Page values for "Orundahl"
"_pageData" values
1 row is stored for this pageField | Field type | Value |
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_pageID | Integer | 316 |
_pageName | Page | Orundahl |
_pageTitle | String | Orundahl |
_pageNamespace | Integer | 0 |
"Settlement_Infobox" values
1 row is stored for this pageField | Field type | Value |
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Image | Wikitext | ![]() |
Name | String | Orundahl |
Type | String | |
Location | Text | North of the [[Zanarak]] Desert, East of the Graveyard of the Fallen and West of the Caynonlands |
Realm | Page | Zanarak |
Inhabitants | String | [[Gilaari]], [[Sunshifters]] |
Significance | Text | The final settlement before entering the shifting sands of Zanarak |
"Settlement_Sections" values
1 row is stored for this pageField | Field type | Value |
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Introduction | Wikitext | Orundahl is the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. Located between the Graveyard of the Fallen to the west and the Canyonlands to the east, Orundahl is the final bastion of civilization before the merciless dunes. The town is home to a diverse population, with the Gilaari as the dominant group, alongside Sunshifters, Orasians, and outlanders. |
Geography | Wikitext | Orundahl sits on rocky terrain just north of the Zanarak Desert. To its south, the landscape abruptly transitions into the endless dunes known as the Sea of Dunes, where only the most skilled navigators can survive. The city is protected by high sandstone walls reinforced with desert glass, built to withstand both the elements and the dangers of the deep desert. A large network of tunnels and underground chambers exists beneath the town, rumored to have been carved by the Gilaari long ago. |
History | Wikitext | The origins of Orundahl are uncertain, though legends speak of an ancient Gilaari settlement that existed long before recorded history. Over time, it became a hub for desert traders, alchemists, and guides seeking to harness the secrets of Zanarak. The town has survived countless sandstorms and incursions from desert raiders, thanks to the resilience of its people and its strategic position. It remains a gateway—both literally and figuratively—to the unknown. |
Notable_Locations | Wikitext | Districts editOrundahl is divided into three main districts:
Notable Locations editThe Last Well editA sacred spring-fed oasis at the center of Orundahl, The Last Well is said to be the final source of fresh water before the true desert begins. Many travelers pause here for reflection, deciding whether to turn back or press onward into Zanarak. editA prestigious group of desert guides and survivalists who have mastered the dunes' ever-changing paths. Only the most skilled and experienced travelers can earn the title of Navigator. The Mirage Market editA chaotic and unpredictable bazaar where traders sell rare alchemical ingredients, enchanted desert artifacts, and supplies for crossing the desert. The market is said to shift unpredictably, as if it has a life of its own. The Sunshade Spire editA towering glass observatory serving as a beacon for lost travelers. It reflects the light of the sun by day and glows eerily under the moon. |
Culture_and_Society | Wikitext | Orundahl is a melting pot of desert cultures, with a strong Gilaari presence shaping its traditions and way of life. The Sunshifters operate as illusionists, traders, and alchemists, while Orasians study the desert's mysterious glass formations and hidden ruins. Customs and Beliefs editThe Water Pact editAn unspoken law among all residents: No one is denied water at the Last Well, regardless of status or wealth. editA sacred vow taken by desert guides, swearing never to abandon a traveler in need. |
Economy | Wikitext | Orundahl thrives on trade, offering:
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Dangers_and_Threats | Wikitext | Despite its sturdy walls, Orundahl is not without peril. Sandstorms frequently batter the city, and dune beasts occasionally stray too close to its gates. Bandits and smugglers lurk in the shadows, waiting to prey on unsuspecting travelers. Beyond Orundahl, the desert itself is the greatest danger. Many who enter the Sea of Dunes never return. |