Boundary Mountains: Difference between revisions
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{{Mountain Range Sections | {{Mountain Range Sections | ||
|Introduction=The Boundary Mountains are a formidable range marking the westernmost border of Terasil, separating the [[Orasian]] lands from the | |Introduction=The Boundary Mountains are a formidable range marking the westernmost border of Terasil, separating the [[Orasian]] lands from the realm of Celyndor. Their towering, iron-rich peaks and jagged ridges form an impenetrable natural defense, long regarded as the final bastion of Orasian strength. | ||
The southern pass through the range is fortified by Shem-Kal, a strategic outpost, while the town of Hek-Val, carved into the mountain’s lower slopes, serves as a key trade and defense hub. | The southern pass through the range is fortified by Shem-Kal, a strategic outpost, while the town of Hek-Val, carved into the mountain’s lower slopes, serves as a key trade and defense hub. In the north, the settlement of Men-Kal sits high in the Boundary Mountains guarding the northern pass. | ||
|Etymology=The name "Boundary Mountains" reflects their historical and symbolic role as the final barrier between Terasil and the lands beyond. To the Orasians, they are also called “Vorl-Kharn”—meaning “The Wall of Iron”—a name referencing both their rich metal deposits and their unyielding nature. | |Etymology=The name "Boundary Mountains" reflects their historical and symbolic role as the final barrier between Terasil and the lands beyond. To the Orasians, they are also called “Vorl-Kharn”—meaning “The Wall of Iron”—a name referencing both their rich metal deposits and their unyielding nature. | ||
|Geography=The Boundary Mountains stretch along Terasil’s western frontier, forming a steep, nearly impassable ridge. | |Geography=The Boundary Mountains stretch along Terasil’s western frontier, forming a steep, nearly impassable ridge. | ||
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The settlement is built into the **rock face of a sheer cliff**, its structures reinforced against the relentless winds that howl through the pass. **Towering stone watchposts** line its western edge, their narrow slits eternally scanning the forests of [[Celyndor]]. Orasians in Men-Kal rarely lower their guard, for they believe the mountains protect them from more than just invaders—**they keep out things that should never set foot in Terasil.** | The settlement is built into the **rock face of a sheer cliff**, its structures reinforced against the relentless winds that howl through the pass. **Towering stone watchposts** line its western edge, their narrow slits eternally scanning the forests of [[Celyndor]]. Orasians in Men-Kal rarely lower their guard, for they believe the mountains protect them from more than just invaders—**they keep out things that should never set foot in Terasil.** | ||
Men-Kal is not a place for the faint-hearted. **Only the hardiest Orasians are sent here, bound by oath to hold the mountain and the pass against whatever may come.** | Men-Kal is not a place for the faint-hearted. **Only the hardiest Orasians are sent here, bound by oath to hold the mountain and the pass against whatever may come.** | ||
|Cultural Significance=To the Orasians, the Boundary Mountains are sacred, representing resilience, endurance, and unyielding strength. | |Cultural Significance=To the Orasians, the Boundary Mountains are sacred, representing resilience, endurance, and unyielding strength. | ||
=== The Iron Veil === | === The Iron Veil === | ||
An Orasian belief that the Boundary Mountains are the shield of Terasil, forged by the will of [ | An Orasian belief that the Boundary Mountains are the shield of Terasil, forged by the will of [[Oras]]. | ||
=== Legends and Myths === | === Legends and Myths === | ||
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* The Sleeper in Iron – A legend speaks of a great Orasian warrior, encased in iron within the mountains, waiting to awaken. | * The Sleeper in Iron – A legend speaks of a great Orasian warrior, encased in iron within the mountains, waiting to awaken. | ||
* The Wind’s Price – An old tale warning that any who seek to cross the mountains uninvited will be lost to the winds. | * The Wind’s Price – An old tale warning that any who seek to cross the mountains uninvited will be lost to the winds. | ||
|Flora=* Ironroot Shrub – A plant with roots strong enough to penetrate iron deposits. | |||
* Kharnvine – A creeping, black-veined vine that clings to the cliffs. | |||
* Windthorn Bramble – A low-growing shrub that thrives in harsh mountain winds. | |||
|Fauna=* Steelclaw Vulture – A massive scavenger bird, with razor-sharp talons. | |||
* Vorl-Wyrm – A serpentine predator, its scales resembling iron. | |||
* Kharn Ram – A large, mountain-dwelling beast, with horns as hard as steel. | |||
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