Page values for "Orundahl"

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_pageNamePageOrundahl
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Orundahl

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"Settlement_Infobox" values

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ImageWikitext
NameStringOrundahl
TypeString
LocationTextNorth of the [[Zanarak]] Desert, East of the Graveyard of the Fallen and West of the Caynonlands
RealmPageZanarak
InhabitantsString[[Gilaari]], [[Sunshifters]]
SignificanceTextThe final settlement before entering the shifting sands of Zanarak

"Settlement_Sections" values

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IntroductionWikitext

Orundahl is the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. Located between the Graveyard of the Fallen to the west and the Canyonlands to the east, Orundahl is the final bastion of civilization before the merciless dunes. The town is home to a diverse population, with the Gilaari as the dominant group, alongside Sunshifters, Orasians, and outlanders.

GeographyWikitext

Orundahl sits on rocky terrain just north of the Zanarak Desert. To its south, the landscape abruptly transitions into the endless dunes known as the Sea of Dunes, where only the most skilled navigators can survive.

The city is protected by high sandstone walls reinforced with desert glass, built to withstand both the elements and the dangers of the deep desert. A large network of tunnels and underground chambers exists beneath the town, rumored to have been carved by the Gilaari long ago.

HistoryWikitext

The origins of Orundahl are uncertain, though legends speak of an ancient Gilaari settlement that existed long before recorded history. Over time, it became a hub for desert traders, alchemists, and guides seeking to harness the secrets of Zanarak.

The town has survived countless sandstorms and incursions from desert raiders, thanks to the resilience of its people and its strategic position. It remains a gateway—both literally and figuratively—to the unknown.

Notable_LocationsWikitext

Districts edit

Orundahl is divided into three main districts:

  • The Dustway – The outer trade district, where caravans from Terasil, the Canyonlands, and other realms gather to exchange goods.
  • The Inner Refuge – The heart of the city, where the majority of Gilaari, Sunshifters, and long-term residents live.
  • The Scorched Gate – A heavily guarded southern checkpoint marking the final passage into the Sea of Dunes.

Notable Locations edit

The Last Well edit

A sacred spring-fed oasis at the center of Orundahl, The Last Well is said to be the final source of fresh water before the true desert begins. Many travelers pause here for reflection, deciding whether to turn back or press onward into Zanarak.

The Navigator's Guild edit

A prestigious group of desert guides and survivalists who have mastered the dunes' ever-changing paths. Only the most skilled and experienced travelers can earn the title of Navigator.

The Mirage Market edit

A chaotic and unpredictable bazaar where traders sell rare alchemical ingredients, enchanted desert artifacts, and supplies for crossing the desert. The market is said to shift unpredictably, as if it has a life of its own.

The Sunshade Spire edit

A towering glass observatory serving as a beacon for lost travelers. It reflects the light of the sun by day and glows eerily under the moon.

Culture_and_SocietyWikitext

Orundahl is a melting pot of desert cultures, with a strong Gilaari presence shaping its traditions and way of life. The Sunshifters operate as illusionists, traders, and alchemists, while Orasians study the desert's mysterious glass formations and hidden ruins.

Customs and Beliefs edit

The Water Pact edit

An unspoken law among all residents: No one is denied water at the Last Well, regardless of status or wealth.

The Navigator’s Oath edit

A sacred vow taken by desert guides, swearing never to abandon a traveler in need.

EconomyWikitext

Orundahl thrives on trade, offering:

  • Rare desert minerals from the nearby Canyonlands
  • Mirage glass and enchanted artifacts
  • Alchemical ingredients sourced from the deep desert
  • Navigation services provided by the Navigator’s Guild
Dangers_and_ThreatsWikitext

Despite its sturdy walls, Orundahl is not without peril. Sandstorms frequently batter the city, and dune beasts occasionally stray too close to its gates. Bandits and smugglers lurk in the shadows, waiting to prey on unsuspecting travelers.

Beyond Orundahl, the desert itself is the greatest danger. Many who enter the Sea of Dunes never return.