Orrakar: Difference between revisions
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{{Realm Infobox | {{Realm Infobox | ||
|Realm Name=Orrakar | |Realm Name=Orrakar | ||
|Image=[[File:Orrakar_1.jpg|center|frameless]] | |||
|Spirit=Varethor | |Spirit=Varethor | ||
|Inhabitants=Kuthar | |||
|Notable Settlements=Kazvarak, Vurthan Shaft | |||
|Significance=A realm of endurance and erosion, where time etches its mark upon stone. | |Significance=A realm of endurance and erosion, where time etches its mark upon stone. | ||
}} | }} | ||
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Yet even for them, nothing remains unchanged. Time wears away even the strongest foundations, and both the Kuthar and Drahari have learned that to endure in Orrakar is to move with the land, never against it. The ruins of past dwellers—long-eroded cliff dwellings and sunken pathways—serve as quiet reminders that nothing in this realm is permanent. | Yet even for them, nothing remains unchanged. Time wears away even the strongest foundations, and both the Kuthar and Drahari have learned that to endure in Orrakar is to move with the land, never against it. The ruins of past dwellers—long-eroded cliff dwellings and sunken pathways—serve as quiet reminders that nothing in this realm is permanent. | ||
|Geography=<noautolinks>{{See also|Geography of Orrakar}}</noautolinks> | |Geography=[[File:Orrakar_2.jpg|thumb|The Endless Rift]] | ||
<noautolinks>{{See also|Geography of Orrakar}}</noautolinks> | |||
Orrakar is a land of deep canyons, sheer cliffs, and towering mesas, its terrain shaped by winds, rivers, and the slow march of erosion. The land is fractured and winding, with hidden valleys, labyrinthine passageways, and rock formations sculpted into impossible shapes. | Orrakar is a land of deep canyons, sheer cliffs, and towering mesas, its terrain shaped by winds, rivers, and the slow march of erosion. The land is fractured and winding, with hidden valleys, labyrinthine passageways, and rock formations sculpted into impossible shapes. | ||
===Notable Features=== | ===Notable Features=== | ||
*The Endless Rift – A canyon so deep that its bottom is rarely touched by sunlight, with walls that bear the etched history of ages long past. | *'''The Endless Rift''' – A canyon so deep that its bottom is rarely touched by sunlight, with walls that bear the etched history of ages long past. Some believe it has no true end, as anything that falls into its depths is never seen again. | ||
*'''Zareth Cascade''' – A mighty waterfall fed by the highlands of [[Delmora]], its torrents plunging into the depths of the Endless Rift. During the dry season, the cascade thins into mist, but in the storm season, it becomes a relentless force, carving the canyon deeper with every passing year. Some say its waters vanish into hidden underground lakes, while others whisper of a buried abyss where the river never truly ends. | |||
*'''The Pinnacles of Mourn''' – A collection of towering, needle-like rock formations rising from the canyon floor. Their bases erode over time, causing them to collapse one by one. Some of the spires bear faint, unreadable inscriptions, their origins long forgotten. The Kuthar use the highest peaks as wind-watching outposts, while the Drahari believe these formations are gravestones left by the land itself. | |||
*'''The Winding Sepulcher''' – A twisting maze of ravines and gorges that shift unpredictably due to rockfalls and flash floods. Paths that exist one season may be buried the next, making navigation treacherous. The Drahari claim that forgotten ruins and artifacts lie hidden within, but few dare to linger, fearing the canyon will entomb them. | |||
*'''The Drowned Steps''' – A vast series of terraced rock formations descending toward the eastern coast near [[Fendralis]]. During flood season, cascading water fills the steps, briefly transforming them into a shimmering descent toward the ocean. Some believe they once led to an ancient coastal city, now lost to time, swallowed by the shifting land and the encroaching tides. | |||
|Climate=Orrakar is a land of extreme conditions, where temperature, wind, and water work together to shape the ever-changing landscape. | |Climate=Orrakar is a land of extreme conditions, where temperature, wind, and water work together to shape the ever-changing landscape. | ||
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Survival in Orrakar demands adaptation, as the land is constantly being worn away, reshaped, and reformed. | Survival in Orrakar demands adaptation, as the land is constantly being worn away, reshaped, and reformed. | ||
|Flora and Fauna=<noautolinks>{{See also|Flora and fauna of Orrakar}}</noautolinks> | |Flora and Fauna=[[File:Zareth Cascade.jpg|thumb|The Zareth Cascade vanishes into the Endless Rift]] | ||
Despite its harsh | <noautolinks>{{See also|Flora and fauna of Orrakar}}</noautolinks> | ||
Despite its harsh and shifting nature, Orrakar is home to a variety of resilient life. Flora such as the Kethra Thorn and Cinderplume Grass anchor themselves in the ever-eroding rock, while creatures like the Vorthak Cliffstrider and Krezul Hawk have mastered the winds and sheer cliffs. In Orrakar, survival is not about resisting change—it is about moving with it. | |||
|Inhabitants=Orrakar is home to those who have learned to live with its ever-changing nature, rather than resist it. The [[Kuthar|Kutharen]], skilled gliders and cultivators, inhabit the windswept mesas, where they weave hanging gardens and build suspended settlements that shift with the land. In contrast, the [[Drahar|Drahari]] carve their homes into the sheer canyon walls, scavenging the depths for what erosion reveals and preserving the remnants of the past. | |||
|Inhabitants=Orrakar is home to | |||
Few outsiders settle in Orrakar, for survival demands constant adaptation. Those who endure do so by understanding that nothing in this realm remains unchanged forever. | |||
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Orrakar}}</noautolinks> | |Notable Settlements=<noautolinks>{{See also|Cities and towns of Orrakar}}</noautolinks> | ||