List of Ascendant Spirits: Difference between revisions

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Human Races
This is a list of the [[Ascendant Spirit|Ascendant Spirits]] of [[Adaris]]. Ascendant Spirits arose after the [[Great Erosion]] from the interactions of the [[Primordial Spirit|Primordial Spirits]]. Each embodies a landscape, force, or concept. Most are associated with a region of [[Dalel]], which they settled and shaped during the [[Age of Ascendance]].
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! Spirit
! Spirit
! Primary domain(s)
! Aspect
! Concise description
! Region
! Realm
|-
! Race
| [[Alau]]
| Ice
| [[Elursāde]]
|-
| [[Aliyu]]
| Knowledge and arrogance
| [[Shorenlur]]
|-
| [[Añañtu]]
| Disease and pestilence
| [[Hilisare]]
|-
|-
| [[Arihis]]
| Desert, sand, and glass
| [[Arezilur]]
|-
|-
| Emerioa
| [[Atañóttu]]
| Emotions
| Flora
| Influences positive and negative emotions
| [[Hodandia]]
| [[Gosterralands]]
| [[Gostaldi]]
|-
|-
| Ilvaren
| [[Dañi]]
| Culture
| Mist and fog
| Influences the bounds of culture and isolation
| [[Balúrail]]
| [[Harani]]
| [[Isari]]
|-
|-
| Soravet
| [[Dásravai]]
| Knowledge
| Valleys
| Influences the knowledge and wisdom
| [[Aráinia]]
| [[Celyndor]]
| [[Selathi]]
|-
|-
| [[Desame]]
| [[Deluyahi]]
| Desire
| Infrastructure and neglect
| Embodies desire and greed
| [[Hibailur]]
| Eastern [[Terasil]] ([[Minthal]])
| [[Minthari]]
|-
|-
| Esmora
| [[Dulayu]]
| Innovation
| Woodlands
| Embodies Engineering and invention
| [[Shorenlur]]
| Artic North
| Humans
|-
|-
| Neyara
| [[Dupunai]]
| Inspiration
| Innovation and futility
| Embodies artists and visonaries
| [[Elursāde]]
| [[Arezilur]] Desert
| [[Berturracioi]]
|-
|-
| TBD
| [[Dúttávan]]
| Reflection
| Spring
| Embodies meditation and self-reflection
|  
| River Delta
| TBD
|-
|-
| TBD
| [[Duvná]]
| Myth and Folklore
| Fauna
| Embodies stories and legends
| [[Uansere]]
| Marshland
| TBD
|-
|-
| TBD
| [[Emerioa]]
| Shadows and Illusions
| Emotion and turmoil
| Embodies secrets and the unrevealed
| [[Gosterra]]
| Underbelly of a City
| TBD
|-
|-
| TBD
| [[Estu]]
| Steel, weapons, and war
| [[Jesselsom]]
|-
| [[Ettal]]
| Shorelines and erosion
| [[Gosterra]]
|-
| [[Hanver]]
| Summer
|
|-
| [[Iriché]]
| Desire, greed, and hunger
| [[Orinilure]]
|-
| [[Ivvapudda]]
| Home, hearth, and kinship
| [[Aráinia]]
|-
| [[Kataina]]
| Myth and folklore
| [[Orhuart]]
|-
| [[Kiyañ]]
| Caves
| [[Orinilure]]
|-
| [[Kozir]]
| Industry and power
| [[Dairhaur]]
|-
| [[Kúsi]]
| Talus, loess, and strata
| [[Khamria]]
|-
| [[Kútir]]
| Fall
|
|-
| [[Mavai]]
| Mystery and uncertainty
| [[Balúrail]]
|-
| [[Mevi]]
| Law, oaths, and judgment
| [[Khamria]]
|-
| [[Misay]]
| Self-reflection and self-deception
| [[Aráinia]]
|-
| [[Muyan]]
| Paradox
| Paradox
| Embodies contradiction
|  
| TBD
|-
| TBD
| [[Naamatal]]
|}
| The metropolis
 
