydris
SignificanceA realm of balance and life where the ocean’s smallest creatures shape grand thriving structures.



Introduction

The Realm of Fendralis is a vast tropical archipelago, once part of Orrakar, but now claimed by the sea. Towering plateaus rise from turquoise waters, their sheer cliffs remnants of a world before the flood. Coral reefs, submerged ruins, and tangled kelp forests hide the remnants of a lost age, while monsoons and rogue waves shape the ever-changing landscape.

Fendralis is made up of seven main islands, each an autonomous member of the Fendralis Federation. These islands, though diverse in landscape and culture, are united by a shared heritage and a deep connection to the sea. Despite its beauty, Fendralis is not a land of peace—storms rage unpredictably, the depths hold forgotten secrets, and the Nahari who call this place home guard it fiercely.

Geography

Fendralis is a fragmented world, where land and sea intertwine in a way unlike any other realm.

The Seven Islands of the Fendralis Federation

Each island of the federation has its own unique landscape, culture, and role within the archipelago.

  • Va’karis – The floating capital of the federation, built upon the highest remaining mesa. This island is the political and cultural heart of the Nahari people, featuring both above-water and underwater structures.
  • Azura’Shel – Known for its vast coral labyrinths and phosphorescent tidal caves, this island is home to the Nahari’s greatest navigators and deep-sea dwellers.
  • Stormhaven – A rugged island constantly battered by typhoons, its towering cliffs and hidden grottoes serve as fortresses for warriors and pirate fleets.
  • Mirak’Tol – A sprawling island with dense jungle-covered ruins from an age before the flood, filled with ancient Nahari relics and mysterious overgrown temples.
  • Driftspire – A chain of floating reef-islands, constantly shifting due to unpredictable tides. The Nahari here have adapted to a nomadic, seafaring way of life.
  • Oshen’Kai – Known for its tranquil mangrove forests and bioluminescent flora, this island is the center of spiritual and ecological preservation.
  • Black Shoal – A foreboding island where the waters turn dark, rumored to be cursed. Few return unchanged after venturing into its depths.

Landforms

  • The Mesa-Isles – Towering rock formations, the last remnants of ancient Orrakari canyonlands, now standing as islands covered in lush jungle and waterfalls.
  • The Coral Wastes – Vast, treacherous reef fields, riddled with shipwrecks and submerged ruins, where only Nahari navigators can sail safely.
  • The Drowned Steps – The remnants of an ancient canyon road, now half-sunken, forming a maze of tidal channels and deep sinkholes.
  • The Abyssal Trenches – Deep ocean chasms, where the sun never reaches, rumored to be home to ancient beings and forgotten Nahari secrets.
  • The Stormbreak Coast – A region constantly ravaged by typhoons, where wave-carved cliffs and hidden grottoes serve as fortresses for Nahari warriors and pirate fleets.

Climate

Fendralis is a tropical realm, shaped by unpredictable weather patterns and a delicate balance between calm beauty and violent chaos.

  • Monsoon Seasons – The islands experience intense seasonal storms, flooding lowlands and reshaping coastlines.
  • The Ever-Tides – The tides in Fendralis are strangely erratic, sometimes changing without the influence of the moon, a phenomenon still unexplained.
  • Humid, Rain-Drenched Jungles – The islands are covered in thick tropical forests, rich with exotic plants, towering mangroves, and phosphorescent fungi.

Flora and fauna

Despite its harsh and shifting nature, Fendralis is teeming with life, much of it dangerous, predatory, or deeply tied to the sea.

Flora

  • Tidebloom Vines – Hardy plants that grow half-submerged, their roots adapting to both salt and fresh water.
  • Glowkelp – A luminescent underwater plant, lighting the depths like an eerie submerged forest.
  • Stormfruit Trees – Enormous, weather-resistant trees, their thick roots clinging to the edges of cliffs and plateaus.
  • Daggerleaf Reeds – Sharp, spear-like plants found in the Coral Wastes, capable of piercing soft flesh if stepped on.

Fauna

  • Reefstalkers – Fast, intelligent hunters, blending into coral and rock, striking from the shadows.
  • Tide Serpents – Massive aquatic snakes, capable of disappearing into the depths and striking from beneath.
  • Leviathan Rays – Enormous manta-like creatures, some large enough to serve as living transport for Nahari deep-sea dwellers.
  • The Drowned Ones (Rumored) – Said to be ancient Nahari, transformed by the abyss, appearing only in the darkest waters.

Cultural significance

Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.

Mythology and legends

The ocean remembers what the land forgets, and the people of Fendralis do not trust the deep lightly.

  • The Drowned Gods – Some Nahari believe that ancient deities still sleep beneath the waves, waiting for the right call to rise again.
  • The Vanished Isles – Legends speak of islands that once existed, now completely gone, swallowed without a trace. Some say they move, appearing only in times of great change.
  • The Leviathan War – An old Nahari tale speaks of a time when great sea-beasts ruled, and their remains still sleep beneath the reefs, waiting to be woken.