Zarik-Val: Difference between revisions
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{{ | {{Settlements in the Sanctuary Vale Infobox | ||
|Name=Zarik-Val | |Name=Zarik-Val | ||
|Image=[[File:Terasil - Zarik-Val 01.jpg|center|frameless]] | |Image=[[File:Terasil - Zarik-Val 01.jpg|center|frameless]] | ||
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|Controlled by=Council of Stone | |Controlled by=Council of Stone | ||
}} | }} | ||
{{ | {{Settlements in the Sanctuary Vale Sections | ||
|Introduction=Zarik-Val is a wealthy and well-built city set high in the Citadel Mountains, northeast of [[Kar-Thal]]. Unlike the austere stoneholds of its southern cousin, Zarik-Val is a place of open markets, contract houses, and quiet competition. It draws traders, builders, and artisans from across the eastern ranges, and has become a favored surface | |Introduction=Zarik-Val is a wealthy and well-built city set high in the Citadel Mountains, northeast of [[Kar-Thal]]. Unlike the austere stoneholds of its southern cousin, Zarik-Val is a place of open markets, contract houses, and quiet competition. It draws traders, builders, and artisans from across the eastern ranges, and has become a favored surface Settlements in the Sanctuary Vale for the usually subterranean [[Minthari]]. | ||
|Geography=The city is built across wide stone plateaus carved from the mountain’s spine. Each level is connected by ramps, tunnels, and cable bridges. Snow falls often but melts quickly on the warm black stone that makes up most of the streets. From the upper edges, one can see the distant peaks where deep-traders arrive through narrow mountain passes. | |Geography=The city is built across wide stone plateaus carved from the mountain’s spine. Each level is connected by ramps, tunnels, and cable bridges. Snow falls often but melts quickly on the warm black stone that makes up most of the streets. From the upper edges, one can see the distant peaks where deep-traders arrive through narrow mountain passes. | ||
|History=Zarik-Val began as a waystation for caravans traveling between the eastern home of the Minthari and [[Sanctuary Vale]] and lands out west. Its position—defensible and resource-rich—drew artisans and investors from Kar-Thal and beyond. Over time, it grew into a full | |History=Zarik-Val began as a waystation for caravans traveling between the eastern home of the Minthari and [[Sanctuary Vale]] and lands out west. Its position—defensible and resource-rich—drew artisans and investors from Kar-Thal and beyond. Over time, it grew into a full Settlements in the Sanctuary Vale run by contract holders and guild leagues. | ||
|Districts=The city is divided by altitude and trade function. Key districts include: | |Districts=The city is divided by altitude and trade function. Key districts include: | ||
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|Dangers and Threats=Snowstorms, stone collapse, and rare smuggling attempts pose the main threats. Some worry about debt-duels, when contract disputes escalate beyond speech. The city's wealth has also drawn quiet interest from more shadowed parts of the highlands. | |Dangers and Threats=Snowstorms, stone collapse, and rare smuggling attempts pose the main threats. Some worry about debt-duels, when contract disputes escalate beyond speech. The city's wealth has also drawn quiet interest from more shadowed parts of the highlands. | ||
}} | }} | ||
[[category:Council of Stone Holdings]] | [[category:Council of Stone Holdings]] | ||