| [[Hilisare]]
Non-Human Races
|-
{| class="wikitable sortable"
| [[Nāaon]]
! Spirit
| Illusions and shadows
! Primary domain(s)
| [[Arezilur]]
! Concise description
|-
! Realm
| [[Nivai]]
! Race
| Jungle
| [[Uansere]]
|-
| [[Nulai]]
| Fate and chance
| [[Hevaran]]
|-
| [[Nuralzi]]
| Endurance and perseverance
| [[Hisardal]]
|-
| [[Oviyai]]
| Sound and silence
| [[Orinilure]]
|-
| [[Pakúdañ]]
| Sea and ocean
|
|-
| [[Paññíl]]
| Fresh water
| [[Hibailur]]
|-
| [[Pikkai]]
| Reefs and atolls
| [[Hevaran]]
|-
| [[Pratiss]]
| Meadows and wildflowers
| [[Hodandia]]
|-
| [[Ramipañ]]
| Trade, exchange, and debt
|
|-
| [[Ravai]]
| Cliffs and canyons
| [[Jesselsom]]
|-
| [[Ríday]]
| Death and rebirth
| [[Uansere]]
|-
| [[Rivihhi]]
| Superstition and taboo
| [[Arezilur]]
|-
| [[Sánran]]
| Culture and isolation
| [[Orhuart]]
|-
|-
| [[Sáyal]]
| The subconscious and fear
| [[Hilisare]]
|-
|-
| Thanis
| [[Sitaivu]]
| Death & Rebirth
| Fungi, rot, and decay
| Embodies the end of cycles, transformation, and renewal
| [[Balúrail]]
| [[Nykrathi]]
| Non Human
|-
|-
|}
| [[Tahami]]
 
| Bogs and swamps
== The Ascendant Elements ==
| [[Balúrail]]
As the original Primordial Elements began to interact, new forces emerged, blending the essence of multiple elements into unique, transitional powers. These Ascendant Elements arose from the natural fusion of their predecessors, forming distinct realms and governing key aspects of the world of [[Adaris]].
 
Unlike their predecessors, these spirits did not emerge directly from the [[Astram]], but instead, coalesced over time as the primary elements interacted, forging new domains and concepts within existence.
 
{| class="wikitable"
!Name
!Description
!Realm
|-
|-
|'''Tahrnath'''
| [[Taltāndu]]
|The Spirit of Magma, Vulkanis embodies both destruction and creation, shaping the land through volcanic upheaval and molten renewal.
| Volcanoes and magma
| [[Jesselsom]]
|-
|-
|'''Aetheris'''
| [[Tóntal]]
|The Spirit of the Tempest, Aetheris governs storms, lightning, celestial winds, and the ever-changing force of the sky.
| Inspiration and sloth
| [[Hodandia]]
|-
|-
|'''Orvahn'''
| [[Tópil]]
|The Spirit of the Canyon, Aetheris governs storms, lightning, celestial winds, and the ever-changing force of the sky.
| Winter
|[[Orrakar]]
| [[Elursāde]]
|-
|-
|'''Glacian'''
| [[Uhayu]]
|The Spirit of Frost, ruling over glaciers, snow, and the slow, preserved passage of time within frozen landscapes.
| Agriculture and harvest
| [[Hibailur]]
|-
|-
|'''Thalassor'''
| [[Ulaidevi]]
|The Spirit of the Deep, governing the vast, hidden power of the ocean, tides, and abyssal mysteries.
| Tundra
| [[Hisardal]]
|-
|-
|'''[[Arihis]]'''
| [[Ulunélu]]
|The Spirit of Sand and Glass, representing shifting dunes, erosion, and the transient, ever-changing nature of the desert.
| Storms and lightning
|[[Arezilur Desert]]
| [[Orhuart]]
|-
|-
|'''Vaelora'''
| [[Uravayañ]]
|The Spirit of Endless Fields, embodying the rolling meadows, vast open plains, and the dance of wind across golden grasslands.
| Salt flats and dry lakebeds
|[[Vaelthar]]
| [[Khamria]]
|-
|-
|'''Umbrasil'''
| [[Yala]]
|The Spirit of Twilight, existing between radiance and shadow, governing transitions, dusk, and the equilibrium between opposites.
| History, memory, and stagnation
| [[Khamria]]
|-
|-
|'''Sylvaris'''
| [[Yeññílu]]
|The Spirit of Growth, embodying forests, fertile lands, and the wild, untamed expansion of nature.
| Hot springs and steam
|
| [[Dairhaur]]
|-
|-
|'''Fulminas'''
| [[Yiháyu]]
|The Spirit of Steam and Alchemy, ruling over transformation, distillation, and the fusion of opposites through heat and vapor.
| Festivals, celebrations, and rituals
| [[Shorenlur]]
|}
|}


== The Role of Ascendant Elements ==
The Ascendant Elements serve as bridges between fundamental forces, acting as transitional energies that influence the natural and metaphysical balance of Adaris. While the original Primordial Spirits|Primordial Spirits created the building blocks of existence, these spirits formed the intricate details, shaping the diverse landscapes, phenomena, and concepts that define the world.
Some of these spirits govern natural cycles, such as Arihis’s shifting sands or Thalassor’s control over tides, while others, like Umbrasil, mediate the boundaries between two opposing forces.
The emergence of the Ascendant Elements also led to the creation of unique realms, each blending aspects of their progenitor elements. These spirits continue to shape the land, influence mortal civilizations, and guide the balance between elemental forces.
[[category:Ascendant Spirits]]
[[category:Ascendant Spirits]]