Va-Tar: Difference between revisions

Created page with "{{Settlement Infobox |Name=Va-Tar |Type=Deep Road Trade Stop |Location=Citadel Mountains between Kar-Thal and Zarik-Val, 60 miles from Kar-Thal |Realm=Terasil |Inhabitants=Orasian |Significance=Rest town and trade point before final ascent to Zarik-Val }} {{Settlement Sections |Introduction=Va-Tar is a small Deep Road town built at a natural crossroads within the Citadel Mountains. It serves as a last stop for caravans heading north toward Zarik-Val or returning sou..."
 
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{{Settlement Infobox
{{Settlements in the Sanctuary Vale Infobox
|Name=Va-Tar
|Name=Va-Tar
|Image=[[File:Terasil - Va-Tar 01.jpg|center|frameless]]
|Type=Deep Road Trade Stop
|Type=Deep Road Trade Stop
|Location=[[Citadel Mountains]] between  Kar-Thal and Zarik-Val, 60 miles from Kar-Thal
|Location=[[Citadel Mountains]] between  Kar-Thal and Zarik-Val, 60 miles from Kar-Thal
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|Inhabitants=[[Orasian]]
|Inhabitants=[[Orasian]]
|Significance=Rest town and trade point before final ascent to Zarik-Val
|Significance=Rest town and trade point before final ascent to Zarik-Val
|Controlled by=[[Council of Stone]]
}}
}}
{{Settlement Sections
{{Settlements in the Sanctuary Vale Sections
|Introduction=Va-Tar is a small Deep Road town built at a natural crossroads within the Citadel Mountains. It serves as a last stop for caravans heading north toward [[Zarik-Val]] or returning south to [[Kar-Thal]]. Known for its warmth, stone inns, and short-term trade booths, it acts as a pause point before steeper climbs or descents.
|Introduction=Va-Tar is a small Deep Road town built at a natural crossroads within the Citadel Mountains. It serves as a last stop for caravans heading north toward [[Zarik-Val]] or the first stop returning south to [[Kar-Thal]]. Known for its warmth, stone inns, and short-term trade booths, it acts as a pause point before steeper climbs or descents.
|Geography=The town is built into a wide, dry cavern with multiple tiers and a high, arched ceiling. Vent shafts in the stone draw in air from above, keeping the space fresh. A central plaza sits at the meeting of three tunnels—north to Zarik-Val, south to Kar-Thal, and a smaller, less-used eastward road toward abandoned quarries. Lantern light reflects off smoothed walls, and the sound of carts echoes softly through the long halls.
|Geography=The town is built into a wide, dry cavern with multiple tiers and a high, arched ceiling. Vent shafts in the stone draw in air from above, keeping the space fresh. A central plaza sits at the meeting of three tunnels—north to Zarik-Val, south to Kar-Thal, and a smaller, less-used eastward road toward abandoned quarries. Lantern light reflects off smoothed walls, and the sound of carts echoes softly through the long halls.
|History=Va-Tar began as a shelter hollow for early miners and stonecutters. As travel increased, the chamber was reinforced and expanded by Deep Road crews. Eventually, traders built semi-permanent structures, and contract keepers opened rest ledges and storage vaults. While small, the town holds a long-standing record of safe passage and calm exchange.
|History=Va-Tar began as a shelter hollow for early miners and stonecutters. As travel increased, the chamber was reinforced and expanded by Deep Road crews. Eventually, traders built semi-permanent structures, and contract keepers opened rest ledges and storage vaults. While small, the town holds a long-standing record of safe passage and calm exchange.
|Notable Locations=Crossroad Ring – The central meeting plaza where goods are logged and deals made.
|Notable Locations=* Crossroad Ring – The central meeting plaza where goods and deals made.
* Stone Hearth – Cluster of communal dwellings and traveler inns carved into the western wall.
 
* Stone's Home – Cluster of communal dwellings and traveler inns carved into the western wall.
* Lockledge – A section of sealed vaults used for storing high-value goods in transfer.
* Lockledge – A section of sealed vaults used for storing high-value goods in transfer.
* Cartway Curve – The smoothed ramp leading toward the northern exit, maintained by Zarik-Val crews.
* Cartway Curve – The smoothed ramp leading toward the northern exit, maintained by Zarik-Val crews.
|Culture and Society=Va-Tar is welcoming but efficient. Locals speak plainly and expect clear terms. Visitors are recorded by entry and are expected to respect shared space and time limits. Hospitality is offered to all, but lingering without purpose is discouraged. The town serves as a neutral place—free from the rules of either Kar-Thal or Zarik-Val.
|Culture and Society=Va-Tar is welcoming but efficient. Locals speak plainly and expect clear terms. Visitors are recorded by entry and are expected to respect shared space and time limits. Hospitality is offered to all, but lingering without purpose is discouraged..
|Spiritual Significance=While not a sacred site, Va-Tar maintains a small quiet chamber near the Crossroad Ring where travelers leave carved thanks for safe arrival. It is cleaned and tended weekly. Traders passing through often touch the entry arch and whisper the phrase, “Stone under foot, breath ahead.”
|Spiritual Significance=While not a sacred site, Va-Tar maintains a small quiet chamber near the Crossroad Ring where travelers leave carved thanks for safe arrival. It is cleaned and tended weekly. Traders passing through often touch the entry arch and whisper the phrase, “Stone under foot, breath ahead.”
|Economy=The town thrives on temporary trade, storage contracts, and rest services. Stonecut tools, draft supplies, and meal tokens are the main currency. Some rare stone goods change hands here before reaching markets in Zarik-Val.
|Economy=The town thrives on temporary trade, storage contracts, and rest services. Stonecut tools, draft supplies, and meal tokens are the main currency. Some rare stone goods change hands here before reaching markets in Zarik-Val.
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|Dangers and Threats=Tunnel shifts and small collapses are rare but possible. Once a decade, a wall crack appears in the eastward tunnel and is re-sealed. There are also rumors of deeper voices heard during long stays, but no confirmed incidents have been recorded in recent cycles.
|Dangers and Threats=Tunnel shifts and small collapses are rare but possible. Once a decade, a wall crack appears in the eastward tunnel and is re-sealed. There are also rumors of deeper voices heard during long stays, but no confirmed incidents have been recorded in recent cycles.
}}
}}
[[category:Citadel Mountains]]
[[category:Council of Stone Holdings]]
[[category:Terasil]]