Kar-Thal: Difference between revisions
No edit summary |
No edit summary |
||
(6 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
|Introduction=Kar-Thal is the ancient capital and spiritual heart of [[Terasil]], the realm of [[Oras]]. Carved into the core of the [[Citadel Mountains]], it is the largest and oldest city in Terasil and serves as the center of [[Orasian]] civilization. Revered as both a city and a living embodiment of the earth, Kar-Thal reflects the values of endurance, patience, and unity with the land. | |Introduction=Kar-Thal is the ancient capital and spiritual heart of [[Terasil]], the realm of [[Oras]]. Carved into the core of the [[Citadel Mountains]], it is the largest and oldest city in Terasil and serves as the center of [[Orasian]] civilization. Revered as both a city and a living embodiment of the earth, Kar-Thal reflects the values of endurance, patience, and unity with the land. | ||
|Geography=Kar-Thal is located deep within the Citadel Mountains, a rugged and sacred range that shelters the remnants of the original primordial realm. The city itself is vertically structured, with multi-tiered districts built into the natural contours of the mountain. Its architecture is entirely integrated with the mountain stone, avoiding external alteration and embracing the natural flow of the rock. | |Geography=Kar-Thal is located deep within the Citadel Mountains, a rugged and sacred range that shelters the remnants of the original primordial realm. The city itself is vertically structured, with multi-tiered districts built into the natural contours of the mountain. Its architecture is entirely integrated with the mountain stone, avoiding external alteration and embracing the natural flow of the rock. | ||
|History=Founded during the [[Era of Isolation]], Kar-Thal emerged as the first permanent settlement of the | |History=Founded during the [[Era of Isolation]], Kar-Thal emerged as the first permanent settlement of the Orasians. It has served as a continuous center of governance, tradition, and spiritual practice since the earliest days of Terasil. Throughout the [[Great Erosion]] and the arrival of other elemental forces, Kar-Thal remained a bastion of earth-aligned culture, adapting slowly without compromising its core principles. | ||
|Districts==== Darak-Kel === | |Districts==== Darak-Kel === | ||
[[Darak-Kel]] is the political and ceremonial heart of Kar-Thal. Built around the Great Hall of Oras, it houses the chambers of the Council of Stone, ancestral relic vaults, and oath-steppes where major decrees are recorded. Public access is limited; citizens gather in outer halls to hear resonant broadcasts of council proceedings. | [[Darak-Kel]] is the political and ceremonial heart of Kar-Thal. Built around the Great Hall of Oras, it houses the chambers of the Council of Stone, ancestral relic vaults, and oath-steppes where major decrees are recorded. Public access is limited; citizens gather in outer halls to hear resonant broadcasts of council proceedings. | ||
Line 32: | Line 32: | ||
=== Stone's Hold === | === Stone's Hold === | ||
[[Stone's Hold]] is a defensive stronghold and logistics hub. Located around the '''Lithic Gate''', this fortified district houses the city’s [[Stonewarden]] barracks, storehouses, and defense infrastructure. Earth-[[osia]] patterns are embedded in its floor to allow rapid reinforcement in case of seismic or spiritual intrusion. | [[Stone’s Hold|Stone's Hold]] is a defensive stronghold and logistics hub. Located around the '''Lithic Gate''', this fortified district houses the city’s [[Stonewarden]] barracks, storehouses, and defense infrastructure. Earth-[[osia]] patterns are embedded in its floor to allow rapid reinforcement in case of seismic or spiritual intrusion. | ||
=== Varen-Kelun === | === Varen-Kelun === | ||
Line 39: | Line 39: | ||
The [[Gates of Origin]] are the sole entrance to inner Terasil and thought to be the home of Oras himself. This sacred valley has been sealed off by the Gates of Origin for centuries. The Gates are believed to never have been open. | The [[Gates of Origin]] are the sole entrance to inner Terasil and thought to be the home of Oras himself. This sacred valley has been sealed off by the Gates of Origin for centuries. The Gates are believed to never have been open. | ||
=== '''The | === '''The Grand Hall of Oras''' === | ||
The [[ | The [[Grand Hall of Oras]] is the central chamber of governance and ritual. Its basalt columns and echoing stone acoustics are said to resonate with the voice of Oras himself. Here, the Council of Stone deliberates under the watch of ancient statues carved from the mountain's heart. | ||
=== '''Tarrakul Arhun''' ("The Rooted Temple") === | === '''Tarrakul Arhun''' ("The Rooted Temple") === | ||
Line 61: | Line 61: | ||
Ceremonial roles in Kar-Thal are deeply institutionalized. Stonewardens, Lorewardens, and Rite-Keepers maintain the city’s sacred routines: from maintaining memory-stone registries, to overseeing the sunrise offerings made in the Zarkesh Hollow. These roles are inherited through stone-oaths and recognized by the Council. | Ceremonial roles in Kar-Thal are deeply institutionalized. Stonewardens, Lorewardens, and Rite-Keepers maintain the city’s sacred routines: from maintaining memory-stone registries, to overseeing the sunrise offerings made in the Zarkesh Hollow. These roles are inherited through stone-oaths and recognized by the Council. | ||
