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Page values for "Tahr’Zul"

"_pageData" values

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FieldField typeValue
_pageIDInteger326
_pageNamePageTahr’Zul
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Tahr’Zul

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"Realm_Infobox" values

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FieldField typeValue
Realm_NameStringTahr’Zul
ImageWikitext
SpiritList of Page, delimiter: ,Tahrnath
InhabitantsList of Page, delimiter: ,Korrash
Notable_SettlementsList of Page, delimiter: ,Drak's Citadel Varkath
SignificanceList of Text, delimiter: ,The Realm of Volcanoes and Ash shaped by endless upheaval.

"History" values

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IntroductionWikitext

Tahr’Zul is the Realm of Volcanoes and Ash, a land shaped by the relentless upheaval of the earth. Towering volcanoes dominate the skyline, their molten veins splitting the land, spewing fire and smoke into the ashen skies. Rivers of hardened obsidian twist through the valleys, remnants of ancient eruptions, while geysers of superheated steam burst from fractured earth, releasing the fury of the world below.

The air is thick with ash, turning daylight into a perpetual twilight, and the ground trembles with the restless movements of magma beneath the surface. Sulfur-streaked wastelands, jagged basalt cliffs, and unstable lava plains make Tahr’Zul one of the most inhospitable realms of Adaris.

Tahr’Zul is ruled by Tahrnath, the ascendant spirit of Ash and Ruin, embodying both destruction and creation. The land is hostile yet sacred, seen as both a place of punishment and transformation by those who dare to dwell within its borders. Few civilizations thrive here, but those who do have adapted to the choking ash, the shifting earth, and the ever-present threat of eruption.

HistoryWikitext
Cultural_SignificanceWikitext
Notable_SettlmentsWikitext
GeographyWikitext

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Tahr’Zul is a peninsula southeast of Zanarak, separated from the mainland by a stretch of dry, cracked earth known as the Ashen Scar. Its defining feature is a vast ring of volcanoes, forming a natural fortress around the central valley where lava rivers flow continuously. The land is a shifting battlefield of fire and stone, sculpted by eruptions, quakes, and time.

Notable Features[edit source]

  • The Ashen Scar – A stretch of dry, cracked earth that seperates Tahr'Zul from the mainland. Deep crevices dot the landscape, where nothing grows.
  • Tahrnath's Crown – A massive circle of towering volcanoes, enclosing the heart of Tahr’Zul. Their eruptions form an ever-changing skyline, while rivers of molten rock cascade down their slopes, feeding the valley below.
  • The Obsidian Rivers – Once-molten lava flows that have cooled into jagged black rivers of obsidian, forming deadly, glass-like terrain. Some portions remain unstable, cracking underfoot or concealing hidden pockets of searing heat.
  • The Smoldering Wastes – A vast plain of scorched rock and sulfur-laced fissures, where superheated geysers erupt unpredictably. The ground shifts frequently, making it one of the most dangerous areas to traverse.
  • The Heart of Ruin – The central valley, where rivers of lava converge in an endless, churning sea of molten rock. The land here is constantly being remade, breaking apart and reforming in an eternal cycle of destruction and creation.
ClimateWikitexteditor=visualeditor

Tahr’Zul is an extreme environment, dominated by fire, heat, and ash rather than traditional weather patterns.

  • Perpetual Twilight – Thick volcanic ash darkens the skies, filtering sunlight into an eerie, reddish glow.
  • Sulfuric Storms – The air is thick with toxic gases and superheated winds, capable of scalding exposed flesh.
  • Unstable Ground – Frequent tremors and eruptions reshape the landscape, swallowing entire paths and creating new ones.
Flora_and_FaunaWikitext

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Despite its hostile nature, some life has adapted to Tahr’Zul’s extreme conditions, thriving amidst the fire and ash.

Flora[edit source]

  • Pyrelight Thistle – A bioluminescent plant that grows in volcanic crevices, feeding on minerals from cooling lava. Its glowing, ember-like flowers serve as a beacon in the endless twilight.
  • Ashroot Vine – A deep-burrowing plant that absorbs sulfur and heat, sprouting only when the ground cools briefly between eruptions.
  • Glassfern – A razor-edged fern that grows in obsidian fields, its blackened fronds reflecting firelight in shimmering patterns.

Fauna[edit source]

  • Cindermaw – A burrowing predator with lava-resistant scales, emerging from fissures to ambush prey. Its glowing underbelly radiates intense heat, incinerating anything it coils around.
  • Emberhawk – A sleek, smoke-colored raptor that rides the superheated updrafts, its eyes able to see through thick ash clouds.
  • Ash Stalker – A shadowy, reptilian creature that lurks in the Smoldering Wastes, camouflaging itself in the swirling dust. It is said to be drawn to the heat of living bodies, stalking anything that lingers too long.
InhabitantsWikitext

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Few beings can endure the relentless heat and instability of Tahr’Zul, but some have learned to live with the realm’s fury rather than against it.

  • The Korrash – A mysterious, fire-adapted people who build heat-resistant dwellings within volcanic caves, using the land’s natural heat to forge tools and weapons.
  • The Burnt Creed – Criminals, outcasts, and seekers of punishment who choose to live in Tahr’Zul’s merciless landscape, proving their strength against the ever-burning land.
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