Delmora: Difference between revisions

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Prosperity in Delmora is closely tied to adaptability. Its inhabitants—whether river-dwelling or lake-bound—have long embraced the flow of change, understanding that to endure is to follow the current, not resist it. The river is not only a source of life, but a guide, a memory, and a power in its own right.
Prosperity in Delmora is closely tied to adaptability. Its inhabitants—whether river-dwelling or lake-bound—have long embraced the flow of change, understanding that to endure is to follow the current, not resist it. The river is not only a source of life, but a guide, a memory, and a power in its own right.
== Geography ==
== Climate ==


== Flora and Fauna ==
== Flora and Fauna ==
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While the Ruvin and Ulshari maintain distinct societal models, they frequently collaborate on trade, flood management, and spiritual ceremonies during seasonal transitions.
While the Ruvin and Ulshari maintain distinct societal models, they frequently collaborate on trade, flood management, and spiritual ceremonies during seasonal transitions.
|Notable Settlements=Delmora’s cities and towns follow the rivers and lakes, forming a network of waterborne civilization. Most are constructed with flood-resilient architecture, and many settlements blend into the terrain to avoid disrupting the river’s course. River settlements emphasize trade and engineering, while lake settlements reflect spiritual depth and endurance.
|Notable Settlements=Delmora’s major cities are strategically positioned along its river systems and the Great Lake, serving as centers of trade, governance, and spiritual practice. These cities are built to endure the cycles of flood and drought, shaped by a deep understanding of the land’s hydrology.
 
==== River Settlements (Primarily Ruvin) ====
 
*Kelmarin – The capital city, located at the confluence of the Twin Rivers. It serves as the administrative and economic center of the Ruvin, renowned for its grand levees, tiered causeways, and guildhalls carved into stone embankments.
*Braskir’s Hold – A fortified dam-city controlling river flow into the Great Lake. It balances defense and hydraulic management, often compared to a fortress and a floodgate in one.
*Zelmari Wharf – A mid-river trade town famous for shipbuilding and flood-resistant architecture. Known for its floating markets and river-carved sculpture halls.
*Toravin’s Mouth – A twin-settlement built on either side of a major river fork, with rotating bridges and ferries connecting the two districts.
*Meveth’s Rise – A hilltown near the river’s northern origins, known for its observation towers and cold-resistant agriculture.
*Halveret Cross – A key crossing where several trade routes converge over a wide floodplain, protected by Ruvin aqueducts and watchtowers.
 
===Lake Settlements (Primarily Ulshari)===
 
*Varul’Kai – The Ulshari capital, a semi-submerged city where only the stone domes of temples and watchtowers rise above the lake. Its foundations descend into a labyrinth of sacred halls and hidden archives.
*Kel’Ruun – A nomadic Ulshari raft-city that drifts seasonally along the northern edge of the lake. Its reed architecture shifts with the waters.
*The Archive Depths – A spiritual site rather than a conventional settlement, it houses the submerged stone obelisks of the Sunken Library.
*Ulmari’s Lantern – A lighthouse temple near the lake’s southern reaches, guiding spiritual pilgrims and weathering the mists of winter.
*Rasthir Hollow – A smaller, crescent-shaped settlement near the lake’s western bank, known for water gardens and bioluminescent algae farming.


With thousands of miles of river and the vastness of the Great Lake, numerous smaller fishing villages, ferry outposts, spiritual retreats, and agricultural enclaves dot the waterways, forming the connective tissue of Delmoran society.
*Kelmarin – The capital of the Ruvin, situated at the confluence of the Twin Rivers. It is the largest and most economically influential city in Delmora, renowned for its guildhalls, waterworks, and role as the realm’s political center.
*Braskir’s Hold – A fortified dam-city overseeing the outflow into the Great Lake. It functions as both a hydraulic control point and a military stronghold, balancing flood regulation with regional defense.
*Zelmari Wharf – A bustling river city famous for its shipyards and floating markets. It serves as a cultural crossroads between Ruvin engineers and traders from surrounding realms.
*Varul’Kai – The capital of the Ulshari, a semi-submerged city built within the Great Lake. Known for its underwater halls, submerged temples, and the Sunken Archives, it is the spiritual heart of Ulshari civilization.
*Kel’Ruun – A nomadic raft-city of the Ulshari that drifts across the lake with the seasons. It embodies the values of mobility, reflection, and adaptation, hosting trade delegations and spiritual ceremonies.
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[[Category:Delmora]]
[[Category:Delmora]]