Orrakar: Difference between revisions

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{{Realm Infobox
{{Realm Infobox
|Realm Name=Orrakar
|Realm Name=Orrakar
|Image=[[File:Orrakar_1.jpg|center|frameless]]
|Spirit=Varethor
|Spirit=Varethor
|Inhabitants=Kuthar
|Notable Settlements=Kazvarak, Vurthan Shaft
|Significance=A realm of endurance and erosion, where time etches its mark upon stone.
|Significance=A realm of endurance and erosion, where time etches its mark upon stone.
}}
}}
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Yet even for them, nothing remains unchanged. Time wears away even the strongest foundations, and both the Kuthar and Drahari have learned that to endure in Orrakar is to move with the land, never against it. The ruins of past dwellers—long-eroded cliff dwellings and sunken pathways—serve as quiet reminders that nothing in this realm is permanent.
Yet even for them, nothing remains unchanged. Time wears away even the strongest foundations, and both the Kuthar and Drahari have learned that to endure in Orrakar is to move with the land, never against it. The ruins of past dwellers—long-eroded cliff dwellings and sunken pathways—serve as quiet reminders that nothing in this realm is permanent.
|Geography=<noautolinks>{{See also|Geography of Orrakar}}</noautolinks>
|Geography=[[File:Orrakar_2.jpg|thumb|The Endless Rift]]
<noautolinks>{{See also|Geography of Orrakar}}</noautolinks>


Orrakar is a land of deep canyons, sheer cliffs, and towering mesas, its terrain shaped by winds, rivers, and the slow march of erosion. The land is fractured and winding, with hidden valleys, labyrinthine passageways, and rock formations sculpted into impossible shapes.
Orrakar is a land of deep canyons, sheer cliffs, and towering mesas, its terrain shaped by winds, rivers, and the slow march of erosion. The land is fractured and winding, with hidden valleys, labyrinthine passageways, and rock formations sculpted into impossible shapes.


===Notable Features===
===Notable Features===
===Notable Features=== 
*'''The Endless Rift''' – A canyon so deep that its bottom is rarely touched by sunlight, with walls that bear the etched history of ages long past. Some believe it has no true end, as anything that falls into its depths is never seen again.   
*'''The Endless Rift''' – A canyon so deep that its bottom is rarely touched by sunlight, with walls that bear the etched history of ages long past. Some believe it has no true end, as anything that falls into its depths is never seen again.   


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Survival in Orrakar demands adaptation, as the land is constantly being worn away, reshaped, and reformed.
Survival in Orrakar demands adaptation, as the land is constantly being worn away, reshaped, and reformed.
|Flora and Fauna=<noautolinks>{{See also|Flora and fauna of Orrakar}}</noautolinks>
|Flora and Fauna=[[File:Zareth Cascade.jpg|thumb|The Zareth Cascade vanishes into the Endless Rift]]
Despite its harsh conditions, Orrakar is home to resilient life that has adapted to the shifting land and relentless erosion.
<noautolinks>{{See also|Flora and fauna of Orrakar}}</noautolinks>
===Flora===
Despite its harsh and shifting nature, Orrakar is home to a variety of resilient life. Flora such as the Kethra Thorn and Cinderplume Grass anchor themselves in the ever-eroding rock, while creatures like the Vorthak Cliffstrider and Krezul Hawk have mastered the winds and sheer cliffs. In Orrakar, survival is not about resisting change—it is about moving with it.
 
*Gravebloom Vine – A twisting, ash-colored vine that grows along crumbling rock faces, its roots burrowing deep into stone crevices to anchor itself against the wind.
*Sunglass Reed – A tough, crystalline-stalked plant that thrives in seasonal riverbeds, its hollow stems capturing moisture before the floods vanish.
*Dustroot Shrub – A low-growing, brittle plant whose tiny, thorned leaves close up during the heat of the day, only opening at night to absorb moisture from the air.
 
===Fauna===
 
*Vorthak (Cliffstrider Beast) – A four-legged, long-limbed predator that leaps across canyon walls, its hooked claws allowing it to grip sheer rock faces with ease.
*Krezul Hawk (Wind-Cutting Raptor) – A silent, razor-winged bird of prey, its feathers shaped to ride the unpredictable winds, allowing it to dive through narrow ravines at terrifying speed.
*Tarkuun (Burrowing Sand Lurker) – A scaled, subterranean beast that hides beneath the loose canyon dust, striking at prey before retreating into the shifting sands.
 
All life in Orrakar has adapted to change, evolving to cling, burrow, or navigate the relentless erosion of the land.
|Inhabitants=Orrakar is home to those who have learned to live with its ever-changing nature, rather than resist it. The [[Kuthar|Kutharen]], skilled gliders and cultivators, inhabit the windswept mesas, where they weave hanging gardens and build suspended settlements that shift with the land. In contrast, the [[Drahar|Drahari]] carve their homes into the sheer canyon walls, scavenging the depths for what erosion reveals and preserving the remnants of the past.
|Inhabitants=Orrakar is home to those who have learned to live with its ever-changing nature, rather than resist it. The [[Kuthar|Kutharen]], skilled gliders and cultivators, inhabit the windswept mesas, where they weave hanging gardens and build suspended settlements that shift with the land. In contrast, the [[Drahar|Drahari]] carve their homes into the sheer canyon walls, scavenging the depths for what erosion reveals and preserving the remnants of the past.