Citizens of Kar-Thal observe | Citizens of Kar-Thal observe [[Veshariin]] (''Harmonic Days''), when public life slows to a standstill and citizens descend into meditation chambers or echo halls to attune themselves with subterranean vibrations. These moments of stillness are said to maintain spiritual balance and civic unity. | ||
Artisans within Kar-Thal craft not for beauty, but for endurance and memory. The city’s workshops produce oath-chisels, echo-lamps, and resonance masks, used in rituals and legal proceedings. Each item is carefully cataloged in the Ashlar Vaults, ensuring that no creation exists without recorded purpose. | Artisans within Kar-Thal craft not for beauty, but for endurance and memory. The city’s workshops produce oath-chisels, echo-lamps, and resonance masks, used in rituals and legal proceedings. Each item is carefully cataloged in the Ashlar Vaults, ensuring that no creation exists without recorded purpose. | ||
Line 69: | Line 69: | ||
|Economy=Kar-Thal’s economy centers on stonecraft, mineral trade, and earth-imbued artifacts. While not aggressively expansionist, it maintains deep trade ties with [[Minthari]] settlements and nearby regions. The Earthheart Forge and the Veins host markets where both mundane and spiritual goods are exchanged. | |Economy=Kar-Thal’s economy centers on stonecraft, mineral trade, and earth-imbued artifacts. While not aggressively expansionist, it maintains deep trade ties with [[Minthari]] settlements and nearby regions. The Earthheart Forge and the Veins host markets where both mundane and spiritual goods are exchanged. | ||
|Defense and Military=Kar-Thal is naturally fortified by the Citadel Mountains. In addition, its defenders—the Stonewardens—are elite earth-attuned warriors capable of reshaping terrain during battle. The city’s layered structure and deep caverns make it nearly impregnable to direct assault. Defense is focused on endurance and repelling threats through terrain manipulation rather than conventional warfare. | |Defense and Military=Kar-Thal is naturally fortified by the Citadel Mountains. In addition, its defenders—the Stonewardens—are elite earth-attuned warriors capable of reshaping terrain during battle. The city’s layered structure and deep caverns make it nearly impregnable to direct assault. Defense is focused on endurance and repelling threats through terrain manipulation rather than conventional warfare. | ||
|Dangers and Threats=While isolated and well-protected, Kar-Thal faces threats from deep-earth disturbances | |Dangers and Threats=While isolated and well-protected, Kar-Thal faces threats from deep-earth disturbances. Seismic tremors, though rare, are sometimes seen as warnings from Oras. Additionally, friction with certain rogue Minthari mining guilds poses a cultural and ecological risk to the surrounding mountain sanctity. | ||
|Representation in Media==== '''Art and Visual Depictions''' === | |||
Kar-Thal is frequently portrayed in Orasian art, though rarely in full or literal form. Instead, artists emphasize the city’s underlying geometry, mass, and silence. Resonance painters, stone-dust muralists, and sculptors often represent Kar-Thal through abstract forms—layered arches, weight-bearing columns, and partial echoes of walls and halls. Glowstone halos or mineral shadows are sometimes used to suggest the presence of sacred districts. | |||
[[File:Terasil - Art - Gilari Sand Kar-Thal 01.jpg|thumb|A Gilaari sand painting of Kar-Thal. ]] | |||
Artists from other cultures often portray Kar-Thal with more literal detail: towering subterranean gates, vast chasm-plazas, and monolithic guardians. These depictions typically emphasize scale and mystery over ritual accuracy, blending reverence with distant speculation. | |||
=== '''Literature and Inscription''' === | |||
Kar-Thal figures prominently in Orasian civic verse and ancestral inscription. It is described not as a place, but as an experience of being shaped by stone. Short form stone-verses are commonly found on resonance posts across Terasil, many of which begin with invocations of Kar-Thal as the seated breath or “the listening vault.” | |||
Civic records and historical chronicles, such as those preserved in the [[Ashlar Vaults]], often reference the city as the anchor of law and spiritual continuity. | |||
=== '''Music''' === | |||
Kar-Thal’s internal architecture has deeply influenced Orasian harmonic tradition. Tonal rituals performed within its chambers—especially in Zarkesh Hollow and Surn’s Refuge—form the basis of many ritual resonance cycles used throughout Terasil. | |||
These compositions rely on slow, breath-aligned tones and chamber reverberations, forming an auditory map of civic rhythm and ancestral presence. Outsiders attempting to recreate these patterns often miss the spatial depth, yet still produce adaptations that echo the city's sonic identity. | |||
}} | }} | ||
[[Category:Terasil]][[Category:Orasian]] | [[Category:Terasil]][[Category:Orasian]] |